http://dbd.game/killswitch
Why survivor is overpowered, and killer isn't.
I've been playing this game for many years now, and I can't believe that gameplay-wise, we are really far from having a balanced game.
Many mechanics seem to be, intentionally or not, favoring survivors. I want to name a few that come to mind.
- Map offerings
Both killer and survivor share the same map offering pool, but seems like the devs forgot about the 4:1 ratio when it comes to offerings. It is far more likely that a survivor team burs one, than a killer. And the sacrificial ward offering is green for some reason (and can be cancelled by 4 map offerings too). The fact that a survivor team can plan ahead what map to abuse and run a specific perk build to make the match as unbalanced as possible, isn't something that should happen in a game reaching its 6th anniversary.
- Perk weight
Can someone please explain to me, why, in terms of perks, its 16 vs 4? It would maybe make sense if survivor perks weren't really game changing, and killer perks were low-mid tier at best. But right now, even the most useless survivor can be carried by their perks alone. The only killer perk that comes to mind capable of this is NOED, yet at least 1/3 of survivor perks do this for them.
It's even worse when as a killer you need to sacrifice one or two slots for slowdown perks. So I can't really try a lot of fun perk builds that come to mind because if I dont have pop, ruin, pain resonance or whatever other slowdown perk the game will be over with 3 hooks and a lot of tbagging at the gates.
- Items
If there's something I hate in this game are toolboxes, a brown toolbox with yellow addons is enough for it to be game changing. Who at BHVR decided to give a 3000bp item that much impact?
I never dodge lobbies, but as soon as I see 2 toolboxes in the lobby I'm already considering Alt+f4ing and head out to play RDR2. And if there are 3 toolboxes or more, I'm out without even trying (I like my matches over 3 minutes long, you see).
Even though I've been a killer main for 5 years now, I also play survivor. Me and my 3-man SWF really enjoy the game (I sometimes even enjoy SoloQ). But the fact that gameplaywise, killer is so demanding and you have most of the game's mechanics against you, I wouldn't be surprised if this kills the game eventually. Devs, please show some consideration for those who play killer, we want a fair match too.
Comments
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Ok we get it. Survivor is OP blah blah blah. It’s the same old posts every single day, why can’t more people post about the killer/survivor they’re passionate for instead?
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everyone knows this, a thesis wasn't needed
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Because if I want to play Nemesis I have to lose 15-20 matches before I can start having fun.
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These kind of posts never get old for me. I love to see people complaining about something that's been broken for years.
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Its because people keep on telling them not to play them and to play the "good" killers instead because the killer they like sucks.
This means unless they complain to get the killer they actually like to play buffed they CAN'T play the killer they're passionate about without getting constant miserable games with them.
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Because ignoring problems isn’t the way. People who are passionate about killers like legion and trapper should be voicing their displeasure. The game is in an awful state for them.
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Toolboxes are already nerfed, dude. I don't understand what you want from devs
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That’s what I’m saying
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Toolboxes weren’t nerfed enough.
@ Topic:
The issue with map offerings is not the offerings, but that the maps themselves aren’t balanced. Balance the maps and this problem goes away.
As for perks, kind of. There’s definitely some survivor perks which are overtuned, and the introduction of boons certainly didn’t help. But there are also plenty of bad perks on both sides that need buffs.
For items, yeah I agree. There’s way too much difference between the weakest items and the strongest ones. Good medkits and toolboxes are ridiculous (and BTL got overbuffed), and stuff like maps defeating trapper’s power is an issue, although maps aren’t even that good most of the time otherwise. The item I would consider being the closest to being balanced is flashlights.
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No, apparently they're too busy whinning about posts other people make :^)
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I tried that once people just end up telling you how horrible a person you are because you like something they don't.
Remember fun is a crime in the DBD community. The game needs to be played in a very specific manner in a very specific way all game, every game, otherwise you are a toxic problem.
I've seen all the gushy Spirit talk you put on here Gannman, don't you know she's OP?... you disgust me you toxic mmrphrmrv mumble mumble... Something to that effect anyway.
