We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Hemorrhage made Resergence useless

It used to be a good perk but now it's useless because with hemorrhage it goes down almost immediately. Please make it to where resurgence counters it or something because now Resergence sucks.

Comments

  • PeaceNGrease
    PeaceNGrease Member Posts: 673

    Resurgence isn't even meta, and I'd argue neither is any perk that introduces Haemorrhage and killers with add-ons usually have much better ones.

    The effect is only good on high mobility killers who play hit n run (not THE meta playstyle for killers at the moment) and tbh, there have always been perks that counter straight up game mechanics, maybe that shouldn't always be the case but that's been mostly the case with DBD for a very long time now, and I think it's fair in the grand scheme. Most killer perks have a decent chance of being straight up useless (don't get value soon enough, has to many conditions to be used reliably every game, can be removed) it's not unfair to have that on both sides.

  • Laluzi
    Laluzi Member Posts: 6,226
    edited May 2022

    Sloppy's always been a popular perk, though. It's consistent slowdown for everyone who isn't Plague and it's one of the few generic killer perks that's actually useful, so everyone has it and can run it. It's quite common to play against, especially now that CoH's healing speed has been slowed and the slowdown it causes is more noticeable. It's also popular on Legion, who are all over the place right now. The perk aside, Hemorrhage is also attached to a lot of killer addons - often in tandem with Mangled, which is extremely popular and often brought as a sort of fifth perk slot.

    Lightborn isn't commonly run except as a response to seeing tons of flashlights in a lobby, or by baby Billies with no perks/doing their adept.

    Solidarity was always garbage compared to other healing perks and needs to do something else, but Resurgence was pretty nice and I used to bring it on occasion - now it's a hard pass. Resurgence always had the chance to be useless, if I was up against a Plague or a basement Bubba or I just never got unhooked, but now it's too likely that it won't do anything for it to be worth running. Think Smash Hit when you can't camp pallets against half the roster.

  • eleventbh
    eleventbh Member Posts: 374

    That would be a good quality of life change as there are multiple perks and addons that inflict hemorrhage, so in my mind it's not a "fair" hard counter like Iron Will/Stridor or Iron Grasp/Agitation vs Boil Over/Flip flop.

    And actually thinking about it Iron Will completely negating Stridor is a stupid hard counter as well.

  • Chaos999
    Chaos999 Member Posts: 869

    I see what you are saying. But then again, resurgence is almost always used to heal under hook, if you are doing this, then new hemorrhage has no effect on resurgence.

    Healing under hook has always carried the risk of the killer coming back and catching you and likely downing you again. Assuming the killer does interrupt your healing but you manage to escape anyway by some miracle, only then will hemorrhage will have any effect on this scenario, I don't see why it's unfair that hemorrhage gives value by at least removing the healing progress if this conditions are met, I mean it IS supposed to have an effect, but no, it's not automatically removing your perk.

    You took a gamble and lost, and if the killer brought hemorrhage, then yes, you are supposed to pay for that, if you even manage to get away.

    I do agree that solidarity could use some work around hemorrhage though. I think a small window of time (10 seconds?) where the healing regression is negated should prove adequate.

  • Cybil
    Cybil Member Posts: 1,163

    It's perfect. Not OP and still useful to those who may want to run it.

  • UnknownKiller
    UnknownKiller Member Posts: 3,024

    Resurgence was made as a bt like you get a fast heal so when killer attack you u get ur sprint

  • deKlaw_04
    deKlaw_04 Member Posts: 3,660

    Just another reason to run meta perks. Bhvr really nerfed a non meta perk

  • TheDarkTyrant
    TheDarkTyrant Member Posts: 2,074

    Good

  • Tranquil_Blue
    Tranquil_Blue Member Posts: 335

    I wonder if hemorrhage should be tweaked in some way. Maybe the healing progress only goes down when you stop running (kinda like the Deep Wound timer)?

  • Tiufal
    Tiufal Member Posts: 1,252

    Devs, as always, didnt take into account other perks that would get trashed even further with Hemorrhage update.

  • Viskod
    Viskod Member Posts: 854

    Because of 1 other Perk that requires a Scourge Hook?

    If a Perk isn't 100% successful in all scenarios then I guess Decisive Strike isn't worth bringing because Killers can just slug you and wait it out. So sometimes it might not end up working, and they don't even need to bring a Perk to invalidate it.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    That is a pretty bad interaction

    It's a heal that you literally cannot control

  • WeenieDog
    WeenieDog Member Posts: 2,184
    edited May 2022

    If that were the case, hemorrhage would do nothing at all because all that is required to be considered "running" is holding the run button. Just hold the button, take your finger off of it to heal. 0 impact. At least mending makes you finish the action.

    They could always update some perks with status immunities. But trying to tape together ways to revive hit and run in a world where COH exist ( let alone an actual way to counter it) is bound to make for some wild ( and equally stupid) designs.

