OG vs Current vs New CoH numbers

Circle of Healing is getting a 2nd nerf! From 75% to 50%. Time for this Reaper to do the math!
SELF-HEALS
This is more complex than some people might think due to how CoH is coded. You see, self-heals share identical coding with Self-Care, which explains why it even had the text "self-care" when it was originally released. So, you do get the 50% penalty, but it also benefits from CoH heal speed bonus to counter it.
Original: 16
Original with Mangled: 20
Current: 18.29
Current with Mangled: 22.5
New: 21.3 seconds.
New with Mangled: 26.7 seconds (Hit and run killers rejoice)
ALTRUISTIC/MEDKIT HEALS
Much easier to calculate since there's no 50% penalty to keep track of.
Original: 8
Original with Mangled: 10
Current: 9.14
Current with Mangled: 11.25
New: 10.7
New with Mangled: 13.3
Comments
-
With the nerf it's now more efficient to heal people before blessing instead of blessing then healing, and I just think that's neat.
2 -
The solo heal with the manggled status its 26.7 s?. On my accounts the healing speed would be 0.5 + (0.5 – 0.2)x0.5 = 0.65, so 16/0.65 = 24.6 s
0 -
Mangled is uniquely calculated. Without Mangled, it's 21.3 seconds.
There are two ways to get the answer. The simplest is 21.3 * 1.25 = 26.7
The alternative is 21.3/(1-0.2) = 26.7.
I should note that i did a fair bit of rounding. If you enter those numbers exactly, you'll get 26.625, but that's because 21.3 is 21.333333333 (repeating)
0 -
But the number of charges for healing is fixed. There are 16 charges for healing, regardless of the speed change by perks/add-ons. The CoH solo heal speed without mangled now is 0.5 + 0.5x0.5 = 0.75 c/s. So, with 0.75 c/s, filling the 16 charges will take 21.33 s (everything ok so far)
With mangled, the heal speed is 0.5 + (0.5 - 0.2) x 0.5 = 0.65 c/s. At this speed, filling the 16 charges would require 24.6 s
If it takes 26.7 s at 16 charges, the heal speed with mangled is 0.601 c/s, which is not consistent with the calculations
0 -
Shouldn't it take 32 seconds for a survivor to heal at 50% speed?
0 -
I’m not going to say it’s dead but yeah pick rate is going to plummet with these changes
0 -
Bad news, I got OP's calculation when I ran the numbers
0 -
No, that's not how it works.
You heal at 1c/s.
The self care penalty is 50%, so 1-0.5 for 0.5c/s
The CoH buff is +50% of 50%. So 0.75c/s
16/0.75c/s is 21.3 seconds.
1 -
Its a 50% increased speed, not healing at half base speed
Self care is a 0.5 multiplier on healing speed, circle of healing also has its built in soon to be 50% increase to healing speed, meaning its not 32 seconds because 16/0.5 its 16/0.75 since you also have the bonus which is then affected by the multiplier for a 21 second heal.
0 -
Then its definetly better than self care.
0 -
In most cases it is but it has been nerfed from being an even balance between the two, self care takes 32 seconds and with the perk at 75% bonus it took the same amount of time to boon then heal up. But now its a negative trade where you loose some time with the upside that the perk can stick around for further heals.
But yes in this current version and og version it was 100% better than self care but now they should be a bit closer with boon still ahead by a bit
0 -
Are the altruistic healing modifiers for med-kits (25% for brown med-kit etc) applied separately or together with the double speed modifier for altruistic heals, that is, is the denominator for the calculations = (1 + 1) * (1 + 0.25) or just = ( 1 + 1.25).
0 -
Debuffs are multiplicative while buffs are addictive.
So, if you're healing someone with a brown medkit, it'd be 16/(1+0.25)
If you're within CoH's radius, it'd go 16/(1+0.5+0.25) or 16/1.75
If you meant two people healing 1 surv while 1 has a medkit, it's like this
16/((1+0.25)+(1)) or 16/2.25
0 -
thanks for clarifying.
0 -
Do perks like Botany etc increase the COH healing speed?
