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How do you use Doctor antiloop? Seem like it's just meme

Pannat1
Pannat1 Member Posts: 28
edited April 2022 in General Discussions

Doctor slow himself down so much to the point where survivor can just keep looping for 2-3 time until the pallet is drop, so it's literally the same with normal m1 killer or even worst, as a normal m1 killer if you run loop tide you might get pallet drop faster then doctor cringe shock

Comments

  • Pannat1
    Pannat1 Member Posts: 28


    But problem is, when you think your time your shock right, survivor just keep running, so your shock does no effect, now she can continue to loop, and you are now a normal m1

  • Pannat1
    Pannat1 Member Posts: 28

    Time your shock right is depends on survivor action too? Lol. You talking like if timed shock right I will 100% get hit, if the survivor just keep running, how do you even time your shock? Only way for survivor to get effected by shock is they stop for pallet drop. Or maybe the doctor mostly work ONCE the pallet drop? Because in that case I haven't try it,

  • Momentosis
    Momentosis Member Posts: 824

    You gotta know your loops and it is kinda dependent on some of the choices survivors make.

    This is why he's not a high tier killer. He's got anti-loop but it's not really strong as there's the drawback(slowing himself down) and on certain loops, survivors can definitely just keep moving or fake out your shocks.

    Certain loops are death traps for survivors though. If a survivor decides to hang around smaller loops with pallets, they are most certainly going down. Big loops are tougher and if you mistime or miss you get ######### pretty hard.

    The best larger loops to shock at are the ones where the survivor is funneled into the pallet/window where they can't just keep looping if you shock them.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Shock a year and a half before you think you should. Latency makes the timing really tricky.

  • Pepsidot
    Pepsidot Member Posts: 1,662
    edited April 2022

    Doctors can anti-loop but especially with smooth semi-small loops, survivors can get quite a few loops out of them if played properly before you get a hit.

  • Icaurs
    Icaurs Member Posts: 542

    You need to either time the blast so that it goes off just before they reach the pallet, stopping the drop action, or timing it to go off as they are dropping it, to stop them from doubling back over. Timed correctly you will be able to beat them around the pallet before they finish the loop and the shock effect is finished. If you find this isn't happening, then you are mistiming your shocks.

  • CodeDB
    CodeDB Member Posts: 293

    I have never heard anyone recommend Beast of Prey, in any situation before. I don't know if I agree with it, but you do have a point about an interesting interaction with a specific killer.

    I find that really neat, thank you!

  • lauraa
    lauraa Member Posts: 3,195

    to be fair OP, his base shock is kinda rough lol. if you use his addon that reduces the shock delay, youll notice that it feels much better to use. but yeah, its an addon :/

  • Brimp
    Brimp Member Posts: 3,051

    One of the most efficient ways to use his anti loop is use range and a shock delay addon. You can fake shocks to make people green then actually shock so they cant throw the pallet so you catch up by the time they loop back around to it.

  • dugman
    dugman Member Posts: 9,713

    Also in addition to shocking before they get to a pallet, if it’s a pallet at a loop you can run around hen you can intentionally shock them right as they reach it and continue running around it. A lot of the time they will drop the pallet, be shocked immediately afterward, and be unable to vault back over as you round the corner of the obstacle giving you a free hit,

  • danielmaster87
    danielmaster87 Member Posts: 9,677

    You have to use Discipline - Carter's Notes to make your shock faster, and you still have to preemptive the shock so that the survivors' preemptively commiting to a vault/pallet drop action on their end doesn't beat out your shock. But absolutely, without his best add-ons, Doctor's anti-loop always wastes as much time as it saves.

  • danielmaster87
    danielmaster87 Member Posts: 9,677

    Takes a lot of skill, in other words it isn't good. It's based more on luck and how the survivor's playing more than anything else. How else do you justify a killer hitting a survivor with their power 5-7 times at a loop and not getting a down, let alone an injure?

  • BenOfMilam
    BenOfMilam Member Posts: 911

    yeah pretty much. big time investment to get just a single hit without even burning a pallet. didn't say his anti-loop was good, it just seemed to me like OP doesn't understand how the killer's power works and wants to blame everything but himself.

  • Practical
    Practical Member Posts: 21

    The combination of charging time + slowdown + the one second Detonation Delay, makes timing the Doctor's Shock Therapy attack a guessing game for the most part. Even pro streamers typically just M1 Survivors down, rather than being able to use Shock Therapy with any sort of consistency.

    Much like several other Killers, the Doctor could stand a bit of a rework, but I suspect that's a long way off (if ever).

  • danielmaster87
    danielmaster87 Member Posts: 9,677
    edited April 2022

    That's an easy accusation to make. I never looked at OP's post with that mindset.

  • Dionysus42
    Dionysus42 Member Posts: 427

    Most of the time, if you want to make his power really work as antiloop with consistency, you will want to use double discipline addons

  • Bwsted
    Bwsted Member Posts: 3,452

    You have to shock with the right anticipation to lock them out of being able of performing an action. Discipline add-ons make the timing trivial.

    Don't do that at pallets, though. You can guarantee a hit, but it takes too long.

    Wait to be somewhat close before shocking (roughly a little outside lunge range). If you can trigger the shock before going through the pallet, do it. Otherwise, just tap m2 to fake it. This will bait them into running instead of dropping.

    If they pre-drop, so be it. In general, if the pallet is semi-safe, you have to shock and mindgame to lock them on one side as they drop it (or vault it if it's already down) as you double back.