http://dbd.game/killswitch
Your Thoughts Regarding The Feedback Poll - As A Sign Of Things To Come?
Actually quite encouraging, as the devs do seem to be asking at least...some of the right questions. So I was curious as to how you approached it/what you think about it might indicate for the future of DbD.
My cliffnotes version:
- Huh. Are the devs going to implement my 'endorsements' suggestion? :) I'm glad to see that they might be shifting from their 'we consider smack talk to be an important part of online gaming' stance. A huge part of what burns me out on this game, and makes it harder to recommend is the community.
- I was surprised to see the grind not brought up - maybe a sign that the much touted 'the fix is coming soon and it's going to be bloody amazing' change isn't that far off...
- I definitely prefer MMR to the way things were - aside from certain times of day, most of my matches are definitely more even than they were under ranks.
- There are still improvements to be made, especially regarding accounting for lobby dodges and not prioritizing queue times as aggressively (I'd rather wait 3 minutes for a decent match than 30 seconds for a crap one).
- Bots for DC'd survivors/killers? Oh man, this would be such a positive change...
- Bringing solos up closer to the level of SWF is a fine idea, but this alone wouldn't fix the game.
- To really fix things, the devs need to bring up a bunch of the weaker killers (the delta between say Onryo/Pig and Artist/Plague is ridiculous), make certain maps a bit less awful, do a huge addon pass and more.
All in all, it does feel that the devs are listening - and that this is a sign of better days to come.
Comments
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They've been asking the right questions for years.
Whether or not they will come to a sensible conclusion remains to be seen.
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They always ask the right questions. But then barely anything comes of it. I'm not hopeful.
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We'll have to see I guess. Maybe I'm not quite old and jaded enough to be completely out-of-hope for positive changes.
I am starting to play less and less these days though - making it the first time that I've basically been done for a while this soon after a new killer.
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Bots in game, im not looking forward to. They can't even get zombie AI to function right and get proper pathing, theres no way they can fully code a killer to be worth facing in case of a DC, nor a survivor.
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Zombies are zombies. I think they're designed to be deliberately derpy.
The training AI is...promising, at least. AI killer I can take or leave, but I really loathe it when a survivor DCs early - especially if I'm trying to finish getting to Iri 1.
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Bots and a ranked/unranked game mode was super exciting for me. Bots especially is like my number one things I'd kill for in this game. Having hud icons to see what teammates are doing would also be a godsend for solo queue and useful for 2-mans.
Everything else seemed like it was just standard stuff. I must have missed it or read over it quick, what was the endorsement thing you mentioned?
I bet my bottom dollar the grind fix will be prestige tokens where you perma unlock a perk forever. Best case scenario being you get 3 tokens per character so a prestige 3 character will have all their perks perma unlocked. Meaning when everyone is P3 the only perks you ever have to get is the standard ones. That would annihilate the grind for long term players and be super useful for newer players to keep perks they like. I doubt it'l be that generous but I'm confident it's gonna be prestige tokens of some kind.
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I think its a sign of things to come, they also did a survey about the battlepass and in a few months they announced the rift, sometimes corporations do this "surveys" not to gauge what the consumers want but to know how something they are working on will perform once released.
Plus the anniversary is close and they usually make big announcements with it, they may announce these features on it.
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It's always a waste of time. The devs don't really care what we think.
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I wouldn't get your hopes up. They always ask good questions but don't always do anything with that info.
Let's hope they do use this information to make good changes 👍
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This tells me everything I need to know about how seriously they take these surveys...
Even if they took the information I doubt that they would interpret it correctly. A fair few of the questions have different answers depending on how much you read into the questions themselves...
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They very clearly do. Hell, a suggestion that I personally made was implemented, and it looks like another might be.
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The devs always give themselves softball questions, whether it's on these satisfaction surveys or their Q&A's. Occasionally they'll take a suggestion, but as we can see from the Legion rework, they like to use the easiest to implement things as opposed to things that are complex or are at least from their own thoughts. I saw that suggestion a while back, that Legion should move faster for each person they've hit in their power or something. Would that have made them viable? No. Did they implement it anyway, instead of the promised "rework" which was expected to make Legion at least close to being a threat? You bet they did.
