Can we all agree the new haddonfield is a bit disappointing?
it might be because im not used to the map layout and loops, but im not a really big fan of the new haddonfield. Its definitly more balanced for both parties now but i still feel it has its issues. I will ignore the indistructable totems and other weird bugs that for some reason exist even after like 2 months of working on it since that is easily fixable.
Either this map has a pallet problem or just a lack of resources in general, especially around the main street and gardens which you often need to cross to get to the other houses. i have noticed some strong loops around the back of some houses and one in the middle of the street but thats about it for safe pallets. most of the houses have these windows at the very top that are not even worth vaulting without balanced landing since the amount of stagger effect you get from it is enough for the killer to just vault or drop off the side to catch you.
Dont get me wrong i love the atmosphere of the map and i think all the detail that has gone into it is insane, but its still a pretty big map with even more dead-zones now. Im not going to complain for the sake of changing it since we already have plenty of survivor sided maps and the new haddonfield is pretty balanced compared to some of the other constantly used offerings, im complaining about lack of middle grounds for maps.
I might just be entitled but i think we need more overall balanced maps that can be fun for both survivor and killer. having to go to either dead dog, the game or forsaken boneyard constantly gets pretty boring and i really hope they plan on making simpler maps with loops that dont prioritize aesthetic over function.
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The houses are quite broken if you learn them.
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The first floor vaults are the only good ones on the entire map, i just cant see you winning anything by dropping from the second.
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I like Haddonfield so far.
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You got a point but tbh we should be happy that haddonfield is quiete okey, I wouldnt complain tbh or do you want something like Artist map or the game?
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I just don't get why the road is soooo wide. No residential suburban road is a 4 lane highway lmao. And I hate running into things that look hoppable only to "Nope". That part is on me, and I guess I have to learn which windows are hoppable and where.
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It's very atmospheric that's for sure
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I like it better than the old version, both aesthetically and in terms of layout. I don't have an opinion so far on one of the houses being really strong though but for sure the second floors and basements seem a bit better.
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I think it's a strong improvement.
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People really overstate the dead zones.
I've played on the map a lot as legion and there's plently of strong pallets around the map not just behind the houses. Then you have the houses which have several vaults that have no easy way to play around them and can't even be forced with entity block since there's just another window on to use.
The map at a glance looks weaker but it's really deceptively strong and it's frankly frustrating that the devs still give survivors so many strong resources especially when it comes to window vaults because you can't even remove them like you can with pallets.
Honestly many of the houses need at least some breakable walls so you can create an alternative route to follow people who vault out the buildings.
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I really like it. I'm very happy with it. Big improvement over the previous one.
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It's arguably the same, if not stronger.
Every single house has 2 God Windows that have no Breakable Walls, meaning they're there for the entirety of The Trial, and are so close together that getting hit anywhere on the Map means you can just ShiftW to a house and either waste about 1 minute worth of time or escape chase and heal/do whatever.
The 3-Gen is good, if Survivors don't know how to deal with it.
There's a few bad Pallets in the middle and pretty much every Pallet around the corners of the Map are God Pallets
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The new Haddonfield is FAR BETTER than the old one. It looks awesome and is no survivor-broken-map anymore. I like it (from both sides).
The Game is the next broken map which needs changes. Oh and dont forget the Springwood-Maps.
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first Haddonfield looks pretty cool, but the map feels a bit like: you has god / neverending loops or dead zones, there is nothing in between
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Idk if you know this or not but any windows you're able to vault have a yellow cloth covering them like on RPD so provided you're able to see through the shadow effects x300 that might help you
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I got an easy 4k with Trapper agaist SWF in Haddonfield, The 3 gens in that map is ridiculous and its my most favorite one right now.
One inside the house, one infront of the house and one over the side of the house, They couldn't do jacksheet. LOL
Not to mention the huge deadzone on the same side of the map.
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Well this has been the trend now. 80% of the map is a deadzone, then you have 1 or 2 strong loops. But don't be fooled, this is completely intentional, to make people who mainly play killer happy, after constant crying for years. The result is, soon they will only have each other to play with. They will soon be able to feel powerful... but there will be nobody left to see it lol
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Haddonfield is great.
