The second iteration of 2v8 will be available shortly - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Survivor rework > Killer reworks

I want to clarify that i enjoy a lot of the killer patches theyve done, apart from billy, freddy and other minor changes. I also want to mention that theres still a lot of good they can do on that aspect, like address nurses and blights, rework the addons of PH and Twins and other good stuff.

I dont find this unnecessary at all.

What i find awful is how stale survivorside has gotten. In my last games i countinuously see the same rotation of 7 perks:

DH, BT, DS, CoH, Iron Will, UB and Prove Thyself.

Outside of that i also get the odd Sprintburst, Resilience, Adrenaline, Windows and Kindred.

Every game somewhat blends together with all the same perks. Its always wait for dh, wait out ds, no hit and run repeated endlessly.

The games I remember best and am most engaged in are the games with a random flashbang, lucky break/overcome, Blast mine, breakout, saboteur, quick and quiet & co. They usually get less value but id rather get finessed by a clean flashbang save than unwillingly tunnel someone aggressively using DS and BT for the 6th time in a row.

Killer doesnt have that problem imo, its gotten a lot better than corrupt, ruin, pop, tinkerer. Now theres also agitation/stastruck, enduring/spirit fury, DMS/pain res, Ruin/surveillance, and also single perks like lethal pursuer, NWO, call of brine and the list goes on.

I dont blame survivors for this either. Getting tunneled and camped for 3 times in a row sucks, and players throwing on their anti tunneling perks doesnt mean they want to sweat their balls of, its just a lot more comfortable.

I love the new Wake up, but its never going to be as good as BT or CoH. Balancing perks is not childs play, and I think the game devs should take a serious look at the other side of the coin, do rework the way they do it with the Legion and Ghostface currently, but at survivor as a whole instead.

Comments

  • Masterninja
    Masterninja Member Posts: 411

    Well, the devs need to buff like 50 bad survivor and killer perks and maybe nerf some of the meta survivor perks you mentioned at the beggining.

  • Altarf
    Altarf Member Posts: 1,046

    You can't bring survivor perk diversity without nerfing some meta perks; you can't really buff any survivor perk to be stronger/more appealing than something like Dead Hard or CoH because those perks are simply busted in terms of strength, and have no downside, so why wouldn't you use them?

    There's also the fact that many meta survivor perks cover up holes in the base game design. DS for tunneling, BT for camping, UB for excessive slugging, etcetera. And since the first two of these are used extensively because of how impossible playing killer "fairly" and winning can be under the right circumstances, it's no wonder why people use them so much.

  • jesterkind
    jesterkind Member Posts: 7,797

    It's a relatively good sign that the developers seem to understand this, at least. Some variation on BT being basekit is an excellent first step; gives room to nerf the 'required' anti-tunnel perks, so variety can be encouraged via buffing weaker perks because you no longer need to weigh them against the insane value of BT or DS. After that, some stronger perks that aren't 'required' can be nerfed like Iron Will and Dead Hard, and the balance will already be in a better spot.

  • Notionless
    Notionless Member Posts: 243

    I completely agree. The very top needs to be nerfed, the only way wake up can be as strong is with it having a 70+ boost to opening speeds, nobody wants to see that.

    As for covering up holes, i agree that the mere possibility of bt alone is sort of preventing tunneling directly off hook, but having that hole be covered up by a weaker bt AND a better guardian&co would be more interesting.

  • Seanzu
    Seanzu Member Posts: 7,526

    Killers get more useful perks more often than survivors do.

  • DangerScouse
    DangerScouse Member Posts: 989

    Prove Tyself needs to get in the bin. Gen speed is fast enough without perks to buff it even more.

  • t0007319
    t0007319 Member Posts: 176

    Nothing wrong with the survivor perks currently, the main problem is matchmaking balance and how the game is supposed to be played (E.g kills = win).

    Camping and tunnelling support that play style so survivors need those perks. It’s annoying as I’d honestly love to have non sweaty matches where I can equip random perks and play and have fun, but you’re pretty much forced to use the meta.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,945

    Perhaps, but the ones the survs do get (or already have) are really strong. Surv meta perks are run so consistently (especially at as you ascend in MMR) for a reason. While there are a lot of useful killer perks, there are few that are so strong that they are universally "must run" against strong opposition. That is much less true on the survivor side.

    Also, the utility of killer perks can depend a lot on the killer using them, and while there is certainly a killer perk meta, it's a lot more fluid than the surv perk meta. DH/BT/DS/CoH/IW/UB are powerful in almost all instances, as all survs are functionally identical.

  • Tiufal
    Tiufal Member Posts: 1,252

    You cant nerf survivor meta cause theyre 90% band aid fixes that are mandatory to the worse gameplay.

  • N8dog
    N8dog Member Posts: 541

    what is this Iron Will everyone keeps going on about? I'm an Ace main.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    BT, DS and UB are needed perks against Camping, Tunnelling and Slugging. Survivors have not game mechanic to fight against this strategies, game would be unplayable without this perks. Sometimes killer is respecting this perks even if you have not.


    CoH's nerf on the way, it deserved this. We'll see it was enough or not.


    Dead Hard needs rework.


    Iron Will is fine, take Stridor's nerf back. Two perks should counter each other.


    Prove Thyself needs to rework. Survivors should not have any perk to effect generator speed. Maybe except Res, Spine Chill etc.

  • Kuinzu
    Kuinzu Member Posts: 134

    Ya know what really sucks? I play Survivor in a very different way to most people. Each character has a completely different build using their three personal perks and an extra one that works with their playstyle. So Nancy, Laurie and Yoichi are three very different survivors to play. This means I've never actually had more than one "meta" perk in the same build. I don't play David, so I don't ever use DH, despite having bought it from the store.

    When I use these kits to have more variety in my games, I usually get punished for it because I have no strong perks to counter Killers who use strategies like tunnelling or camping. It can feel so unrewarding sometimes and where I'm trying to make the game more fun for myself, Killers can make it much less so for me by punishing me for not using meta perks.