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Really? I play on console from time to time at a mate's house, and the only thing I don't enjoy is the chain prompt on Cenobite and the vault prompt being the same button.
What's the issue?
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Interesting. I must say...I haven't really seen that, but (granted) I don't really play killers that require that - with the exception of maybe Doctor and Nemesis.
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I've never had a problem with MMR, when everybody's MMR is in the same ballpark it's a close match. The main issues have always been the matchmaking system itself trying to balance "close MMR brackets" with "quick queue times", and also the possibility it doesn't make good estimates for the net MMR of groups of survivors when they vary (e.g. a high rated player in a swf with a low rated friend, it's quite possible if the system is just taking an average of the two that could be a poor estimate.)
As far as these recent tests, I'm sure they're getting good statistical data. How useful the "feedback" is, though? 🤷♂️ Part of the problem is nobody actually knows what their or their opponent's MMRs are, so there's no way to tell when there seems to be a mismatch in skill level in the players if it's an actual gap in the hidden MMR ratings, or if it's someone who is significantly underperforming or overperforming compared to their assigned MMR, or if it's a case of a backfill in a lobby or a swf, etc.
And honestly the bulk of what they'd probably find useful would be in the data. Like looking at actual queue time statistics, pivoting out how often specific individual players randomly get assigned to the same match (which could be a sign the brackets are too tight), and variance in the kill rates at very loose matchmaking versus very tight matchmaking. All of that is probably good data they'll be able to collect from these tests and none of it would be from player comments.
To be fair, some people are taking the survey very seriously, tracking all their games and posting as much information as they can write down which I'm sure is really appreciated by the devs. 🙂 Me, though, I play one or two matches a night, I have no idea what my MMR is on any of the killers, and I have no idea half the time if me winning or losing had anything to do with matchmaking in the first place versus me just having a good or bad night at the controls. So if they do manage to cull anything useful out of the forum posts, great! But I'm betting the really useful part will be the behind the scenes data collection.
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MMR makes veteran games much sweatier - which should be expected.
MMR also (when it works properly) makes intermediate/newbie games so, so much better.
I still have flashbacks to when I started playing - heyday of ranks and killers had just had their matchmaking protections removed entirely. Game after game of smurfing 3-4man SWFs who ran rings around me and were as BM as anything.
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They asked what kind of alternative game mode we would like to have.
Only to go on about casual mode and bots.
Then they asked if a casual mode would be fairer, if we get matched against players of our skill level... wasn't that the whole point of the sbmmr?
So I'm not really sure where this is going. But then again, they also asked us about tournaments in a previous poll, and nothing happened.
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What the heck is the point of these questions if they never do anything about it?
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I personally don't like the sheer amount of free information they keep dumping into the game. Takes away from the horror and element of surprise.
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The next step for future generations of consoles/games is to have an app (or game) that is purely a shooting test range where you can adjust and fine tune your aim. The settings are then saved as a config and booting up another shooter game fetches your aim config, removing the need to inidivually adjust each game's sensitivites.
Standardization for camera settings.
Post edited by Nos37 on0 -
Solo survivors should continue to struggle? Just so that survivors with less than 100 hours can feel slightly more immersed? No thanks.
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You and me both.
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I mean it gets to the point where theres so much free information given out they may as well throw away all the horror aesthetics and paint everything to look like Fall Guys colors. And the entire game become a paint by numbers MoBA style game. Cause thats where it looks like we're headed....
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Didn't they change ds and are going to nerf coh for the third time and dead hard in future? Isn't this considered listening? As much as bhvr can do some very nasty things, they do sometimes listen to us in terms of balance
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The questions seemed more on point than usual.
For the game mode, one that comes to mind is what some streamers are doing from time to time: chase challenges. Forget about gens and just try to hold as long as you can against a killer (alone or in a team). Some attention has to be put against hiding too much and chases should be the only way to get points but that should be way more fun than parallel gen-defense.
