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Flashlights are Stupid

This is not 'Flashlights are OP'. I still hate flashlights, but that has less to do with their role than more to do with the fact they make no sense.

Flashlight saves are 'countered' by looking at an object. However, this runs into a problem. What if there are no objects nearby? On a map like the game, this is not an issue. On Maps like Ormond, you can be out in open. This makes flashlights another upon the long list of things that can screw killer over sometimes for reason. If you are playing a killer that can't 1v4 well like Deadslinger or Ghostface, flashlight saves, sometimes, are a huge threat.

But that has nothing to do with most flashlight saves. It only applies on certain maps because BHVR refuses to make maps consistent on another. I hate flashlights for purely personal reasons, but I still think they are balanced on most maps. But when it is not balanced, it is the frustrating experience for killers. While slugging is an option, not all killers can slug effectively.

Flashlights are just another element of the game that serve as a blade on a string for killers. Most of the time is fine, but when it falls it makes you want to lose your head.

Comments

  • fulltonon
    fulltonon Member Posts: 5,762

    The only actually stupid aspect of flashlight is probably double locker save, anything else is stupid in a way but still fine.

  • Brokenbones
    Brokenbones Member Posts: 5,627

    imo the only problematic thing about FLs are locker saves considering you could probably take the game hostage if you had two people who knew the timings well enough

    thankfully it doesn't happen too often

  • AnnoyingNarrator
    AnnoyingNarrator Member Posts: 222

    Oh god I forgot about that. Yeah that is completely broken.

  • dugman
    dugman Member Posts: 9,714
    edited May 2022

    There are additional things you can do about flashlights other than look at a wall

    • Don’t pick up a downed survivor instantly, listen and scan the surroundings if you’re in the open for signs of another survivor. If there is one, slug the downed person and chase the person waiting nearby, you’ve now secured two people not doing gens for the price of one.
    • When you go to pick the person up, go over them and turn a 180 before picking up, that usually will force any survivor hoping for a save to try and run all the way around you for the blind which makes it a lot harder for them to land it.
    • And just generally be liberal with slugging. You don’t need to hook everybody right away after a down, and in fact a better strategy in a lot of cases is slug one person so you can chase a second and then only do the hook when you’re sure you’ve got at least two or three survivors distracted.
  • AnnoyingNarrator
    AnnoyingNarrator Member Posts: 222

    I follow these rules already, and in most cases flashlights are not a problem. But when you combine playing a killer that can't handle groups well with a map that great for flashlights with an entire team of survivors with flashlights and anti-slugging perks, you end up being miserable. It is the worst lottery to win, a bunch of factors coming to screw the killer over.

    That being said, I do think your advice is definitely useful in every other use case where the stars don't align to screw the killer over.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,422

    I am usually unbothered by flashlights, but I have been blinded from what should have been impossible angles before, which is annoying.

    They are just so inconsistent in their efficacy, I almost never use them.

  • Name_Unavailable
    Name_Unavailable Member Posts: 521

    I wish flashlights is basekit