My opinion on the current state of the game (Both sides)
Is just a: what do you think about all this facts, let's talk!
Every opinion is based on my games and my feelings, that's not the "truth", but I want to understand if someone think like me or not. For better understanding, I play since Buba relase, never tried to be competitive, i just tried to have fun.
Killer side
Killer side first because i play it more (since I don't enjoy solo queue as surv)
• Killer side is stressfull, a lot of games or killer playstyles are not fun to play, due to the current state of the game I feel like the only playstyle if you want to get a rankup/win is to tunnel at least the first guy to slow down the gen progress (obviously it depend on the surv party, but we all know that if it is a good one this rule is always true). This or play only high movement killer (and that's the answer to "why everybody put S rank on Nurse, Blight and Spirit"). Killer not fun to play: everyone that start to get advantage of their power after 2-3 gens done, like Shape. BTW stressfull and funny are not opposites, so we still keep the stressfull part but at least make it fun.
• Dead Hard is a free +5 sec (or more depend on situations) to the chase, I think all the perks need to be a shield to some mechanics (counter) OR a reward for doing something (like MoM idea for istance), don't saying it need to be changed a lot, but at least non a free hit miss as reward for being hit once... (No nobody uses No mither). Exemple of possible activator for the perk: being injured for 30/25/20 sec, that's fine, if you are good, you buy a free hit.
That's all, 2 things, one litte, one big but only two things
Survivor side
• Solo queue is unjoiable, never knowing what other are doing, and where they are is a problem since day 1, aura perks exist, but you need to lose at least a good perk for that, still not sure if it's worth or not.
• NOED is a free get at least 1 survivor if you failed protecting the generators, same as DH is a reward for failing your task, remove it as a totem ad give it something like: if you get at least 9/8/7 hooks than ohko after gens are compleated, so it becamed a reward for doing at least 58.3% of your task (basically more than half, it can began easily a 10/9/8, is not my job to balance the perks 😱)
• BBQ is too good, is a must have just for the bloodpoint use, no need to be also one of the most usefull aura reading perks, and it's only counterplay is a perk that I tested a lot, and i still think is not worth.
• Gens are bad and boring: to fast to complete and you don't get a bonus to cooperation, I still think we need a increased time to complete a gen, BUT for every survivor it speed up (now 2 surv is not a 2x speed, so not worth at the beginning of the game).
Both sides
• End game chat is useless and only a flame thing, just put it for only surv, so they can talk and team up for the next game and give pre-selected message for the other side (like good game, and have fun). Kill the flame, is just a game.
• Since MMR is a thing all the colored ranks are just a "How many do you play" that give BP at the end of the month, so let it be this, easy for the achievement, just a big reward for active players.
• New player have to waste a lot of time if they want all the perks on every character ( 1 surv + 27 killers minimum if you want to enjoy the entire game, that means level 45 for every surv and level 50++ for every killer). That's not an issue for the kind of players that play only this game, but for everybody like me that enjoy to range from one game to another, is very hard to try differents build. And if no new player come to the game, the only thing that can happen is we increase queue time until death of the game. About this: for what do you play? Grindig or Ranking? Let me know!
• Skins are fine to get cash from players, can we please slow down the new chapter relase? More things come to the game, more it's hard to balance, can we focus on it and bring like 2 new chapter/year? (Also it slow down the grinding for perks on all the characters)
• A reward for the Devotion level maybe? What's the point of having it inside the game? Infinite levels for Iridescent Shards are fine, but previously it was based on playtime and it was pretty the same ammount of reward/time played.
That's all, maybe I forgot something, but is ok like this, I think that are the main things I don't enjoy. Tell me your POV! Have fun in the fog!
