Suffocation Pit Have Too Much TL`s
C´mon guys, do you have how much bad is play in this map against SWF with 5k hours average?
Even with Bamboozle this loops are insane in the hands of good survivors, every time they reach the center of the map where there something around 6 or 7 TL´s (?) in a chase the better option is to give up after lose the first or second 50/50 with backsteps. With Circle of Healing they have a pretty safe port... Terrible unbalanced map and tremendously stressing experience as a killer.
Game was suppose to be like this?
Comments
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That map is garbage design. Aside from a strong middle, the shack, and the main building; almost everywhere else on the map is giant dead zone. And it’s a bow tie shape, meaning three gens are very common, and/or killers camping one side of the map. I want it entirely reworked. It’s really not fun for either side most of the time.
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Couldn't agree more. Just a brutal map.
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Yep it's bad design the middle is a glorb of obstacles which makes it unbearable as killer but then the map is a dead zone as survivor so you have to suck to the middle or you just die instantly
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Honestly MacMillan and Autohaven realms could probably be revisited. They were the first reworks and I feel they didn't age very well.
Suffocation Pit and any map in general should never spawn jungle gym tiles that close to each other. It's good for survivors to have vaults to use but it's ridiculous when they can chain them do easily. On the other hand maps with little to no vaults are also bad like Shelter Woods because once the resources are up you don't really have any other options and I don't think that's good either.
Shelter woods just needs more than jungle gym and rocks for tiles. Preferably a unique structure around the tree but even having some on par as the tractors on the farm maps would give something to use when resources thin out.
Wretched Shop tends to spawn a really large dead zone behind the shop and the shop tile isn't even that strong. And it's not like the rest of the map is packed with resources either compared to most other maps. Resting place also does something similar where one side of the map tends to be lacking. Would like to see those maps be more normalized.
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It's the worst macmillan map imo. For some reason my friends don't really mind it that much but I absolutely can't stand it. I already dislike that kind of map structure in general (where there's two sides that kinda naturally split the map in half) but the amount of tiles that can be chained together in the center is ridiculous. I don't have fun on that map on either side.
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not if you get unlucky enough, ive seen the map pretty loaded
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I wouldn't mind the TLs if they weren't so concentrated. The middle is legitimately 4 gyms strung together.
Its a disaster, and while someone pointed out that there are a lot of dead zones - there are also plenty of strong pallets to play around the main building and shack side with.
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When the 2 TL Walls spawn in the center side by side it creates a nasty infinite, I'm guilty of using it when it spawns but hey I'm not a game designer why should I feel bad
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Everytime that map loads I hear this song....
"Cut my life into pieces
This is my last resort
Suffocation (PIT)
No breathing
Dont give a F@&# if I cut my arm, bleeding
This is my last resort..."
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Shelter Woods is typing...
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I’d legit rather play on shelter woods than suffocation pit
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The middle is a problem depending on the killer. But a lot of times you outplay the survivors by loading into a 4 or 5 gen set up on the main building side.
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welcome to Realm beyond my guy , where maps didnt got balanced at all stil.😒
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I swear there's literally no pattern with their map design.
Some of the map reworks are solid and then on the other hand last year we got the reworked Game, RPD, and Eyrie of Crows which are all some of the worst maps in the game. Then we have new haddonfield which so far seems significantly more fair and much better without all those huge fences.
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