http://dbd.game/killswitch
Boons killed this game
I'm sorry but they gave so much negativity on release they should have been disabled and reworked
but let's leave them and push everyone single casual and nice player away and not do anything about for 6 months until only the most toxic and tryhardy killers and survivors left and then do something about it
why take so damn long to do anything why always until the game is almost dead, or just filled with more radiation than Chernobyl in 1986 from killers and survivors
this whole crisis of players leaving could have been avoided but here we are, both sides complaining, playing killer is a mental torture, like the fact i wasn't even trying as killer and yet somehow got stressed is something beyond my understanding, and honestly soloQ survivor is just like playing killer, most people are SWF that have no intention of playing with u so they just keep bringing the killer to you and using DS so u get hit, and since the report system is like writing a letter to santa it feels like the game is telling the player to go away
And don't even get me started on TTVS, 1 in 9000 are nice but hey apparently using ur brain as a killer to know that the survivor is hiding in a locker because the gen was being worked on is "stream sniping"
Honestly this whole community is just a mess
Maybe we should go play something else after all, cuz DbD isn't a game its a stress test for your mental health
Comments
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The one boon that's a problem actually was disabled at launch, and it was the best window of the game we've ever had.
It'll be effectively disabled again once the nerf hits live, not because it's actually bad but because it'll require more thought to use well, so people will flock to something easier.
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So that's why I remember there being a small window between the Hatch nerf and the introduction of Boons. I completely forgot CoH crashed games and thought there was Mid-Chapter between them, damn I'm not smart
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Well that and there also was a smaller nerf before that, where they reduced the time it stays open from 30s to 10s. But that didn’t really do anything.
@ Topic
Yes they need to be reworked or they will never be able to be decent perks without being too strong.
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Half the boons are useless. 1 Boon is just neat under several circumstances. One Boon is fine, but its healing, so killer cry a river.
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This is a big thing with the killer meta too, I used to be beat over the head with Freddys then he got nerfed, then I started getting beat over the head with Wraiths, then he got nerfed, then Spirit, then Artist, etc
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No one got beat over the head by Twins players since we're so rare and they got nerfed too :^)
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Yup - it's just a thing with games in general, people will use what they perceive to be the strongest options, and a lot of the time that translates to being the easiest to get value from. Not all the time, but it's a trend.
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You say that like if you weren't playing killer yourself.
That being said, all the boon powers can be powerful and are effectively a fifth perk for other survivors.
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Didn't know placing COH in a corner or top of iron works required thought.
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I couldn't agree more, but CoH being in the form of a Boon and used in the Boon mechanic did that all by itself.
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They were a bad idea. Now there's no going back.
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Boon need nerfed.
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Its like saying Vigil can be powerful and is effectively a fifth perk slot. Its still useless or just under serveral conditions.
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Leatherface counters CoH Boon. And BT, and DH...
Just saying
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Get better.
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Be that as it may, since CoH is no longer going to be the easiest maximum value for healing in the game after its nerf, a lot of people are going to stop using it.
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No, not at all. Vigil forces survivors to be together, like for a heal.
Boon perks only forces survivors to be in a quite wide area while the others can do whatever they please.
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I think the people that will stop using it will mostly be the ones that overestimate the nerf. That already happened a lot with the first nerf - I saw the perk a bit less in my matches for a little while, but it hardly felt any less impactful in the games it was present in. Over time I think some people realized that and started using it again.
And it felt the same way in the PTB, when I tried running it again in several matches, just to confirm my suspicions that it wasn’t going to be much different. My team and I got immense value from it in plenty of games, but the most notable by far was a 23 minute game against buffed Legion that got dragged out by COH and Ruin both being up at 1 gen (and in a 3 gen situation) and well past the 10 minute mark but once I cleansed his totem he lost since he could no longer commit to a chase despite being able to injure survivors quickly and having Filthy Blade, since we all could just selfcare and eventually overpower his regression efforts. If not for that, 100% we would’ve lost to his 3 gen, whether he had Ruin or not.
But yeah, that’s just my thoughts, and I still don’t think they’re going about changing it in the right way.
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