What the hell... I miss old ebony moris... I loved them... there I said it.
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I hope Spirit steps on a Lego.
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Because they might get banned for it..
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- I love this post.
- Map offerings
These need some serious attention. One way to balance it is to make maps a roulette table, with each map offering increasing the CHANCE for the selected map by a significant portion. Even if all the survivors bring offerings, unless the killer brings one too - there's still a chance it will be a different map. As it is, though, a map offering has a nearly 100% chance to work - save for when contested by other such offerings. The disparity between killer sided and survivor sided maps is another issue. Imagine if this were in CoD or something... where teams got to choose which map to go after learning what side they'd be on. It wouldn't be an issue - because CoD maps are balanced. As it stands, that would be the killing blow in a CoD matchmaking system if the spawns were totally and completely broken based off of what map you're going to. No other game in existence has this problem... so why don't they just tweak the numbers over the week and start the PTB tests next Monday as an Easter present? The game's been out for almost 6 years with constant development in addition to the two years prior to release. That's over 5x longer than the development run for Fallout New Vegas.
- Perk weight
Agreed. But I'd caution you - it's not 1/3. It's 1/6. That's one of the worst things about this game - the PERKS. Survivors have 109 or so perks at their fingertips, but only 17 or so do you ever see getting any real screen time. Killers have the same problem where out of 93, only 17 or so are relevant once you get past the noobs. Killer perks can be strong, like Pop , NOED, or Corrupt - but survivors have phantom perks that create paranoia and altar playstyles by the factor of their own existence - which even NOED doesn't do. Killers avoid hitting unhooked survivors or picking them up afterwards, or slugging, because BT DS and UB are major perks - and it's a huge risk that makes killers change the way they play the game. Survivors don't cleanse totems out of fear of NOED. Through all of their complaints, it's not enough of a deal for them to actually change how they approach matches.
110% on the slowdown perks, too. Not only are these ABSOLUTELY needed in order to seize the momentum of the match, but they are basically factored into balance choices - meaning you're always going to need them unless survivors mess up and give you a few early hooks. In addition, many of the other perks to choose from are information perks or cute debuffs (Plaything, Third Seal) which can make a match interesting, but - in practice - do very little to allow a killer to burn through survivor resources faster than they can get generators to turn over.
- Items
IMO it's not the toolboxes. Toolboxes should be buffed and made into far more powerful versions than where they are now. It's the Gen economy that is so poor. As it stands - the 80 second gen time is so precise in its repair speed that it can be generally balanced without any speed-up perks or items. Once something like Prove Thyself or Resilience + Spine Chill get brought in with a brown toolkit - shaving 10%-20% off a generator time is massive. It's not the fault of perks and items being strong - it's a problem with the fickle balancing around generator progress.
also - you're completely fine. There are plenty of times when bad games (or bad lobbies) kill the game for us.
Agreed.
Devs, please - for the love of God - green light and push out some overhauls ASAP.
People aren't going to buy your skins and cosmetics if you keep letting the well poison itself at this point.
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This is really poor bait. I stopped at "4 mapofferings cancel sacrificial ward". How often have you ever seen 4 people throwing the same map offering? I havent seen this in 5 years on live servers. But this seems indeed to be a serious issue. Sigh. Looks like every third-rate killer players complains here on this forum about the same non-issues on a daily basis. If you would put the same amount of time in learning how to play killer, you guys wouldnt look so pathetic in this forum.
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my swf friends and i did this a few times becaused we decided that for a whole night, we werent going to try very hard. 4x murky reagants, 4x jigsaw, 4x whatever and even so, we spent each match making sure the killer got at least 2 hooks. aside from that, i've never seen it happen on accident or in a way that totally swayed the game pre match.
most of the people complaining have terrible time management and expect to be babied because their favorite killer doesnt 4k every game, so obviously that means everything about the game (except for them and the way they play/killers they play is broken, duh
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surv perks affect the surv that brings the perk (a few of them all the survs), and killer perks affect all the survs.