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It's not old haddonfield which is automatically miles better
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And this is why peak survivor queue times in EU are still over 10 minutes, because killer players are the only ones playing.
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That might be your experience. My survivor queues are instant. I'm from Spain, (Spain is in Europe, for now) and we often joke that "I can't even blink and we get a match" when I play with a friend.
From your reply i'm going to guess you believe the following statements to be true:
"Survivors are OP"
"Players leaving in waves because circle of healing"
"Nurse needs a buff / Nurse is perfectly balanced"
"NOED should be basekit"
/introduce any other ridiculously biased statement.
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Eu and pc here and my survivor queue times are less than a minute with crossplay off most of the day. I only turn crossplay on at night and still get 1 to 2 mins max queue times.
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Survivor queues on my end are very fast up until evening. I don't play later. Let's be honest, you get 10 min because you're Brexit'ed and you gotta go through customs every time to get a lobby.
/jk
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You are good at reading between the lines!
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You say that but they do have a London server, probably just UK people there and all us other peasants get the Frankfurt server with everyone and their mom even in other continents.
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This is true.
Which shows in general that SWF beats Killer which beats SoloQ.
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Yeah, that might be it actually.
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Cross on at night and I get 6 minute queues, it's the reason I just play more killer. As you pointed out later it's probably a London v Frankfurt thing
What amazing and baseless assumptions, with only 2 of them being close to being true. Nurse is imho not at all healthy for dbd and neither is noed. COH wasn't fine but it's been nerfed so it's in a much more okay spot now, and survivors are only OP if they play to wjn and the killer doesn't.
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In my defence I didn't want this 😭🕳️👩🏻🦯
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Well, those were indeed baseless assumptions. And 2 out of 4 isn't even that bad, for a random baseless assumption! It's just a pattern.
I am glad we agree on 2 points though.
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No we really don't
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You said NOED and Nurse aren't healthy for DBD. I agree.
So yes, we do. Unless you want to change your mind now just so we don't agree, lol
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Highly doubt our reasons are the same so just because we have the same conclusion doesn't mean we think the same argument.
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It hasn't really wowed me yet to play on, but I've only been sent there 3 or 4 times so I'm still in the stages of figuring it out.
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The new map is great but I'm sure it's frustrating for people who need pallets to loop and can't think about how to properly use the houses. The street is wide so the generators on both sides of the street are spread out. Granted I've had some pretty hilarious spawns where all but one generator is on one side of the road but most of the time it's pretty evenly split making it easier for survivors if they say spread out.
The window vaults in the houses are great. Windows are so much more fun to play around than pallets, because they are always there.
Not to mention all the houses have some places where survivors can just straight up disappear into the shadows and hide. I didn't even know there was a locker in the second floor room with the hook in the strode house until I was walking through there and saw the open prompt pop up.
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I'd honestly be surprised if the map developers design a good map at this point. Visually they're amazing, no complaints there. But beyond visuals the people who balance them just.. maybe don't quite understand things that 5 of their Fog Whisperers could tell them was a good/bad idea in about 10 minutes. Heh, but what do we know about map design
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Aesthetically it's a nice map... Regarding balance well... Better talk about something else...
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I think the map is mostly fine. Visually and atmosphere wise it's great.
The upstairs of houses are useless though as every time I've been on the map no gens have spawned upstairs.
I also don't like that they got rid of the basement gen.
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I love how the new Haddonfield is so far. It's harder to tell which 3 gens to work on first though. Also still learning where all the totem spawns are (blocked one not included).
I've seen at least one basement gen every time I've gone in, so not sure what you're referring to, but the upstairs are either for tricking the killer into chasing you into a vault, using Balanced Landing, or for the Boil Over users to go down at. I'm pretty sure there are some totem spawns upstairs too. At least one of the upstairs does have a hook, however.
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It's not perfect but soooo much better than the old one.
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The only basement on any of the maps I've been on is the basement hooks in the strode house. Literally no other houses have basements and the dedicated basement house building present in the old version (the one where you can go down in the garage and come back up inside the house on the opposite side) is gone completely being replaced with the closed off yellow building of a similar shape in all matches I've had.
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So I don't know which house is which, but the one next to the Basement building has always had a basement of its own (with gen and sometimes totem) for me so far, and been open.
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