Buffing weaker killers would be more effective than nerfing stronger killers
With the introduction of MMR and just general experience with the survivor mains, killers that don't have a chasing power in some way, "m1 killers", will always be considered weaker because after an amount of time, a survivor can perfect their looping to the point catching them is almost impossible. I believe BHVR has to buff killers whose power doesn't rely on chase a significant amount, because they feel unplayable without incredibly strong perks to lift them of their feet.
But again, a simplier option would be to remove MMR
Comments
-
They are buffing legion next patch so they are doing what you suggest even tho legion is strong in chase his power atm doesnt allow downs just injures which is getting changed
0 -
Well yeah. People get it confused the other way around because their perspective is distorted by most of the killers being below the standard they should strive to be. Nurse and Blight are in a good spot (minus distance/three blink/Alch ring/c33). The others aren’t bad by any means, just below an exemplary standard of design and balance.
0 -
Still wait sadako buff.
2 -
Current devs never buff killer.
1 -
This is the better way. Once Blight gets nerfed, suddenly Artist or someone else will become OP. But if you make Trapper or Clown viable, then the top killers will seem a lot less OP in comparison.
1 -
Those buffs will not be enough.
0 -
You can find footage of multiple devs playing this game. They are rank 20s. The game is balanced around holding W and facecamp bubba.
4 -
Exactly my thought
1 -
There are far more killers which need buffs than the number of killers which need nerfs.
6 -
Every killer needs a nerf or buff besides Spirit.
1 -
But Nurse and Blight are the only ones with a good chance of winning. If other killers even came close to their winning potential, people would try them. They might fail, but they'd try them nonetheless, and that will create killer variety.
0 -
They're literally buffing 2 of them in 2 weeks.
2 -
They can do both tho
0 -
The only way you make more killers viable for the average player is to change the game in a way most survivors would hate.
Give survivors a stamina system and kill the hold w meta so they can’t just hold w and outrun the killer for so long without looping something.
Get rid of the super safe poglog type loops and replace them with smaller loops with extra loop/pallets that aren’t as safe but you can mind game on to create more interaction.
Give survivors some bones in their bodies so they can’t turn their camera and flick their mouse across the room to 360 and then hide in the killers fov.
Give killers the ability to ban a map so they feel more comfortable picking a not top tier killer.
When you do things like that you can give give a bunch of things as basekit to compensate making more killers viable and bringing some fun back into the game for some.
0 -
Legion
Ghost Face
Return of Spacebilly
k
1 -
This content has been removed.
-
What do you mean, "Nerfing Stronger Killers?"
I believe you mean "Nerfing Weak, But Popular Killers."
Nobody wants to play Blight or Nurse because they control terribly and are a gigantic pain to get good with. So they stay super strong and very rarely get nerfed. Pathetically weak killers who are easy to control, though? Sayonara.
2 -
I agree, world of warcraft did this EXACT same thing what BHVR is doing right now. Nerfing all the strong things in a game to match it with the weak things turned the game in the end VERY unfun, sluggish and clunky, eventually the majority stopped playing.
You know when world of warcraft was at its last peak? At Legion expansion, it was the last expansion (patch) that had very OP and fun stuff. EVERY class had something very broken or strong with them and therefore the game was very chaotic, inconsistent (in a good way) and fun. It was insanely fun beeing able to pull off such amazing plays with so much high damage outputs.
Once Blizzard nerfed all that ######### down ppl began to realize that all classes feel now very "minimalistic", just a shell of what they used to be and that ofc felt just bad and boring.
Back to dbd, I have this EXACT feeling with Spirit, Deathslinger, Nurse and Legion. All these Killers where amazingly fun in their own way, yes they may be unfun for the opposite of the team but I am talking here about the players perspective. After each of these nerfs I stopped playing these Killers just because they feel now just boring and clunky to play, just a worse and unfun version of what they used to be.
Thats why I say yes the weaker Killers SHOULD be buffed to match the stronger killers not the other way around.
0 -
Make SoloQ viable first before you want to make all killers as strong as Nurse or Blight. SoloQ even makes Trapper OP based on teammates level.
0 -
Nope. They need to make sure survivors are having a fun and jolly time looping the killer at broken loop designs.
3 -
What broken loop designs lol. They got rid of infinites and god loops. Most killers these days can down you almost anywhere without effort with zoning or projectiles or unavoidable rushes so forgive survivors for actually wanting to have an interactive chase and not watch a cutscene where they get downed and hook smacked/nodded.
0 -
People keep saying this but at what strength level does SoloQ need to be at? Because the problem is that some killers just can't do anything against the strongest survivor strategies, looping and gen rush. They need tools to be able to combat that, because unless they drastically redesign the game thats always going to be a problem
2 -
Precisely... I believe that the game should be redesigned from the beginning. Even if it's impossible.
If Killers are too strong, SoloQ will be EVEN more unliveable than it is now and hardly anyone will want to play alone. If SoloQ becomes too strong or equal to SWF, there is still the problem 3 ~ 4 viable Killers, the rest must be lucky to 1k.
I'm really struggling to be positive about the future of the game as I only play SoloQ or Killer.
0 -
Preach. I'm right there with you.
1