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Can every survivor PLEASE bring Decisive Strike in their game?

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Comments

  • Starrseed
    Starrseed Member Posts: 1,774

    Yeah when a surv thinks I am going to ignore him because tunneling is stupid he is wrong and if I happen to follow your scratchmakrs from the hook because your mate is freaking ninja that's to bad

  • Rokjer
    Rokjer Member Posts: 169

    On Propnight, I think the survivors faster repair machines each death of one of them.

  • katoptris
    katoptris Member Posts: 3,180

    I'm not running a one time perk on my builds.

  • katoptris
    katoptris Member Posts: 3,180

    Same I rather my teammates run borrow or wait to unhooked me.

  • Viskod
    Viskod Member Posts: 854

    Sometimes I'll tunnel if someone unhooks a survivor right in front of my face after I've hooked them and before I've even had a chance to wander off somewhere. I'll thwack the unhooked person and if BT doesn't proc, I'll leave them be and tunnel the unhooker for being such a complete idiot.

  • Raccoon
    Raccoon Member Posts: 7,717

    I think they should buff DS.

    It's currently one of the top percentile of survivor perks in terms of usage (both from various metric sites and anecdotally).

    If only there was something they could do to make it the absolute best mandatory perk in the game.

    Sigh.

  • Satelit
    Satelit Member Posts: 1,377

    I run DS every single time unless I'm doing an adept.It doesn't get used every game but it can be such a game changer,if you get unhooked during engame it's a free escape.

  • JohnWick1654
    JohnWick1654 Member Posts: 509

    tbh, decisive can stop camping but it surely cannot stop tunneling, so it's not very great

  • Ayamir
    Ayamir Member Posts: 291

    DS was never about stopping the Killer from tunneling you,it's just to punish the killer for going after the unhooked survivor and give some time to your team to rush these gens fast.

    Most of the time if the Killer eats your DS you already know the killer will only focus on you until you're dead.

    DS is a great perk beceause you're buying alot of time for your team to pop those gens and hopefully get a 3 man escape.

    DS is not a selfish perk it's a team perk if you think about it.

    Now if you don't care about the 3 others random survivors you're playing with then yeah you won't run this perk and just go into the next game.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Eh I wouldnt go that far. I simply dont care about the outcome of the match at all. Only thing that makes sweat are challenges. I came back after 2 months break just to get one rift skin and I will be most likely gone once I get it.

    Or when they add new gamemode, nerf the dumb perk grind and make normal FOV for killers. So in few years maybe

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    Right, killers destroyed it, not survivors who brought it upon themselves for abusing it a lot, definitely always killers fault, killers are stupid

  • SuzuKR
    SuzuKR Member Posts: 3,910

    No. I do not care. Get over it. I want to run other perks.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    Not really, because it's a balanced perk now, would we nerf technician if everyone ran it? I doubt it

  • UnknownKiller
    UnknownKiller Member Posts: 3,024

    Prove thyself, BT, WGLF,small game is a good way to get the most of your surv games.

  • Ayamir
    Ayamir Member Posts: 291
    edited May 2022

    You know you're allowed to disagree with me but there is no need to be rude about it ?

    People have different opinions not everyone has to agree with you we can also argue about why do you think I am wrong.

    But I guess it's much more easier to just be rude with random strangers on the Internet behind your screen.

    kinda sad and disappointing tbh

  • Trickstom
    Trickstom Member Posts: 118

    btw, this is the build I always use on solo queue.

  • Rokjer
    Rokjer Member Posts: 169

    Because making those who don't play DS feel guilty, in a condescending and haughty tone, isn't "sad and disappointing", maybe ?

    Your thinking is limited to "You don't play DS = selfish".

    Cheer.

  • Mazoobi
    Mazoobi Member Posts: 1,566

    You don't have to tell me twice. I run this perk 24/7.

    If I were to play 10 games, 8-9 games it'd be used.

  • Krazzik
    Krazzik Member Posts: 2,475

    If all survivors started running DS it would be nerfed so go right ahead xD

  • xTalon32
    xTalon32 Member Posts: 413

    I don't use DS because it's a crutch perk that survivors now rely on because it allows them to be risky with no consequence instead of being stealthy.

  • Kalinikta
    Kalinikta Member Posts: 709
    edited May 2022

    I run BT as a survivor and take the hit if needed, it is far more beneficial for the majority. DS is a strong perk, but rather run some type of information perk as a solo. Also, usually not insta saving also cuts down on the tunneling efficiency and frequency.

  • AsherFrost
    AsherFrost Member Posts: 2,340

    No, when I bring it the timer runs out before I lose the chase post-unhook, and I don't care for using it in EGC.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,967

    It never really worked for its intended purpose, and the nerfs were necessary.

    DS is pretty much always assumed to be in play anyway, so you can also always assume that if you get to use it, the killer doesn't care, or is just trying to get it off of you early as opposed to getting hit with it late.

    The cold truth is that a killer who is determined to tunnel you out is going to tunnel you out, and there's nothing that will stop them. You'd break the game trying to create preventative measures strong enough.

    If you want to stop tunneling, you have to use the carrot instead of the stick. What does that look like? I don't know, but I do know that punitive perks aren't an effective deterrent, and never have been.

  • Ryuhi
    Ryuhi Member Posts: 3,826

    The reward for spreading hooks needs to be even remotely close to the reward for tunneling someone out. We have perks like Thana to reward spreading out injures instead of just securing downs one at a time, but there isn't really anything similar for hook states, or even just not hooking the same person twice in a row. Currently (especially with the CoH meta) its strategically a bad idea to play fairly, which is a really bad position to be in when the role is already losing players due to its level of stress.

  • LazyClown
    LazyClown Member Posts: 171

    Its the perk that influences escapes, if not for yourself it will for the 3 others. It has no counter other than survivor stupidity. Survivors should always run this perk since their role is inept.

    Bam 3 gens pop against a weaker killer (which survivors should be allowed to do this, isnt the problem), weaker killer takes ds after a well orchestrated proxy and loses (even though it would be a retaliation to the 3 gens that popped out of the killers control). Killers cant do anything in a high level scenario might as well lose every single trial. This game is going to fail if these devs keep mary-sueing the survivors. Gg wp

  • GiveMeTheBox
    GiveMeTheBox Member Posts: 331

    I've never needed DS before and I don't need DS now.