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There have been tonnes of these surveys with great questions that make everyone think "wow, maybe that's gonna be an upcoming feature then."
It almost never happens.
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I've seen many of these polls over the years. They all asked promising questions. Few, if any, related changes came from it.
As fo MMR, I personally think the older system was better. Matches varied between sweaty and casual. Now it's just sweaty. Both systems are easily games to lower rank/MMR, so that does not matter. Heck, MMR is easier and more rewarding to lower. Just 2 hook and let everyone go, or finish gens and refuse to leave. You would have to afk in the old system and get less than 2k bp.
I think any MMR system should weigh several aspects of the game, including your devotion level.
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The problem was that while your matches varied between sweaty and casual, your 'casual' games were probably very sweaty for the other players involved.
Smurfing was so easy under ranks that even Fog Whisperers openly admitted to doing it. Yes, you can smurf under ranks - but as every killer has their own MMR, it's pretty time consuming and you'll struggle to get Iri 1.
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But there's no rhyme or reason to it. It's just on a whim, on random chance, that they choose to do something. Otherwise, why would they take years to implement some of these changes?
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My point exactly. I feel like I'm wasting my time filling all those questions out.
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Yeah. Has it been 6 months, or longer since they asked us "would you like linked sets to be less restricted, ie weapons not linked" and we've seen 0 progression there. In fact, since asking that they've just been using more excuses to link sets that don't need to be linked.
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They can just rip it from dbd mobile like the cheaters did.
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I firmly believe that the surveys are not requested, drafted, or published by the same people who digest the data and implement the changes.
The problem lies with the morons in Data and Analytics. Behavior has some of the worst analytic teams I have ever seen ever bar none. They come to the exact wrong conclusions based off of loose data - stuff that would get you to flunk out of Statistics.
And their Dev team tends to be short sighted and stubborn on all the wrong cases. They will slave away for years to try and make MMR viable, make attractive archives, and will work endlessly to try and bring those new animations and little icons that NOBODY asked for.
What, you want perks to be balanced? You want Matchmaking to be sensible? No. We like our ideas.
The reason boon totems aren't getting reworked is because some BAD director over there has the WRONG vision - and instead of being humble and taking the hint, or looking at data that shows the poor direction his choice is leading the product to, they're double and tripling down on the bad idea.
Is Boon: Circle Of Healing too powerful? Yes or No?
Yes? Well I guess we will tweak the numbers.
It was the boss' wife's idea, you see, so we aren't going to change the mechanics to make it healthy or anything.
Also, one of our statisticians said that survivors that bring OP perks like old Object Of Obsession were tunneled more frequently, which means it MUST be balanced!
Genius.
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I really hope they don't actually implement the "unranked" gamemode that they have teased us with for a while now whatever that even means. It's going to be the same disastrous mess as the SBMM system was/is. The community wanted better matchmaking, we got Dead by Hockey. The community would like to have chill games, so we'll get a mode where we don't actually get anything and why would anyone not sweat in those anyway? I highly doubt the devs would ban the meta perks in that gamemode and we would just have the same sweaty people trolling the crowd that wants to play the game without getting tunneled/facecamped.
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I'd disagree on the sweaty concept. When 30 percent of your games are people meme'ing around and you start playing along, there is no sweat involved. I don't get any of those types of games anymore. I can't remember the last time I got a group just goofing around. Definitely before MMR.
As for the smurfing effort, there is little effort required now. As survivor, bully the killer till the doors are open, then afk till dead. Lower MMR and get 20k+ bp. Easier and more rewarding than ever.
As killer, you can play normal, just don't kill anyone. Get 20k+ bp and lower MMR. Easier than trying to raise MMR with each killer. Chili, hook everyone once and just chase, down, slug, kick gens and pallets. It takes less time to lower all your killer MMR while getting lots of BP than it did when we went by rank. Back then you had to afk for lots of matches, and then likely had to work around rank reset. Now you do it once and never worry about rank reset.
The current MMR is an absolute joke and measures much less in the skill area than ranks do. At least you jave to hit certain milestones in each category to rank up.
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