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New Killer: The Attraction (5 Nights at Freddy's Killer Concept)
Name: William Afton
Other Game Aliases: “The Springtrap” “The Purple Man”
Nationality/Ethnicity: English
DLC: 5 Nights at Freddy's
Realm: Fazbear’s Fright, Cawthon Ave.
Movement speed and Terror Radius: 4.6mps & 32m
Description: A sinister Killer, with a legacy shrouded in darkness and mystery. Armed with its own technical prowess it learned in life and the twisted visage it gained in death, it’s risen again to torment those who try to uncover that which ought to stay buried.
The Attraction's personal perks Haunting Visage, Behind the Curtain, and Mechanical Insight allow The Attraction to punish survivors for meddling with your plans.
Haunting Visage: Your freighting form is enough to inspire weakness in the unsuspecting. If standing idle for 3 seconds, the next time you are within a survivor's line of sight, they will scream and become Exposed for 8 seconds. This perk has a cooldown of 25/22.5/20 seconds.
Behind the Curtain: You developed a knack for striking the isolated and alone. When a survivor is more than 32/28/24 meters away from any other survivor in the Trial they will become affected with the Oblivious status effect. If only one survivor remains in the Trial you will become Undetectable.
Mechanical Insight: You have unique knowledge on how to transform ordinary machines into deadly traps. When kicking a generator, Mechanical Insight activates. If a survivor interacts with any generator affected by Mechanical Insight, they will receive continuous skill checks for a duration of 40/50/60 seconds. If any survivors fail a skill check, they will be affected with the Deep Wound status effect.
Power: Phantasm – Press and hold the power button for 2 seconds to spawn an A.I sentry bot resembling a deteriorated, ghostly Freddy Fazbear.
The Phantom will wander within a 40-meter radius from where it was spawned and will emit a non-directional terror radius of 28m. You can see the Phantom’s aura at all times. The Phantom moves at 4 meters a second but once it spots a survivor within its terror radius, it will shriek and sprint towards them at 6 meters a second to ensnare them, alerting you and granting you the ability to capture them. The Phantom can hear fast actions within its terror radius and will follow towards them. If survivors are engaged in a chase with the Phantom, they must break its line of sight and after doing so, it will pause in its tracks and recalibrate for 5 seconds. During this brief state, survivors can either escape or dismantle it with a toolbox from behind, requiring 3 difficult skill checks. Failing any of these skill-checks, causes the bot to instantly recalibrate and capture the survivor behind it.
Press and hold the power button again to banish the Phantom at any time. If the Phantom catches a survivor, resummoning it will have a 20 second cooldown period and if it does not, banishing it and resummoning it has no cooldown penalty. If a survivor dismantles the Phantom, its cooldown is tripled. If survivors throw down a pallet on the Phantom, it must recalibrate. The Phantom cannot break pallets or breakable walls.
Very Rare Add-ons:
Sons’ Anguish – Summoning the Phantom grants you & it the ability to move through dropped pallets, breakable walls and vault locations as if they weren’t there for 15 seconds.
-“IT BURNS!” tabloid – Summoning the patrol bot grants the same non directional 28m terror radius to yourself for 15 seconds.
Comments
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I'd like to thank Rarithlynx for the sample images used as well as the inspiration for the very rare add-ons.
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In hindsight, Behind the Curtain feels a little too strong in a vacuum and I think attributing it to a HEX could help with balancing.
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Eh, to be honest. If FNAF ever comes to DBD. I'd rather have the OG 4 and Not Springtrap. The OG 4 have a more unique concept than springtrap. And it would make more sense since they are the first 4 animatronics (They are something like the legion but you can switch between them during a trial. Each of them have their own unique power though)
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