Keys are totally trash now, so survs bring toolboxes or medkits. Nerf toolboxes and you’ll see medkits.
sorry, but you can’t nerf everything for survs
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1. Map Offerings aren't the issue. It's the maps being unbalanced that's the problem. Those 2 things are comparing apples to oranges. Every map is unbalanced (except for Swamps And Shelter Woods being miserable for everyone).
2. Most survivor/killer perks are either weak, underpowered, or too niche to be used in all forms of play. You see meta survivor perks (and killer) because the other perks are weaker in comparison by a long shot. (Compare something like Aftercare to Borrowed Time and my point is easy to see)
3. Toolboxes aren't even that strong compared to medkits. Toolboxes require a survivor or multiple of them to waste 3 or 4 perks just to make them strong (the only reason toolboxes would be op is a swf setting/top MMR but I doubt every swf /top player would do this just to be boring.)
Survivor isn't close to being overpowered in dbd. Neither is killer. The second people realize no side is op is the moment we can actually focus on other issues instead of "KiLlEr Op" or "SuRvIvOr Op"
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The funny part is toolboxes aren't even as strong compared to medkits and even flashlights. Toolboxes require specific set ups to be strong which is a testament to how they're not the strongest thing in game.
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People need to learn that a lot of loved killers like Ghostface and even Legion despite the buffs aren't stacking up with the meta so they can't reliably 4k these days
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"Survivor is overpowered"
"Me and my 3-man SWF"
Not wrong btw
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I play mostly killer and it's always seemed the opposite to me.
Map offerings are an issue for both sides. For the Tinkerer challenge, I put on Scratched Mirror Myers and sent myself to Lerys. The survivors didn't even have a chance. They didn't choose to go there. I just decided my challenge was more important than them getting a fair shot at playing the game.
For perk weight, it feels like you just ignore the huge number of incredibly strong killer perk combinations. Survivor perks are mostly about fixing game balance stuff like camping, tunneling, and slugging. Outside of that, you've got dead hard and iron will which are very strong. If you want to run anything else, you have to leave behind something. If you leave something behind, you're opening yourself up as the weak link on your team. Survivors might have more perk slots, but do they really have more perks? If most everyone on the team is forced to run BT and DS just in case the killer starts camping or tunneling, do they really have more perks?
On the other hand, killers have a ton of options to choose from. There's a ton of gen regression, tracking, and chase perks where you can just kind of choose whatever you want. The killer meta is a lot more expansive than the survivor meta. If you lose after trying something new, so what? You got to play the game the entire time and have some fun chases.
Many killer add-ons are completely game changing. Some aren't something to write home about, like Pyramid Head's add-ons, but if I just put on the green range and recharge addons for Nurse it's like turning on easy mode. Blight has insane add-ons. Myers can outright kill you with a purple add-on. Trapper has add-ons to instadown you if you get caught in a trap and to have them reopen. For some killers, there are common and uncommon add-ons that are ridiculously strong. Sure, some killers have underwhelming add-ons that don't really do anything. That doesn't stop add-ons from having a hugely significant impact for some killers.
Medkits are very strong too but to say that killers don't have some pretty insane add-ons is strange. Toolboxes can change the game too, but this is just outright ignoring how many killers have very strong add-ons.
You're not supposed to win every match. You're not supposed to reliably 4k. Sometimes survivors are just better than you and they use their perks better than you. It's not a big deal. It's a video game.
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Wait, does this mean I can release my 107 drafted threads about Artist?
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Map design is a bigger issue than all of those combined.
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I'll complain about it until it changes. There.
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I still think "The Game" is the most survivor sided. I think there are a couple more like Fractured Cowshed, Eyerie of Crows, Disturbed Ward, and Badham you could make an argument for; but "The Game" is definitely the most braindead out of all of those. No looping skills required, just drop god pallets and you are golden.
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Plus your hex totems aren't exactly hard to spot on that map. I gave up on Ruin and switched to Call of Brine
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