http://dbd.game/killswitch
Why do I get the worst maps when playing killer?
I feel like every time I play killer I always get the worst maps possible. It's usually:
- Backwater Swamp (Both variations)
- Rotten Fields or Fractured Cowshed
- Midwich
- The Game
- RPD
- Eyrie Of Crows
- Mount Ormond Resort
Ormond isn't as bad as the other maps mentioned, but I have a lot of trouble on that map for some reason. Midwich and RPD are probably the worst out of them, with Swamp very close behind. I just don't get why the game decides to give me the worst maps as killer. RNG sucks.
Comments
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Midwich is the best killer map in the game (after they removed Hawkins, anyway, that is the real reason they didn't reskin it, obviously) for whatever that is worth. Literally every map is survivor sided, so... Every killer gets bad maps when they play?
If you have specific ones you are more comfortable on, you could try bringing offerings. But realistically it is better to just learn the maps and deal with them.
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All of the maps are the worst maps.
3 -
i disagree... there aren't killer side maps in this game. the most balanced map that devs have done until now is dead dwag saloon imo... aside the saloon itself, which can be a real pain with specific killers, the map has strong (but not broken) loops, has a decent amount of pallets and windows. everything else is just awful
lery: too much big, too many windows, pallets (really strong i might add, especially if you know how to chain loops) and obstacles
shelter woods: map too much big, paired with the fact that has jungle gyms near each other
mother's dwelling: too much big and gens are too far away from each other (even a successful 3 gen tactic is useless here)
soffocation pit: WINDOWS, WINDOWS EVERYWHERE! plus the abandoned mine is a near infinite loop
autohaven: somewhat decent (big map, but at least gens aren't scattered) but certain loops are broken af
corn maps: the corn itself, paired with strong loops and the map size are the issues
swamps: cursed map with broken hitboxes and 2 broken loops in each version
badham: broken loops even here and a good amount of pallets
the game: PALLETS, PALLETS EVERYWHERE
the eryie: not a fan since it's a big map, but it's somewhat decent (the height of the obstacles are one of the problems that this map has)
ormond: central building and map size
rpd: this is a weird map... it's big and full of ultra safe pallets, but once those are gone it's not a big problem
midwitch: broken hitboxes and strong pallets, paired with a couple of strong windows (thank god it's a tiny map)
n.b: most of the maps are straight up unplayable with certain killers (for example huntress, slinger and trickster will find difficult to play in a map like lery, while stealth killers have some advantages, while those killers will have big troubles to do something in maps like mother's dwelling due to the fact that survivors can spot them easily)... i could stay here more and talk about every aspect on every single map of the game, but there's too much to tell...
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