  • Nicholas
    Nicholas Member Posts: 1,952

    Resurgence should lock the 50% heal progress for a short duration after a rescue.

  • Puddles
    Puddles Member Posts: 95

    Do you really expect this forums (where majority here is killer main), to ever acknowledge that something is survivors need a buff?


    Haha, nice one.

  • DeliciousFood
    DeliciousFood Member Posts: 464

    Giving survivors even MORE reasons to just use dead hard and all that crap? And then we have some people saying this is a good thing. I'm starting to think a lot of people are just very, very spiteful.

    I like the suggestion of resurgence freezing heal regression to 50%, sounds fair and niche enough to not really disrupt anything.

  • Chordyceps
    Chordyceps Member Posts: 1,715

    It only makes it useless if you don't heal immediately after unhook.

  • Bwsted
    Bwsted Member Posts: 3,452

    This would be a very simple and fair change. It should apply to solidarity as well.

  • bjorksnas
    bjorksnas Member Posts: 5,701
    edited May 2022

    Great now I gotta go fish up my solidarity change, good going (/s)

    While I forget the exacts I had my solidarity idea was along some different lines,

    Solidarity (added effects) Healing progress gained by solidarity cannot regress (from hemorrhage) and healing progress does not regress while healing another survivor

  • Krazzik
    Krazzik Member Posts: 2,475

    The new Hemo does make Resurgance weaker but let's be honest, who even uses Pinhead's Scourge Hook? It's the weakest scourge hook by a mile even with the buff to Hemo.

    Most killer addons that inflict Hemo aren't used much because there's almost always much stronger addons.

    Sloppy is the only widely-used source of Hemo and even that isn't -that- popular thesedays, you'll face more killers without it than with it.

    Plus as has been said, if you're healed under the hook Hemo doesn't even matter.

    I'll admit it's an unintentional nerf to an average-tier perk that didn't need it, but you can still run it and get use out of it most games, it's hardly been killed by the Hemo change.

    I do think reworking it into a Hemo counter though is a nifty idea. A decent buff but you still wont see it all -that- much.

    Solidarity though was garbage before and is still garbage now :p

  • _AdamFrancis_
    _AdamFrancis_ Member Posts: 698

    Exactly. Resurgence was already a mid tier perk, now it's bad

  • CriticalWeasel
    CriticalWeasel Member Posts: 378

    The thing is it made a mediocre perk even worse.

    I am okay with stronger perks being countered but mediocre perks being countered just slaps people in the face.

    Like I unironically tried to make Solidary work, obviously it failed a lot.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    As other said, the 2 perks are already low tier perk, that completely get destroy by a status that come from both Perk & Addon.

    The same to Ironwill & Stridor, Ironwill is high tier, Stridor is low one, and they decided to make Ironwill overlap Stridor.


    Like Botany save 5.5sec healing other, while Solidary save 8sec healing on yourself after healing other.

    Botany can consistent save 5.5sec everytime healing other survivor. Solidary is useless if a teammate who come to heal you is healthy.

    Plus Botany can quick heal your teammate before Killer come, which likely they can take hit and both run away. Solidary can not do that (even if no Hemorrhage come in play)

  • Chaos999
    Chaos999 Member Posts: 869

    So, are you implying that iron grasp and stridor are powerful perks that could use some dialing down?

    Nevertheless, you should read further, as I already mentioned that I agree that at least one of those perks should definitely receive some buff to counter hemorrhage to a degree, while the other, I explain why I believe it does not.

  • ElleGreen
    ElleGreen Member Posts: 1,063

    I really liked resurgence too but now :/

  • Lynxx
    Lynxx Member Posts: 510

    In this case it is not a gamble worth taking. It was a mediocre perk to begin with - now it is will never come off the shelf.

  • hatchetChugger
    hatchetChugger Member Posts: 442

    Never seen Survivor mains do the same for underpowered Killer perks, either.

  • Viskod
    Viskod Member Posts: 854

    So none of you ever take flashlights, flash bang or blast mine on the off chance the killer could be using Lightborne right?

    Literally no point to them because of one rarely used perk?

    Pinheads scourgehook is the only thing that hits resurgence and only if you’re not immediately healed.

    Thats like, the worst scourgehook perk. Take resurgence, you’ll be fine.

  • MB666
    MB666 Member Posts: 968
    edited May 2022

    same with boons and unfair maps making some killers even less viable...this is almost everyday for killer.

    also remenber hemorrhage requires for the killer to bring a specific perk or addon to aply the effect. (more variety)

    Am fine with current Hemorrahage.

  • Jacoby2041
    Jacoby2041 Member Posts: 843

    I would make these changes, I think I mentioned them on another thread somewhat similar to this one a while back:

    Resurgence: Negates Hemorrhage for 30 seconds after being unhooked

    Solidarity: Negates Hemorrhage while healing another survivor and for 10 seconds after you stop healing them