ETA on Dead Hard nerf
You changed ruin because every killer ran it, it was annoying and not fun. Dead Hard is ridiculously strong and going against survivors every match that use that busted perk is absolutely tedious. Please address this and properly balance this perk so others Ike Sprint Burst and Lithe will be used more often. The power of this perk is ludicrous.
Comments
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Looking at how long it took them to fix DS, Id say in the neighborhood of 4 years.
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game should live that long
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You changed ruin because every killer ran it, it was annoying and not fun.
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We took a close look at the perk to identify what makes it so frustrating to play against. Three key issues were identified:
Its punishment of new players or those who can't hit Great Skill Checks. Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better.
The passive nature of the gameplay pressure it provides means that there is a huge amount of potential with very little effort or risk on behalf of The Killer.
Its inconsistency due to the random nature of the appearance interval of skill checks.
From: https://forum.deadbydaylight.com/en/discussion/117488/designer-notes-doctor-gatekeeper-hex-ruin
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Can we finally just stop with the narrative that they changed ruin because it was used too much? That was the smallest of a myriad of reasons it was changed
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Sounds about right.
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Yes, survivors complaining about it. The topic is Dead Hard not Ruin. Perhaps, you could say something useful instead of focusing in on the remake I made about Ruin.
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You know that killrates will skyrocket when DH gets nerfed (because it’s basically basekit) which means killer nerfs?
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I wouldn´t wait for it.
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My guess would the next mid-chapter, as it has been since it was first mentioned.
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There are plenty of effective exhaustion perks that will split the difference. They're just not as effective as Dead Hard. Maybe the rates will rise in the short-term, but wherever it settles won't be too egregiously different from where it is now.
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Was more useful than your entire post so far. At least don't spread misinformation.
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Knowing Behavior they'll probably buff it
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"We looked at numbers and saw that low mmr players have less escape rate with dead hard than with sprint burst. In order to adress this issue we will allow dead hard to ve used twice : once in healthy state and once in injured state before the survivor gets the "exhasuted" status"
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Kill rates will skyrocket, but not because killers need to be nerfed. Kill rates will skyrocket simply because 95% of survivors who run Dead Hard aren't as good as they think they are. Back when we had exhaustion addons for killers like Clown, we could literally prove that. They have no clue how to play without their 3rd health state/distance boost to the next pallet after being mindgamed.
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I disagree. I also don't like the fact that survivors have multiple second chances to fix their mistakes and get, when a killer makes a mistake it is almost always a game over for them.
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There’s not much to add to the DH discussion tbh. It’s an overpowered annoying perk that needs a nerf and the devs have already confirmed it’s getting one.
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They literally mentioned it in the patch note that Ruin is getting used to 90% of red rank matches, hence it needed changing.
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Which part do you disagree with exactly? I'm not following.
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Then proceeded to give the actual reasons for it being nerfed. Pick rate was only mentioned because it was the highest of any perk at the time afaik. People act like it was the only reason but if that was the case BBQ would have been nerfed 3 years ago
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I remember once a killer on here had some statistics from 500 games played. One in particular showed how strong dead hard really is. His kill rate was more than 20% lower when four survivors were running dead hard. Pretty insane that one perk is allowed this much power. I think a dead hard nerf is a guarantee at this point. It's just whether or not it's going to take them another year to do it.
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The problem that i -- and a lot of killer mains -- have with dead hard isnt that you can dodge a hit, its that you can use it to extend a chase and reach a pallet/ vault
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Not soon enough.
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Lol @ people thinking kill rates will skyrocket.
Sprint Burst will encourage players to play super safe. Good luck getting that down that took you 3 gens. It will now be 4.
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Why everyone thinks sprint burst is more annoying than dh? I think dh users are scared to play with another exaustion perk LOL
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Just barely. xD
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Heaven forbid survivors lose one of their dozen 2nd chance perks. I guess they'll just have to learn to play the game.
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Thank you for digging this up and posting it!
:)
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If kill rates won't change, it doesn't need a nerf. You can't have it both ways, where on one hand it is broken and overpowered while simultaneous it's too weak to matter if it is changed.
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I would say wait a few months after it gets its nerf for survivors to actually get good and use resources sparingly other than pre throw then dh to a window.
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I would say they are gonna SB off the gen to start the chase then start pre-throwing or throwing after 1-2 loops. That's what I do, hah. I love SB fixated because it's value every single chase as well as a really decent amount of stealth. And you can hide in odd places and not even get punished for being found.
I am not sure killers would enjoy the immersed sprint burst meta.
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Never because it doesn't need a nerf
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At least can they fix the acknowledged bug where DH incorrectly eats a killer's power IE Nemmy's tentacle doesn't hit the survivor due to DH but it also doesn't break the downed pallet which it should.
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What do you mean I can't have it both ways? I'm not trying to. It's completely realistic that the other exhaustion perks are plenty useful - and will find more use - with Dead Hard gone. I didn't say the rates won't change. I said they won't change egregiously.
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Survivor perks don't get nerfed unless it's marginal adjustments to new changes, because there's 4x more survivor players than killer ones and their whining is louder.
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The problem is it does both. Lunging for distance is definitely a great effect but on top of that its other effect of being able to become temporarily invulnerable is also good enough to be a perk in its own right and does come into play fairly often. Even people who primarily use the perk to lunge for distance do end up evading attacks with it too probably every match or two or three. And I know in my own matches and streamed matches I watch I often see Dead Hard used for both purposes.
So to me if they took away the invulnerability, and just left the distance, the perk would probably be more manageable. Yes, it would still have its stronger effect of the two, but it would nonetheless be a decent adjustment, especially against killers that have ranged attacks and lunges which the invulnerability is particularly good against. (And as a side benefit, it would presumably eliminate auto-dodge cheats.)
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They sadly will Never nerf Dead Hard because they know the Perk is Survivor Mains love-chiild and 90% of the Survivors arent that good whitout that Busted Perk
If they are going to Nerf DH alot Survivors will quit DbD ans the Devs cant get so much Money whit Feng Min Skins
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No they wont, people will just switch to SB. Which when played correctly, is much more impactful than DH
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