The more I play both sides the more I understand
That most complaints are from people who play only one side. Killers complain about swfs and perks like dead hard and unbreakable but have no idea how frustrating solo que is and survivors complain about tunneling and camping but have no idea how frustrating it is to have three generators go off after spending like twenty seconds chasing one survivor.
All these frustrations are the fault of the games design so stop blaming the other side and tell the devs to fix it
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The game's balance rn is so bad.
Anyone who has played both sides KNOWS that both sides have valid reasons to complain, but BHVR likes to put a band-aid on every issue and think it's going to stick.
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I mean, there's also the people that complain that play about things from both sides. Slight bias is always inevitable, however.
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This is going to be a contentious thread because a LOT of people on these forums make their "role" their identity and take it personally when any valid criticism is pointed at it.
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A new Nea skin that can't dead hard or hooked twice in a row.
There! Fixed!
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What does solo queue being frustrating have to do with Dead Hard being overpowered?
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Because when your teammates are unhooking you right by the killer or you’re being tunneled off hook none of which are your fault and can feel unfair you’ll take anything you can get to stay in the match longer.
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That still doesn't sound like a reason to not adjust Dead Hard.
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How devs can fix it? Game is balanced that 2 survivors get sacrificed and 2 escape. If gens speed get slowed down that favours killers heavely and tunneling and camping will still be as common and even more worth to do. Well corrupt invertion and deadlock could be basekit for killers and bt/ds for survivors. Other slows down game and other prevents tunneling.
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Understanding that gameflaws benefitting killers are fine is really horrific.
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