http://dbd.game/killswitch
Why Dev will never show any interests in promoting competitive DBD
A few thoughts beyond the perspective of in-game balance. I think it is pretty interesting to understand a game from business view.
- Any maintenance/updates/balance decision of the game is business-oriented, which means the ultimate goal is to increase the players amount, thus potentially leads to more revenue. Undoubtedly, making the game better is the most straightforward way to achieve this. But this covers too much stuff, which is not the focus of this thread.
- From the business perspective, competitive DBD brings the least $ to the company. At a boarder view, a game's business potential can be evaluated via the number of active players in public matches. So 1): players who are interested in comp likely to play in custom games which makes 0 contribution to the public player base as the online multiplayer game. 2): so-called "comp training" in custom games bypasses the process of grinding bps/unlocking perks, which again, is not what company expect players to do and brings 0 benefits to games' potential.
- Unlike other competitive games, despite the comp playstyle showcase the essence of the efficient/optimal gameplay, it is not favored by community and it is perceived as "sweaty". Their play rule also disable the choices of lots of killers/addons/perks/items/maps (those are all game assets, company pay people to design those). If you publish a game and you see 90% of your designed content is never been used. Would you consider keep promoting that? (although this issue is already shown in public matches, but it's worse in comp)
- Ideally, business should consider all of their customers. But in reality, it is nearly impossible. Business decisions are commonly made with emphasis on majority where it helps the company to sustain and grow.
- All thoughts are welcome, please keep this as the discussion type of the thread, not against any comp players.
Comments
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This requires too much work. The makers have to be invested enough to do something like that. Bare minimum effort my friend.
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The game is not even slightly balanced for any "Esport" competetive game.
Also there are some turnaments that even BHV shared / posted on their social sites. It's not offten tho.
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comp DBD is a joke everyone knows it
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OP ask in the last line to don't make this a threat against comp players. Literally the third comment is a jerk for no reason
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Like you said, the game isnt suited for competitve at all. So it makes no sense to develop anything in this regard.
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Dead by Daylight at it's core will never be competitive the game was never designed for it the only reason they've taken this "leap" is because casual players cried so much about getting higher skill Killers without realizing this was always a thing and still is a thing even with MMR while people don't wanna admit it there are people who purposely even now lower their MMR for easier games while it's not "content creators" doing it certainly there are people who do and trust me I know of a few.
The point being MMR was never suppose to be in this game. Behavior saw a fast way to grab peoples money and instead of focusing on the long term investment of DBD, they looked for the easiest cash grab possible, which is MMR it feels great for the first couple months until it all evens out and becomes what it has now awful for the game and community.
People will say anyone who dislikes MMR wants easier games, but that's so insanely dumb to say because that assumes MMR works as intended, which lets be honest, it doesn't at all. We also can't forget that insane amount of RNG we've got a Killer who has to go around the entire map picking his power up like WHAT and lets also not forget not all Killers are the best in the game and won't be admitted by Behavior Devs themselves.
It's not that competitive dbd doesn't bring in the money MMR does it's the fact the devs realize at the core of the game competitive dbd might be possible in 20 years and that's assume they go back and redesign the entire game to be suitable for competitive. You also have to realize if Behavior made Dead by Daylight a full esport, no one would be playing it that's a fact, it'd have probably around 5k people playing the game because at the core that's not what people fell in love with Dead by Daylight for. Lastly, point being Competitive Dead by Daylight is insanely laughable; if anyone who truly did care about being Comp played this game, they'd realize how stupid the idea is, lets be honest, those who want DBD to be Comp only want that because they can't go pro in anything else sorry but it's the harsh truth if I wanted to go Pro it certainly wouldn't be in Dead by Daylight. Anyone who was around for the Space Esports Tourny knows the game is just as unbalanced as it was prior; the only thing that's changed is they released Blight, so it's no longer only Nurse in Comp. I could go on and on for days about how stupid this thought is, but it won't matter. Behavior sold out for the easy investment.
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If they made the game more esport friendly I would 100% quit the game
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A lot of people would I for certain would.
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The fact that over half of the perks have to be blacklisted in order to make the game even slightly fair shows just how much off the deep end this mess of a game is. Devs don't care for balance in the least and deeply resent anything that highlights just how bad it is.
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Does every game need to be an eSport?
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