We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

how would you improve Doctor?

he is weak even with his power

Comments

  • TheArbiter
    TheArbiter Member Posts: 2,633

    Hmm that's tough, personally I think he sits really solidly in B tier overall. If he was to receive a buff, maybe make his charge up time for his ability a little faster? IMO I think he is fine as is, maybe just tune up his addons instead of power.

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207

    I wouldn't say he's weak but he could do with some QOL and add on adjustments.

    Maybe 2m increased range on shock therapy, doctor hallucination linger for people in T3 longer, and detonation delay nerfs because ######### DDDoc.

  • Deferlo
    Deferlo Member Posts: 131

    The only thing that i would do add to doctor, is a small range increase to his shock, and maybe add one of his delay addon as basekit other than that he just suffer from the same thing as most antiloop killer, predrop, shift W, a lack of mobility and lethality to create pressure.

  • Sepex
    Sepex Member Posts: 1,451

    Anything that makes him not add on dependant.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    I literally just said this in a thread like 30 minutes ago, make it so he can see the scream aura from static blast when they're already tier 3

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,679

    He could really do with a range increase to Shock Therapy, not having range addons hurts him a lot.

  • LunarWendigo
    LunarWendigo Member Posts: 77

    Give his laugh a f*cking mute button 😂

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    This one. The shock delay needs to be slightly less. The timing is really punishing with latency.

  • Xyvielia
    Xyvielia Member Posts: 2,418

    Maybe minor or unnecessary, but I’d like to be able to charge gens (similar to Plague’s vomit on an object, scenario) where Doc has the option to add voltage to gens... 1st interaction with that gen by survivor electrocutes them, causing them to scream out.

    Just think it would be a fun addition to his gameplay.

  • Bladeisbest
    Bladeisbest Member Posts: 308

    He just needs an addon pass. That's it.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    I think he’s fine as is.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,142

    I think the shock detonation delay needs to be reduced a little bit. He's too reliant on Discipline addons as it stands.

  • lauraa
    lauraa Member Posts: 3,195

    He needs some power adjustments.

    The old saying "nerf addons buff base " is a tired line but it really is true for Doc.

    You can either have an inconsistent badass shock or a functional one. Feels bad needing either a range or a shock delay addon when Doc has so many decent addons.

  • dugman
    dugman Member Posts: 9,713

    Doctor is fine balance wise. But I’d love to see them make his Hallucinatory Doctors chase survivors. They could even maybe just import the Nemesis zombie pathing for this and have the illusions use those to go after the survivors (without actually ever being able to damage them obviously)

  • Mister_xD
    Mister_xD Member Posts: 7,669

    he is pretty fine the way he is tbh.

    but if i could change one thing about him, I'd make it impossible to return to Madness Tier 1 once you reached Tier 2, just like it was back in the day.

    And this is mostly nostalgia speaking, but I would love nothing more than seeing him swapping between Treatment Mode and Punishment Mode again. Balance wise that wouldnt change anything, but it was a fun mechanic that really helped you getting into character with him.

  • Heartbound
    Heartbound Member Posts: 3,255

    I'd give him two stances. One would have madness slowly build up passively as you walked around and allow you to shock but the second stance would be your attack stance where you can swing your weapon to injure the survivors.

    ...but I'd add an attack that gives you more range if the survivor is in higher madness similar to the Nemesis whip so like...if you're chasing a survivor in tier 3 madness they'd see an electric whip come out of the Doctor's normal attack and it'd be able to down them but if they're in madness 1 you'd just have Nemesis' floppy garbage noodle. So there is a benefit to maddening the survivor first before going in for the kill and suddenly Doctor would become anti-loop in a WHOLE different way.

  • GuyFawx
    GuyFawx Member Posts: 2,027

    I feel like static blast should be built up through shocking people with static shock like how Oni works with demon dash and maybe blast causes injury on top of madness. His addons maybe could be changed instead to allow this so its not something you can always use. As far as madness tho I do think illusionary doctors could be given ai since we know zombies have a weak one already his imaginary friends could as well chase.

  • danielmaster87
    danielmaster87 Member Posts: 9,848

    Make his range and shock delay add-ons base. There's no reason why those aspects of his power should be variable.

  • Patrick1088
    Patrick1088 Member Posts: 628

    I think madness should come with a debuff to healing/actions. Remove the ability to do anything in tier 3 and give me debuffs similar to Hex:Pentimento.

    Tier 1: 25% reduction in action speeds

    Tier 2: 50% reduction in action speeds

    Tier 3: 75% reduction in action speeds

    To offset it the speeds you'll give survivors the ability to tier down. Tier 3 to tier 1: 10s, tier 2 to tier 1: 30s

    You give them the ability to tier down from 2, but it'll take longer. It'll be better for you to be tiered up and then snap out of it for 20s reduction.

    Just an idea lol

  • Adjatha
    Adjatha Member Posts: 1,814

    Hit Validation for his shock.

    The second a survivor screams, they need to be locked out of interacting with windows/pallets. Currently, they have a full second after the shock to drop a pallet and it feels like the game just rejected your power.

  • Slaughterhouse3
    Slaughterhouse3 Member Posts: 902

    I am a vet player and can say that he is way better than he used to be. Of course top teams are going to probably dominate him without good perks or addons but he is a solid B tier at least. I used to main the crap out of him also haha.

  • Salvador578
    Salvador578 Member Posts: 79

    I would improve him, and the game in general by clicking on him and pressing the "Delete" button. Seriously, whenever I get into a game and instantly see two survivors with the shocks around their HUD It makes me instantly lose all focus and will to play DBD for the day, most of the time when I play against The Doctor, even if I win it almost never feels like it for some reason and I almost always have to endure 15 minutes of a match where my will to just DC and eat 5 minutes of sitting in a lobby is tested to the maximum. The worst part is, he's not even a High-tier killer or anything, He's High C-Low B tier at best and he's still the most annoying killer in the game by a longshot, at-least with the fabled God Nurses the game is essentially ended after 5 minutes of pain, The Doctor matches always have to last 15-20 minutes and make you want to jump off the nearest building after.