0 -
Yes
0 -
Even with these changes it's still way too strong. It needs to be either fast team heals or slow self heals, not both. It's literally infinite medkits for your entire team with 1 perk...that is insane. They balance it way too powerful because it's a boon and can be snuffed but that negative is entirely irrelevant when no one snuffs them anyway because it's a net negative for the killer to do so and it can be relit infinitely.
3 -
Thx cuz I've run other stuff cuz I wanted old COH back cuz I hate being injured and wasn't sure if anything was changing lmao.
I gotta disagree idk. I think anymore nerfs and then the perk will literally just be destroyed. The whole point of boons is they're a safe area for the whole team. Having it only work for yourself or only work for them defeats the purpose. And in solo queue even as it is, it isn't as strong as ppl think.
0 -
Inner Healing: Takes 14s to cleanse a totem. Costs that totem. Gives you one single fast heal in a specific location.
Circle of Healing: Takes 14s to bless a totem. Does not remove the totem. Gives you unlimited fast heals for all survivors in a specific location.
2 -
"I think anymore nerfs and then the perk will literally just be destroyed."
It's unhealthy as a design in the first place. It can't stay in its current form.
"Having it only work for yourself or only work for them defeats the purpose."
I never said either of these things. I said self cares for the entire team or bonus healing for the entire team in the area. That is it's entire purpose. Healing for your whole team.
"And in solo queue even as it is, it isn't as strong as ppl think."
Completely disagree. It's way stronger than people think it is. 1 perk for infinite medkits for your entire team, that is nuts. It single handedly kills the entire hit and run play style of which there are a lot of killers that even entirely rely on this play style.
3 -
Yeah Inner Healing was considered for quite a while as a decent healing perk and CoH makes Inner Healing look like complete trash. This should illustrate how over tuned it is.
2 -
Circle of Healing: You have to find a totem, take 14 seconds to bless it (or 28 if its a hex), then when you or someone does get injured they have to run all the way back to the boon location to self care for 20 seconds, longer if they have sloppy butcher and god forbid your heal gets interrupted cuz then you'll have to start all over. And that's not even taking into account having to rebless when the killer finds and snuffs it. All of that on top of that being time you're spending NOT doing gens because you're booning and self-caring.
I could run self-care and get that heal anywhere on the map at anytime. I could run a medkit and get 3 heals that are faster, or an insta heal.
Y'all aren't gonna convince me this perk is busted after the nerf it got I'm sry lol
0 -
Then there's no hope for you.
Boon totems could be destroyed when snuffed out, limiting them to 5 uses per game in different locations, and they would still be OP.
2 -
Ijbol cuz you actually think that.
0 -
CoH, if the totem was destroyed after snuffing, would still be more effective than Inner Healing, a meta perk before we got Boons.
That's objectively true. You can math it out.
You're deluded if you think otherwise. Or just a biased 'survivor main' who's never played killer.
2 -
Honestly the most balanced change would be to just make it self cares for all teammates in its radius. Add in an increased medkit efficiency.
You could go the other route which is no self cares, but super fast team healing with injured aura reading in its radius. However this is more abusable by SWF so I lean towards the other route.
2 -
That's kinda a route that would also work. Even with this change I still think people would run CoH. I'd actually be more inclined to snuff a totem if I knew they'd have to waste time finding another one.
1 -
They will but those perks’ benefits will also be affected by coh’s self-heal penalty.
The way you put it together is add the default healing speed (1) + 50% from coh (0.5) + 33% from botany (0.33) which totals to 1.83. All bonuses are additive in this way.
Then multiply that number (1.83) by 0.5 (50% self-heal penalty) to get 0.915.
Then take 16 (charges required to heal) divided by 0.915 to get 17.49 seconds to heal yourself.
1 -
Thank you 💚
0 -
That's for self care, COH is 50% BONUS instead of penalty
0 -
Maybe they don't understand that you can place it in a dead zone/structure/etc to make it so that traveling to even snuff it is akin to throwing.
Anyone that's arguing against its actual utility in game just doesn't understand the game or is ignorant/unaware of mid-high level gameplay.
0 -
To my understanding that's one of the issues of circle of Healing in particular. The other Boons largely benefit from the Killer being close by and, consequently, in a position to counter the Boon. CoH you can set it and forget it just about anyplace.
0 -
You are 100% correct.
It's often used to set up a 'vacation station' in a very inconvenient (for the killer) area.
1