http://dbd.game/killswitch
You guys gonna transition over from Unreal Engine 4 to UE5?
Since the new engine is now available, will you transition the old engine to the new one?
Comments
-
It's possible, but there would be a lot of problems, mainly performance on lower-end PCs and last gen consoles, and the spaghetti code somehow breaking everything the second it gets moved over
19 -
I would love them too. Especially since even if there updating graphics it feels dated.
I'm just worried how it would run.
4 -
Wait.. I thought they had updated their UE version once already, but it was developed and is still on UE4 and transitioning to UE5 would be the first upgrade in this sense?
what is my memory confusing here?
0 -
pls no...the game already has many perfomance issues🤦♀️. cant imagine the perfomance on UE5😐️
3 -
its supposed to be more efficient, as there are more tools at BHVR's disposal to optimize the experience...
That being said I have no faith that this transition would go smoothly at all whatsoever so it would be horrible for months.
2 -
What?
0 -
Hmmmm, let's not do that.
2 -
They said something about the engine of the game during the 5 years anniversary stream. They didn't go into further detail however.
0 -
I thought there had been an update of the Unreal Engine for DbD in the past. But apparently it’s been on Unreal Engine 4 since release. I am obviously misremembering something. Doesn’t matter.
0 -
They've updated the engine between different versions of Unreal 4 (ie. UE 4.2 to UE 4.3), and in the next patch are even making another such engine update. Updating from UE 4 to UE 5 would be the first real "upgrade" though.
0 -
The question is, how would such an update if possible run on the last gen consoles and the lower-end PC's??
0 -
UE5 is supposed to be more capable of being optimized but even considering that, it's very unlikely those platforms could handle it.
2 -
If they do this, DbD will die. Game already have performance issues. So please no.
1 -
Probably not or at least not for a very long time.
The game nearly broke in half moving up to UE4 and iI'm not sure we've ever made it back to the level of stability we had pre engine upgrade. Also so many people play this game on boiled potato level hardware that going to UE5 would probably make it very difficult to for those players.
0 -
I don't think it would work unless they finally rewrote the entire game for it.
0 -
There isn't a lot of API differences between UE4 and UE5 so that's doable.
As far as performance hoes, UE5 is much more performant than UE4. Nanite is insanely good and requires very little effort to use.
0 -
While possible, it's not advisable.
Moving to Unreal 5 is like moving your entire company to the building across the street.
Yes, it can be done - but how much time, effort, and loyalty is it going to cost in the shortrun?
And how much will everything suffer in the long run?
Behavior works hard to make the game good as it is today, but it seems like there are a lot of hurtles they must contend with that date back to code written over 6 years ago.
Unless they are in a fantastic place to make that pivot - they're better off using Unreal 5 as a platform for a sequel than an update.
0 -
"You guys gonna make a brand new video game?"
That's what you're asking.
0 -
If UE5 improves the performance of DBD, then of course it's appreciated. But according to several answers of Community Managers, the current (UE4) DBD Workload Profile is mostly CPU bound (I'm not going to question this, but it's strange never the less), so UE5 might not be the performance saviour for DBD that people want it to be.
UE5 was just fully released to the public a couple of weeks ago. I assume that UE4 won't go away immediately. The only pressure for devs to upgrade to UE5 would be when EPIC announces end of life for UE4 (without any option for long-term support) or if the devs actually need to have an important feature of UE5 or an integral "dev tool" that only supports UE5.
Also, I would imagine that EPIC does not want to keep supporting two different major engine versions (4 and 5) indefinitely.
So it could just be a matter of time. OR, maybe the question is: would it be economically feasable to upgrade DBD from UE4 to UE5, given the fact that at some point it might die (or at least enter a permanent phase of declining sales/playerbase) anyway.
0 -
You realize the automatic project conversion works pretty well between 4.26 and 5.0?
The API is the only thing that's bound to require work but it's by no means "making a brand new video game". (There is a difference between a couple of months and several years worth of work)
0 -
It's cute that you think anything involving behavior Interactive is just as easy as automating a process and letting it run. How's that chat filter working out?
1 -
Is that the extent of your argumentation?
0 -
implying they can even code in any unreal engine lmao.
3 -
I think graphics are the least of the game's issues.
And judging by the comments made on tranistioning it, i'd think they would just leave it for a full reboot, i.e DBD 2
0 -
If the game is still alive in a couple of years I imagine they will as UE4 will start to appear limited since Epic will no longer be putting resources into keeping it up to date. I would love to see it but the performance hit for consoles and low end PC's would not be ideal
0 -
How is it making a brand new game? lmao
0 -
I don't know.
0 -
UE4 has got several updates over the years.
(A vulgarization parenthesis for whoever doesn't understand what UE4 is. One can see a game engine like UE4 as a text editor except instead of text, you give it 3D models, animations, effects and sound and you describe how they interact together. There is usually some additional programming to implement specific game mechanics. You can see that as a kind of mod or plugin for the engine. If you updgrade the engine, it will still be able to read the project, with some minor exceptions, and the additional programming will probably need some fixing to match the engine changes.)
I believe DbD went from 4.13 to 4.26 (give or take, the detail of the version is irrelevant here).
Usually a version change implies bug fixes, slight API changes and new features.
UE5 is a lot like UE4 but there are the Lumen and Nanite features that are a game-changer (I'll skip you the technical details but the work they've put in that is insane) so they incremented the major version instead.
The nice thing with Nanite, is that using it is as easy as checking a box (on each model). It only work for static items though, so basically everything but the toons.
0 -
The engine does get updated, there's many versions of Unreal 4...and we do update to a different version from time to time. There's one happening with the release this week, as many saw in the PTB, hence the longer download times.
1 -
Isn't it better to just jump the gun and upgrade to Unreal Engine 5 or do you have to gradually upgrade to Unreal 4 versions until you get to the last version and then you guys are going to decide to upgrade Dead by Daylight to Unreal Engine 5? But if that's the case, wouldn't it take a very long time to do that? Because if you guys are slowly upgrading the engine then by that time they might release Unreal Engine 6.
0
