Perk stats of 350 killer games
Hi everyone,
I decided to track and document what perks survivors used agains me over 350 killer games.
Side note: I played various killers during this period. Region: EU Central Platform: PS4
1st diagram: Shows the average occurrence of the top 16 perks per game
Explanation: This diagram shows how many times a certain perk was used per match. For example there was at least one Ironwill per game statistically.
2nd diagram: Shows the distribution of the top 16 perks in percentage
Explanation: I have played 350 games, every game has 4 survivors with 4 free perk slots. This means the total amount of available perk slot is 5600 over 350 games. One example: I have faced 177 Adrenaline over 350 games, which 3% of the total perk usage.
3rd diagram: Shows the distribution of exhaustion perks
Explanation: This diagram shows that 63% of the exhaustion perks I went against was Deadhard.
Objective conclusion:
The current meta of my games is: Deadhard; Borrowed Time; Decisive Strike; Ironwill.
Also popular perks: Boon: Circle of Healing; Windows of opportunity; Spinechill; Selfcare; Adrenaline
Deadhard is used 4,8 times more than Sprint Burst, 6,3 times more than Lithe.
I don't want to write down my subjective opinion, I let everyone to interpret the numbers as they want.
Comments
-
350 x 4 = 1400
man those Survivors you versed were so hardcore they had Dead Hard multiple times
And Im not talking about each Survivor having DH, Im talking the same Survivor having more than 1 DH
2 -
Why 4 times 350 ? If there is 16 survivor perks per game.
2 -
Because at max there can only be 4 Dead Hard users per game
350 games, so you times that by 4 and thats the maximum amount of people that can use Dead Hard, being 1400
0 -
And 1400 x 4 Survs.
Cool stats!
0 -
Yes and the top diagram shows that there was 2 Deadhard per game average, not per player. Actually I have faced 719 DH over 350 games.
1 -
Thank you!
1 -
???
Every Survivor had Dead Hard equiped 4 times!??!
Holy moly!
0 -
ok THAT makes more sense
I misunderstood and thought there were 2054 people using Dead Hard across 350 games, which just isnt possible lol
0 -
Looking at it, I dont think OP was saying that there were 2,054 total dead hards, but 2.054 Dead Hards per game. They might come from a country that uses a decimal comma instead of a decimal point. I'm guessing there were 719 total dead hards.
1 -
I think that's meant to be a 2.054 as an average not 2,054 in total times used.
Either hes lying or hes lucky to get a 2.0 average lol. Also COH is so low!
Either way DH needs to be addressed, we know this and it should be the distance removed. I have a full post on this for anyone interested, if you think the perk has no use with the distance gone you're missing out on so much of the perk and are using the part that makes weak killers weaker
1 -
Exactly! Thanks for clarification
1 -
The , instead of . to denote a decimal point was confusing at first, but I got it eventually.
Interesting stats. The wild overabundance of Dead Hard is not surprising in the slightest. The popularity of Self-Care is, I assume, due to players who did not want to buy the Mikaela dlc
0 -
Unfortunately Numbers added a slash instead of a dot. I don’t know why.
0 -
I guess my MMR isn’t as high because I play with almost all killers, that’s why I face average 2 deadhards.
0