I think I despise every single boon.
- Shadow step can effectively hide survivors from afar unless you know there is a boon there.
- Dark theory f*cks with your distance estimation and make you miss from a hair.
- Everybody knows Circle of Healing (although it appears it has been nerfed in 5.7.0)
The problem with the boons isn't their power, it's they can be relit ad infinitum. Remember "high risk high reward"? I think the first half has been forgotten in their design.
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dark theory is garbage lmao
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Can't wait for killers to get all boons nerfed into the dirt.
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Tbh in practice it's a +20% of speed for survivors vs 110% killers, and +13% vs 115% killers !
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Shadow Step is annoying on some maps but aside from that I think most of them are fine. COH is the problem child
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Its high risk high reward. Boons do not pay off unless their effects have bought more time than it cost to set up/run to them.
CoH pre-nerf required 4 heals inside the boon just to break even. Shadowstep barely had value in the vast majority of cases as you can hide in lockers or behind gens, it's main power is actually the lack of scratchmarks when up close. Which then requires you to distract the killer for 8 seconds after you've already left to break even. Dark Theory doesnt even break even unless you're also running Resillience. Exponential doesnt break even unless you slug and ignore.
Boons have a high risk of being a massive time investment for survivors with low rewards. They need to be infinitely placable because that means they can be a bigger time sink.
You WANT survivors to keep placing boons. 6 boon placements=1 gen that could have been finished.
The issue with boons is their range, and in CoH's specific issue: giving each person the buff, rather than the buff being applied to the healing action in general. 3 people healing and boons on small/indoor maps are a bit busted. Medium size maps and less than 3 people healing up is fine. Large maps and 2 people or less healing up and boons are an absolute joke.
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How many Hex is destroyed in the first 12 seconds of a game? At least the Boon's spot can be chosen.
I'd rather give one gen free to the survivors than having boons in a game.
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I thought people wanted secondary side activities to stop "gen rushing". Is it that they instead wanted survivors to do side activities but not benefit from them?
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Exponential too.
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Exactly
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Seriously imagine complaining about boon dark theory and exponential. Both terrible d teir perks
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People were freaking out about that perk when it came out and I knew it was going to be situational. It actually turned out worse than I expected.
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They should buff the underpowered boons and then add some limitation on their placement (tokens/cooldown/perma-snuff). Something other than infinite spam and mostly lackluster effects.
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Dark Theory is close to useless, Shadow Step is decent, COH (nerfed version) seems to be decent now. All Boons are fine as they are (save for Dark Theory, because it needs something other than its useless current effect). Boons are supposed to be strong perks that can be disabled by killers.
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I remember, “ I can’t wait for boom unbreakable, it’s gonna be so OP” and it turned to be one of the worst perks in the game
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Almost F tier if you ask me
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Wouldn’t say it’s Buckle Up tier but it’s pretty bad.
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I forgot about "exponential". It's irrelevant.
But the others are far from sucking. I've met a few teams these last few days. There is one guy having these 3 boon+DH while the others have a standard meta. It made them very hard to find from afar and making their quick retreat from any covered gen very easy. And for all killers used to hit automatically as soon as they are at the right distance, it's a miss.
At low MMR it's garbage though, as killers there aren't as precise.
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Do bones.
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I always had a problem with the design of boons. The fact killers have no real way to remove them meanwhile their hexes are one time use is just unfair.
Not to mention that being infinite resources means they have to be weak given they are free team wide buffs. Boons are destined to be unused perks without an overhaul to their design, because any good boon is going to get nerfed until it is no longer worth using.
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I've started playing a lot of plague since the boon meta and I gotta say she feels pretty nice now against a squad with multiple CoH and medkits :)
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Boons were a bad idea. They will always ever be overpowered or useless.
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People keep saying Dark Theory is trash, but then they haven't played as Hag against it, have they?
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SB and CoH is annoying and can actually be OP, dark-theory is badly designed, exponential might as well not exist but still opens up a room for abuse.
Boons are fundamentally broken.
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Is that a new killer?
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i also don't like thanatophobia, ruin, resonance of pain, and i have to learn to deal with it, you need to learn to deal with boons too
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That's what I'm asking. I want to be able to destroy bones. That would be a neat fix.
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I would say buff the range up to 48m radius
Nerf Coh down to +25% speed (because the time to travel to Boon decreased alot by then)
Blessing time dropped to 10sec.
Once snuff, your perk gone forever. You also can only bless once per match (so you can not relocate your Boon)
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Would you rather boons be limited to one totem per match BUT be map wide, or stronger effects that can be applied once per totem per survivor (ie different survivors can boon the same totem but the same survivor cannot reboon the same totem)? Or what we have now?
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I honestly think the only issue with boons is that they can just be relit as many times as they'd like.
Acting as killer, if you get a rare team where there's multiple boon players, you can't focus on constantly breaking them. It takes too much time on some maps.
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Who would use that then?lmao
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Boon Totems are inherently unfair. Survivors already have 16 perks, now if each brings a boon, that's 3 free perks for every player. 12 abilities added to the game for the cost of 1 perk slot each.
