http://dbd.game/killswitch
What's your opinion on Boil Over?
I'm curious what the community thinks about boil over? Is it good or bad? Do you think it needs a change
Comments
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It went from abusable to absolutely worthless in the space of a month, imo.
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I hate it. I didn't mind the drop ish or the wiggle speed ish but as many others on console can attest, it's absolute hell. BHVR once again seems to not be bothered to remember it's not just mouse and keyboard users in this game...
Now granted I gave up pretty quickly on this so maybe I'd have eventually gotten through the door but all it takes is getting caught up on something (and on a controller, unless it's a straight shot, you almost certainly will get caught up on friggin everything) and you're screwed. I couldn't even get through the damn door...
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It's really good actually but not by itself.
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It's a stupid perk that isn't even that good by itself. It's at least not abusable like it was for the first 2 weeks after its buff, but it still doesn't promote any kind of interesting gameplay imo. Still can be super annoying in swfs.
@tippy2k2 that video is private, we can't see anything there.
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...oopsy!
I shall fix it post-haste! It's my video so I guess I just need to reupload it public. Should be up the right way in a few minutes. Thanks for the heads up.
I meant to do "unlisted", not private. I changed it so it should work now.
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Pointless attempts at buffing a perk
Its yet again in the dumpster of perks no one uses thanks for the attempt though behaviour
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Its a perk that if fundamentally broken and can not and should not be made viable.
As its either useless or if viable breaks the game as the original buff shows.
Saving yourself/being saved from the killer carrying you is simply one of the single strongest effects in the game, and shouldn't be reliable unless its extremely conditional like how DS now is.
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A weak Perk that can't be good because of it's very nature
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Fairly annoying
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It's pretty useless. Nobody uses it anymore and if they do it's very easy to counter, just don't drop.
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How was it busted? I only recall the new Boil Over getting niche use on maps like RPD where you intentionally go down in the second floor of the library and they pretty much have to drop down activating it, even without boil over though that spot is a guaranteed wiggle iirc.
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Useless like 80% of perks.
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In combination with Power Struggle and Flip-Flop its still kinda strong. I regularly use that combo.
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It needs a change. It's in a very bad place.
It's both too weak to be generally useful - but far too powerful in certain circumstances to be buffed.
All around, it's annoying for everyone involved.
If you're a killer, and a survivor wiggles free because you got knocked into the wall 3 times before getting to the hook - you want to DC it's so frustrating!
If you're a survivor, and the killer just walks up to a hook and puts you on it without issue... 3 times in a match... you gotta by ripping out your hair and swapping the perk slot out for literally anything else.
It really, really needs a change.
Something like this:
~
Description: “Your free spirit will never allow you to be restrained without a fight.”
While being carried by the Killer, they become Distracted (cannot see auras or HUD elements).
For every time you have been hooked, while the killer carries you they are Hindered by 2/4/6%
~
This perk is in a very precarious and mutually frustrating place right now. In addition to its questionable effectiveness, it seems to be very confusing to newcomers - who seem to misunderstand what the perk means. Does it increase wiggle speed? Does it slow the killer down? Are hooks made invisible to killers? They don’t quite understand. Scummy survivors are capable of abusing the abstract elements of the base perk while the vast majority of players will struggle to extract any meaningful value from it at all. In essence, it is primarily used in bad faith, and good faith actors nearly never find purchase. This very small change cuts through it all and makes the perk both viable and balanced. By inhibiting the Killer’s ability to see auras or keep tabs on survivors, carrying a survivor with Boil Over can prove risky, rendering many information perks moot to the killer, and causing greater difficulty in finding hooks than ever before. This adds an element of confusion to the match, as killers will devote their complete attention to the hook and are rendered stupefied while carrying, which can add up to several seconds. Instead of creating obtuse and quite amorphous niche benefits of wiggle speed and dropped wiggle progress which may in particular ways slow the killer - by slowing the killer by a flat value - up to 12% - this can buy a carrier with Boil Over a bit more time, and can prove to be a reliable clutch perk late game if the match was played well by survivors. Making an end-game killer move at 78% speed (3.12m/s) while they look for hooks and are blind to the status of the trial can be quite the buff. The perk, in these circumstances, boasts of a flat value of starving the killer of information, while also making it a potential power-perk late game in particular circumstances, which is not subject to random chance, but can be reliably enacted so long as the survivor was unhooked twice previously. A killer with a Mori, a killer with a hook nearby, or a killer with Agitation can easily counter this perk - but the benefits of confusion and late game Hinderance makes this perk far more attractive to bring into the match as Survivor, and far less frustrating for both parties involved. With these changes, Boil Over will become far more attractive for Newer survivors, while also having great synergies with experienced survivors. All with minimal frustrations from both sides.
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I really like its perk icon.
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It really shouldn't have been nerfed a second time.
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I occasionally lose a hook to the current version but I could also see it getting slightly buffed and still being ok. 🤷♂️
By the way, I think a lot of people overlook that the aura hiding aspect of Boil Over is actually a pretty good effect. I wouldn't be at all surprised if a bunch of people who post complaining about not having hooks nearby losing a hook might have been fooled by Boil Over hiding a nearby aura.
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I'd rather have a useless perk than a game-breaking exploit perk.
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A perk based around letting yourself wiggle free without the help of other survivors should NEVER even be a thing in this game. The game just isn't made around something like that. Just think, if Boil Over resulted in even just a quarter of pickups ending up in the survivors wiggling out, EVERYONE would be running it and killer would be miserable.
It's still a good deal stronger than it used to be. buuuuut it's pretty much a useless perk thesedays. I certainly don't mind, as killer it's hella annoying even now.
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boil over is in a much better state, it was too busted before. Survivors were basically asking to get slugged.
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Pretty much this. People talk about it going from OP to useless, and "oh look BHVR nerfed another perk into obscurity because players whined about it", but the thing is, a perk like this could never find a sweet spot of balance without being completely retooled. Being able to wiggle out on your own with any reliability is just way too powerful, particularly when the conditions are ones you control and are inexhaustible. If it has to be one or the other... I'd say Boil Over being useless is better than it being OP, because at least this way, the game carries on just fine.
Besides, even in those two hellish, RPD-badge-filled weeks where it was a thing, Boil Over was still a garbage perk if you played normally. It was only powerful if you used oak and map offerings and cheesed the game by sitting in locations the killer wouldn't be able to hook you from.
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