Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

Share Your Perk Ideas

Share your perk ideas. Does not matter killer perk or survivor. Maybe both? Let's see how creative is the community? I am starting!


We will Fight Harder: As soon as the Exit Gates are powered, We'll Fight Harder is activates for 80/100/120 seconds. While "We'll Fight is Harder is active, suppresses your Scratch Marks, Pools of Blood, and Grunts of Pain.

Comments

  • pizzaduffyhp90
    pizzaduffyhp90 Member Posts: 901

    Destruction:

    Come into contact with dropped pallets and breakable walls and just bust right through them without any penalty cooldown 60/45/30 seconds.

  • Mazoobi
    Mazoobi Member Posts: 1,614

    (Survivor)

    Try me:

    If the killer hits you on-hook or attempts to shake their camera at you upon downing you,

    All generators will instantly be completed and every survivor will be healed.

    The killer is then stunned for 5/25/100 seconds.

    Clearly very balanced and should be implemented.

  • DriplordDrew
    DriplordDrew Member Posts: 246

    Survivor perk- Farm no more- You can kick the survivor if you are still in the killer's terror radius. It stun locks the survivor gives the killer a notification and adds an expose effect to the other survivor. Once enacted the survivor can pull them self off the hook is immunity for 2 seconds. Is this a serious perk? Nope but it would be fun.


    I would personally like a perk as the killer that allows me to see the auras of survivors who are near the downed survivor. Call it Killer intuition- You are attuned to the others around your prey. See the aura of all survivors within x/x/x M of the downed. It would be a small range so survivors could do flashlight saves and all that and is different from IF because that only last for a moment.

  • DriplordDrew
    DriplordDrew Member Posts: 246

    Amazing but you should add that if all four survivors surround the killer they can kill them collectively after try me activates.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    I have 2 ideas for survivor perks

    Boon: Good Fortune

    A boon that grants you considerable good luck

    Press and hold the active ability button nead a dull or hex totem to bless it and create a Boon totem soft chimes ring out within a radius of 24 meters

    Survivor within the boon totems range gets a 25% increase in luck and chances to get higher rarity items

    All actions within the boon totems range grants a 50/100/150% bonus increase in blood points.

    You can only bless one totem at a time

    One track Mind

    After getting side tracked from your objective you make sure to get back to it even more efficiently.

    When you stop and repair a regressing generator you gain a 5/10/15% increase in repair speed for 5 seconds.

  • SMitchell8
    SMitchell8 Member Posts: 3,304
    edited April 2022

    🟪 Steel toe caps - Kicking a gen regresses it by 98%. Steel toe caps may be used only 9 times per trial and has a cool down of 11 seconds.

  • TurboTOne
    TurboTOne Member Posts: 367

    No second chances:


    Upon injuring a Survivor the Survivor suffers from the Exhausted Status effect for 30 seconds.




    Maybe it will come in handy every now and then. Its not like i Face 3 Deadhards every Game or something. /s

  • jesterkind
    jesterkind Member Posts: 9,832

    I made this up for a killer concept posted elsewhere on the forums, based on an old timey diving suit, but I'd just love to see a perk like this in the game so I'll mention it again:

    Hex: Waterlogged. It's hard to focus with the sound of water pounding in your ears. While this Hex is standing, Survivors working on a generator are afflicted with the Oblivious status effect. This effect lingers for 8/9/10 seconds after the survivor stops working on the generator.

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    Here was a perk for a big concept I was working on

    Perfect Rig: 

    Taking time to prepare your craft will be worth the reward.

      Start the game with 2/3/4 tokens. When any generator regresses for 15 seconds uninterrupted, the generator is highlighted yellow. Any survivor who interacts with the generator will cause it to lose 25% progress and use a token.  

  • Kuinzu
    Kuinzu Member Posts: 134

    Extreme Flatulence: You really shouldn't have had that Taco Bell before entering the trials. When vaulting through a window, let out a concerning amount of gas from your posterior, blinding the Killer for 4/6/8s. Extreme Flatulence has a cooldown of 60s.

  • Satelit
    Satelit Member Posts: 1,380

    Boon: Dead Harder

    -Grants the Dead Harder ability

    -Press the active ability button to dash into the killer and kill them

  • FilthyLegionMain
    FilthyLegionMain Member Posts: 1,175

    Here's a serious survivor perk that I think people will enjoy.


    Nimble Legwork: Practicing the art of freerunning has taught you all about being able to perform amazing acts from a standing position. Fast vault through a window regardless of the velocity you have when rush vaulting. Once you have completed a rushed vault and converted it into a fast vault, this perk goes on cooldown for 20 seconds.