What do killers get to balance this out? Nothing. Also it weakens all Hex's because survivors have to destroy them to use theirs.
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you can out run the speed of dark theory whit noed or PWYF stacks
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48m radius cover 1/4 map if bless in a corner. Whole map if bless in the middle.
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On average? 1 every 10000000 games is a hex destroyed in the first 12 seconds of the game.
The first minute? Maybe once every 50 games.
The first 3 minutes? About once every 3 games.
Difference is, Hexes are 100% beneficial. You dont need to waste time to place them, they take time to destroy, time that could have been spend to fix 1/7th of a gen instead. Killers do not need perks to win chases, killers do not need perks to hook survivors. Killer perks are mainly designed around either lowering average chase time, or increasing the time it takes to fix gens. Any secondary effect that perks have is simply to spice up the gameplay a bit.
Boons? They are a side quest for survivors. Sure, the spot can be chosen, but here's a few things to consider:
- how close is that spot to the active spot on the map? You want it to be as close as possible to waste as little time as possible running back and forth. The more time is needed, the more pressure the killer can build up.
- how easily can a killer reach it, it might be close to the active spot to be hugely beneficial, but very easily snuffed by the killer, making the placement of the boon itself a waste of time.
There are 3 maps that negate these downsides: RPD(especially the library totem), Midwich, The Game. Funnily enough, these maps are all indoor maps with totems spread on multiple levels and few access points to those locations.
It's not boons that are the problem, its boons on indoor maps that are.
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Exponential and dark theory are both trash perks.
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I'd love to see your data for those figures on the hex destroyed time, can you please link the source?
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The first one is easy, as you'd need both effects of Counterforce and Leader while spawning next to the hex. As for the other 2, I mean, thats simply averages of experience. I've played 3.5k hours, 2k of those being killer, the amount of times I have been able to get at least 3 stacks of Devour Hope has been more common than Devour Hope getting cleansed before I get 3 stacks. Me getting 5 stacks of Devour Hope and murdering someone has been more common than me getting 1 stack or less.
You feeling like every match you use a hex is gonna get them destroyed is a placebo effect. You dont equip hexes often enough to use your data as factual. It's actually more likely to lose a hex within the first minute if you rarely equip a hex. The more often you equip a hex, the ratio will even out.
Learn how to play with 2-3 perks, build around 2-3 perks, use any hex as the 4th perk, record your matches and start noting down when your hex was destroyed and add context(like, were you having the upperhand, or did survivors get enough time to relax and look for totems?).
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Boons are not 'high risk.' You can just relight them. If they were really high risk, the killer could simply break the boon and shut off one of their perks. As it is, no matter the boon, there is no high risk involved. It's just reward.
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Hag is one of the few killers who can effectively trap totems from even being touched while pressing other areas in the map. I'm pretty sure she can handle Dark Theory.
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2% isn't gonna do much when she can teleport in front of ur face
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She can't. You don't have time to go around trapping totems unless they're very conveniently placed where you're already trapping. Am I missing something? Since when did picking Hag make you immune to boons/losing your hexes?
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Yeah but... (insert boon that isn't as BS as circle of healing despite still being strong) is trash/garbage/weak therefore your entire thread is invalid.
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What difference does it make anyway? That's the risk of running Hex: Totems; they may get cleansed quickly. It's no mistake that you're not raising the point of Hex: Totems that last the duration of a trial and devastate Survivors. Hex: Totems fundamentally change the game in compelling ways that a Boon cannot. What would game-altering Boons look like in the game?
Boon: Everyone Escapes Death. 4% movement speed, and Survivors gain the new Impervious Status Effect. Impervious allows Survivors to withstand any hit. The Killer must find the Boon and snuff it, which now takes 14s.
Another approach is Hex: Totems or Scourge Hooks that target Boons. The discussions are always about nerfing or deleting Boons, never creative ideas on how to empower The Killer to deal with them. That's a lot of opportunity for new killer perks that could fill this space and make Boons less appealing.
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Given how strong they are (taking into account killers are already pressed by time) destroying them is exactly how to empower the killer to deal with them.
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Boons should work just like hex
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So... exponential is an exception apparently, lol
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A 2% speed book isn't exactly going to hurt Hag when her power gives her easy map traversal. You aren't supposed to chase people with Hag. She's supposed to survey the area and trap areas of interest
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I know. That's what I was saying
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Hag still has to chase you a bit and that 2% hurts a lot. (Granted, I'm no Michi)
2% may seem like nothing but at the risk of repeating myself, a killer who is used to hit at the right distance will miss survivors with a speed boost. It messes with muscle memory.
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You're not chasing with Hag, but a survivor can trip your trap and then run to a part of the map where the boon is and you have no traps there. Completely safe. Even running through her traps while you're 2% faster, it's probably gonna result in the Hag having to walk a bit before she even catches up, even though she immediately teleported. It's supposed to be instant so that you can swing right out of the tp, but it never is.
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