Comments
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Well unfortunately simple math as a killer tells you to tunnel/camp. Then the ultimate fact that the math simply favours the survivors overwhelmingly with how long the find>chase>hook process is vs. how long it takes a team of 3 to do generators. These two factors are why the game gets toxic. Either it's too easy for the survivors no matter what the killer does which results in bullying to find amusement in the game or one survivor has a miserable time being tunneled out and basically being told 'you don't get to play'. Both sides then ultimately feel cheated by the other and up the toxic arms race.
Personally I wouldn't run BBQ if it didn't have the bloodpoints and personally think they should just give 100% of bloodpoints post game and remove the part that gives extra blood points from all the perks that do, on both survivor and killer. I'd rather run discordance, surveillance or tinkerer and for some killers (trapper) even Whispers over BBQ.
BBQ is decent sure but it only works if you get a hook and only if they aren't close to you and lockers counter it. Granted like all info perks what it 'doesn't' tell you is sometimes as good as what it does, but in this case you don't get an exact position so not exactly. So ultimately I'd rather run something that will DEFINATELY tell me something.
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The info BBQ grants you isn't even that useful
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Dbd would be a pretty good party game if not for that if either side wants to they can make the game supremely unfun for the other side.
Want to win as survivor? Play SWF. Enough said, really.
Want to win as killer? It isn't as hard as the doom and gloom killer-sided forum posters on this site would have you believe. The obvious first choice is play an overpowered killer (yes, yes, I know. It's the addons that are OP). Play Blight or nurse and you don't have to actually be better than the survivor you are facing in order to win.
Not one of those killers? Then hard camp/tunnel the first survivor you catch until death, only going far enough away from the first hook to protect the closest generators, always staying close to the first hook. Don't think so? Then you don't know "high mmr game play" and "tournament game play".
It really is so sad that this is what the best strategy is.
For killer it is to hard tunnel the first player you see, essentially making it a 1v1 game from the very beginning. Super, super unfun.
But, as a killer if you don't do that against equally high-skilled survivors then you will get stomped.
Chases are where the skill in this game is, but right now generator speeds are too fast, camping and tunneling too strong, so if either side wants to play "well", then they both must use these super skilless strategies.
Both sides are rewarded for skilless gameplay. As survivor the best strategy is to play as safe as possible in a chase so you prolong the first chase, because if you get hooked first you are getting killed first.
As killer the best strategy is to commit to only one chase: the first one, and then make sure that first player is killed, while relying on 3-4 slowdown perks to make sure the remaining 3 survivors can't escape after.
I don't blame the players of either side. They are just trying to win in a game where if you try to play a game that is fun and skilled for both sides you will just end up getting rocked.
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In the midst of my rant I forgot to write a solution:
1) bring nurse and Blight back to earth.
2) show killers how many players are in a group in the Lobby screen
3) remove grabs on healthy survivors trying to save hooked survivors (this will help game health so much). It will nerf killers in the end game though, so maybe give killers extra speed boost (like noed with no instadown) in the end game? I dont know
4) reduce generator speed when several survivors are doing gens together. How the devs can think the current multi-survivor gen speed is okay is baffling
5) to battle against killers who only want to tunnel out the first survivor every game, have the entity nerf the killer in some way if the first three hooks are all on the same survivor. The entity wants the killer to toy with the survivor, so by hard tunneling out the first survivor the killer sees would, at least lore-wise, result in a punishment to the killer by the entity.
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- Killer is stressful and not fun to play. I would agree killer is stressful and unfun, until you learn how to play the game and it becomes somewhat boring and repetitive. Especially if you play broken killers, it always results in a 4k. You can of course, always win and it still is stressful and not fun. This might be the case for killers indeed.
- Solo queue is unplayable. Add to stressful and unfun, the fact you will most likely always lose in higher mmr.
- Gens speed: Yeah no. If a single more second is added to the already boring, dull, repetitive task of repairing, I can see myself unable to ever going into another match again as survivor. It's very close to the tipping point of unbearable.
