Do your blood points earned in a match impact MMR?
Because it doesn't seem like it, and it should.
I play 100% solo and prefer playing games alone. However, this is punished by the MMR.
I've recently been playing with other Survivors who for some reason kill themselves on first hook, don't save their teammates (the amount of times I've died on first hook is sad), or don't do gens/hide in lockers. Thus, I do not have a high likelihood of surviving a match.
It's a cycle of rough match after rough match. I can't increase my mmr because my teammates won't save me on first hook, so it goes down and I get more bad teammates. I almost always end up with the most blood points though, even if they survive (because I did 3/5 gens) and I don't. I wish that was considered more because then I feel like my teammates would be better and we could all have more fun.
Seriously, it's at the point that it's just game after game of a teammate killing themselves or not rescuing me. I even used kindred, but it just made me more mad that they could see no one else was coming and didn't care.
Comments
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No. Only kills/escapes are influencing the MMR currently.
though we had several test days in which the devs tried out different (community suggested) approaches to adjust the SBMM system. Next week they will reveal a blogpost informing the community of the results (and the actual changes for each test) and well.. hopefully it will end in a better SBMM system…
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I suggest you watch clips on how to properly loop and make a build around it. Sitting on gens or heals the entire match does nothing to increase your skill as a player. There are plenty of players who their entire match will do nothing but aggravate the killer and lead him astray only to loop chain after loop chain. If your getting caught just sitting on a gen thats your own fault for staying there as soon as the terror radius started playing. There are also perks that are focused around giving information to your team mates like empathetic connection so they know where u are and can get a heal. Again tho ideally you should focus on looping the killer more than gens or heals and wasting his time as much as possible so that others can get the gens done.
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I'm saying that I do loop the killer. When not looping, I do gens. It's like me vs killer basically because my teammates aren't doing much to progress the game or loop the killer. I have had games where I loop the killer for three gens and then go down, getting killed first hook because no one will rescue. It depends on the game. I will either be left on my first hook so teammates can sit on gens, or I will end up doing half the gens, then loop the killer only to find my teammates not working on the remaining ones. My point is that I am either distracting the killer and nothing happens, or I am progressing the game alone. You're implying that I can't handle a chase, which was never said in my first post. I'm saying that it's very rare for me to get an escape because of the inability of my teammates because they are new or not skilled. Thus, I cannot increase my mmr because I rarely escape, despite having the most blood points and doing the most in the match.
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I wasnt trying to say you lacked any skill just that you most likely still need to work on being chased is all which definately takes a lot of deaths in order to practice and get better at.
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I'd actually argue against BP factoring in because BP gain greatly favors altruism and little else. Sometimes you crank out 3 gens by yourself, never see the killer, and leave with 16k. Somebody has to do it, and trust me, a lot of players are somehow bad at that.
I think knowing the situation and performing what the situation requires is a huge part of survivor skill. Sometimes the situation calls for a few saves and the survivor will end up with 25k. Sometimes the player needs to hunker down and crank out gens. Players should be rewarded or penalized based on the situation.
Plus, if MMR rewards BP, you'll have players doing tasks out of context more than they already do. You already see players gunning for saves when Kindred is already showing them someone else is on the way.
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