Dead Hard nerf when, it ruins this game
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Higher is the MMR, higher is the DH rate.
At a good MMR DH is used like 90% of the time (3 or 4 per trial, everytime).
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I agree and I bet it's hardly used in lower levels of play. Unfortunately, we don't have that data to actually see it. Still, that type of nerf would be extremely risky, since the developers are trying to maintain a 50% kill rate. (If Dead Hard is actually that powerful of a perk. I'd love to see all Sprint Burst games at high levels of play verse Dead Hard games at high levels of play, escape rates).
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Dead hard can indeed be baited out, most just don't try don't have the patience instead swing like a crazy person. It's always dead hard to a safe pallet which is nonsense. There's not always a safe pallet around and as the match goes on pallets should be destroyed.
All this crying about dead hard is the same that complain about NOed.
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How so? You lose bloodlust when you hit someone anyways. Not following your logic there.
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Ruins the game? No. Is incredibly annoying? Yes, absolutely. For whatever it's worth they say it's being looked at. How long before a change is hard to say. It's a hard perk to nerf unless you completely rework it.
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I'm not surprised at all that someone who thinks pre-rework Spirit was fine, also thinks Dead Hard doesn't need nerfing. You're showing your lack of cognitive thinking
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Have you played at high mmr or watched high level games before? Dh, at a high level, is near exclusively used to gain distance after a failed mindgame or chaining together tiles the second a god window is blocked or a pallet is destroyed.
Unlike lithe or balanced, a survivor who doesnt panic can preserve it until they know they need it. On a good survivor its close to having a third health state.
And yes there are situations where deadhard doesnt save you, just like there are situations where pre nerf ds wouldnt save you. That doesnt mean that it isnt busted.
The raw existence of dh forces m1 killers to abstain from lunging at injured survs, which is already very strong, and thats when its not even in play.
Also, why the hell do you immeadietly assume that the other side needs to be "overexaggerating when they probably only got outplayed once"? Atleast give them the benefit of the doubt.
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and the next most used exhaustion perk is sprint burst a 9.42%. hell, the next most used perk is BT of course at 38%. and bhvr is thinking really really hard about making BT basekit.
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There was nothing wrong with spirit before most didn't want to think they just wanted to play against her the same as every other killer.
I didn't say that dead hard didn't need a nerf I really don't care I'm a Lithe gamer all I said is you can bait it out.
How does anyone really know where they are in MMR?
Yes I watch OhTofu often and I played against strong survivors before dead hard can be baited out they do run in to walls, trees at times they run and get stuck in the pallet ######### happens. Is it a strong perk yes I got outplayed by it myself swinging instead of waiting to see if they had it, but soon as I knew they had it I bait it out there are a lot of times their not by a pallet or a window they are out in the open in dead zones.
People do mess up they might of played flawless in this match and the next they choke. They got outplayed by someone better.
So yes most are jumping on the wagon because of one match they had against dead hard and over exaggerating.
Am I defending Dead hard saying it doesn't need a nerf or a change? No I am not I don't use the perk I don't really care what happens to it.
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Borrowed Time and Decisive Strike are used because survivors have to have it to counter face-camping and tunneling. It should be base kit, but I think it should be base kit in a weaker form. (I also think a weaker version of Decisive Strike should be base kit and both should have the following conditions).
- Can only use it on second hook
- Can not use it during EGC
- Can only use it if the survivor wasn't able to do anything between the 1st and 2nd hook, except healing.
This way Borrowed Time and Decisive Strike would still be useful perks to pick but now survivors who don't have the perk still have the ability to do something.
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No offense but if you're in an mmr level where people unironically DH into walls then you're not in a position to hand out advice. It just muddies up the discussion when you trivialize an actual problem just because you play against opponents that make basic mistakes such as this.
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Once again people make mistakes.
MMR is not the answer so stop using it as a reason.
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Your MMR is the reason you don’t understand why dead hard is a problem. You are playing at a level where survivors have no idea how to use this perk.
And that is the whole problem of this discussion. If you are not in high MMR, you don’t know what you are talking about.
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Ok
And why do you think you're at high MMR?
Because you camp and tunnel for the 3K/4K?
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If I have to, yea. You know you are high MMR when :
- You have to play meta perks otherwise you will get gen rush. I am talking about all gens done in 4-5min max.
- There is no way to play hexes, they will all be removed in less than 30s.
- All survivors have meta perks. Everyone, no exception has dead hard. The rest should be one of these perks : BT, DS, UB, IW, CoH, sometimes WoO
- BNP, or offerings are not rare.
- All the survivors know how to loop perfectly. They will always lead you to strong tiles and milk each pallet to the last drop. They will use dead hard to connect loops if they have to.
- You can’t bait out dead hard. When you are close to a survivor, you don’t ask "Dead Hard ?" but "Auto dead hard ?”
- Because you encounter a lot of cheaters. A lot of VAC ban in the lobby, subtle cheats you notice when you have enough experience.
- Despite all of this, you still manage to get consistent wins.
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Wow that Sounds like a lot of my matches and yet I can still bait out dead hard.
Like I said before people make mistakes (overconfident), pallets get destroyed there are dead zones open areas.
Gens getting done in 4-5 mins is clearly a SWF group especially items with strong add-ons and offerings all work for the group including perks.
You can keep judging me all you want but, MMR doesn't mean anything when players are all over the places. A skilled player that knows what their doing can get camped out of many matches and fall in MMR.
MMR doesn't mean anything.
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I know I'm high mmr because survivors don't dead hard into the freaking walls lmao
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nurse recharge/range addon nerf when, it ruins this game
title.
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That's fantastic! Good for you I hope it's everything you wanted.
I don't really care anymore I'm in a losing argument whatever I say doesn't mean anything I'm in the wrong all of you are in the right.
No one can admit that they or others make mistakes everyone is gods and goddesses when playing this game.
So good luck to all of you on your mission on getting dead hard nerfed/changed or whatever it comes to be.
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LOL.
In all honesty, no one knows what their MMR is. If you are resorting to face-camping and tunneling-off-hook, you probably aren't in high MMR.
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It takes 18 wins for killers to reach max MMR. Even less to actually be put in high MMR games because of the low killer population. Which DH being so broken is definitely contributing to.
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I get what you mean, but in all top level matches people tunnel and camp to some extent, because they need to milk every drop of pressure out of a hook.
In all levels of matches we get some sort of tunneling and camping every now and again, but in lower levels its usually pretty brainless, when its just face camping bubba. Or wraiths immeadietly running back to hook and brute forcing a down on the unhooked, sacrificing all or nearly all gens in the process.
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Wraiths have it the easiest imo. Unless you're versing eagle eye'd survivor squads who, no matter what you have, just see you.
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