The grind, mmr, devotion rewards... The thing is. Behaviour has actively neglected fixing core issues and balance inconsistencies in favour of unrelenting new content release and cosmetics for cash. They have gone on a sort of feral frenzy festival of pushing out content, in many occasions bugged and broken (Twins release, hello) showing literally 0 concern or appreciation for the very people that support the game for years now. If they genuinely cared about the game and the players supporting them, they would slow down, take whatever number of months necessary, stop releasing new DLCS, and Fix. The. Game. Issues. That. Have. Been. Here. For. Almost. Six. Years. Now.
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"BBQ is too good, is a must have just for the bloodpoint use, no need to be also one of the most usefull aura reading perks, and it's only counterplay is a perk that I tested a lot, and i still think is not worth"
Nope. BBQ is one of the most overrated perks out there. Most killers play it for extra BP. Reading the aura is nice on certain killers, but useless in most cases. If you don't need BP, e.g. "Scourge Hook: Pain Resonance" is significantly better. You find out where the work is done + the gen is popped.
Btw there is more than one perk useful against BBQ.
- distortion
- shadowsteps
- Kindred
- Spine Chill
- Premonition
Nevertheless you can also counter BBQ without any perks:
- hide in a locker
- crouch behind a generator in line of sight of the killer and do not move
- stay in the killer's terror radius.
- run in one direction for 4 seconds, then turn around
- stay at the gen, wait for the killer, embrace the chase and rejoice! (my favourite)
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Yeah I forgot to mention the fact that is very usefull because most of the S tier killer are high mobility, I mean, is an hide and seek game and you just travel the whole map straight to the survivor, not fun. Basicaly this entire post is about things that reduce fun, not to blame balance (except for free things perks). For counter I mean a direct counter, all you said is worth and right.
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here's my thoughts on the games current state:
its a long read though, so be warned.
I do think I managed to cover a lot of the problems people (me myself included) have with the game currently and tried my best to explain the reasons for those problems.
(I'm just gonna link it here, because its too long to write out again. I hope thats okay with you!)
But you also said some things I hadn't covered in that post, so I'll address those now:
- Solo que: I fully agree that solo que needs to be changed so you get more information on what your team is doing. A improved status icon system for example that includes a smaller picture of whatever action said Survivor is doing and a ping system that allows them to send pre selected messages to their team would be a good way to address this I think.
- NOED: I don't think the issue lies with NOED. The only time I would agree that NOED is a cheap way to get another kill is, when the Killer has been facecamping a Survivor and then got another using NOED, NWO, Deadlock, etc. Though I think the main issue here is how a win is defined in DbD - ever since we shifted to a system that only cared for kills / escapes, we went from punishing people for playing like this to actively rewarding them for it, which has made this playstyle a lot more common.
- BBQ: I once again have to disagree with you. Its good, sure, but its main usage is the 2x BP bonus. The only Killers that really pick this Perk for the aura reveal are high mobility Killers like Hillbilly or Blight, most others could choose better tracking Perks instead - I myself replaced BBQ on most my Killers with Discordance for example. Also, BBQ has a bunch of counters to it that are basekit, you don't need a specific Perk for that - e.g. lockers or gens blocking your aura.
- End Game Chat: This is really not an issue. And your fix doesn't help either, it just makes it so Survivors can flame the Killer with them being incapable of responding to any of it. If you dislike the chat, you can always disable it manually.
- New player experience: Yes, the grind for new players needs to be significantly reduced. The Devs said they were looking into it, but that is probaply going to take a long time, sadly. db
- Reducing the amount of new content: I dont think thats a good idea tbh. DbD is not interesting enough as a game to justify long periodes with no new content - more on that in my linked post.
- Devotion reward: Yes, this is something that should be a thing. We've asked for this for years now and so far have been met with silence - but I fully agree with you on this one!
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🙄🙄🙄
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Very good analysis, I really enjoined it, that’s what I expected by posting this thread.
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