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Why does losing in Dbd feels worse then in other games?

Starrseed
Starrseed Member Posts: 1,774

So I recently got back into league and of course right now I suck and I lose a lot and get a lot of bad comments in chat but somehow it doesn't feels nearly as bad as when I lose a round in Dbd especially as killer.

When I die as survivor I don't really care but when I lose killer rounds it feels so bad and I don't know why. I have rounds in lol where we lose and I have zero kills and a ton of deaths but there I never feels bad

Is this a me thing or does some of you feel the same?

Comments

  • DrDeepwound
    DrDeepwound Member Posts: 2,557
    edited May 2022

    Same.

    Die as surv, who cares and you pip

    Lose as killer, it's like damn, I got 24k, 10 hooks, no pip what the hell

  • Annso_x
    Annso_x Member Posts: 1,611

    Probably because it's a 4v1. You're either 1/4 of your team or the only person on it. If you're alone you're the only person who can make you win so you're more involved in the game and it hits more when you lose, bc you're the only person responsible for it.

  • Impalpable
    Impalpable Member Posts: 152

    Well its because this game isnt balanced, the many RNG factors and broken advantages you can bring lower the necessary individual player skill and it feels more frustrating if you loose vs these advantages because you cant influence them at all. The other side are cheap tactics, like the bubba who opens his potato chips bag and watches netflix on his second screen while facecamping the hook and at the end secures his 2k vs idk the wraith who sweats his ass off and barely get the 2k at the end.

    Effort and skill is often outclassed by advantages and cheap tactics and in result feel like asspull.

  • lemonsway
    lemonsway Member Posts: 1,169

    Because whatever you do feels meaningless (mostly as killer, for example a down doesn't mean a hook and even if you get the hook that's 1 hook in 12 so that hook feels pretty meaningless in the grand scheme of things, and for survivor a long chase can mean absolutly nothing if the other 3 aren't doing the objective).

    Point is: You can't win on your own as survivor and as killer you can't win by just being good, you need survivors to screw up. It feels unfair most of the time. Your skill is relatively meaningless.

    Then there's the matchmaking: You either get matched with newcomers or long time players that just tip any (false) sense of fairness in an already unbalanced game.

  • versacefeng
    versacefeng Member Posts: 1,193
    edited May 2022

    Probably because of all the RNG. Losing because of something you can't control sucks and it happens a lot in this game.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,247

    Because in Teamgames, you can at least trick yourself that it was not only your fault that you lost. In DBD, you are the only player, so you were the one responsible for losing.

  • Starrseed
    Starrseed Member Posts: 1,774

    That's the funny thing. I am totally aware that at the moment most of my league games are lost because I play so poorly I feed my lane opponent and he rocks the game but that somehow doesn't fell as bad

  • Starrseed
    Starrseed Member Posts: 1,774

    I would wish we had an mode to play with atleast two killers so I can play with my friends or even a randy. Being a killer main sometimes feels lonely

  • Slowpeach
    Slowpeach Member Posts: 707

    Not sure. Personally in league (or Dota) I can't play that game with people anymore (bots are fine, especially for Dota) because of how toxic players are. Kinda what drew me to this game, ultimately as killer especially I'm only accountable to myself. That and it doesn't matter how hard I want to try, if I want to let off the gas and let my opponents win to give them more blood points I am allowed to do so. If I try a different build or something that isn't 'meta' in Dota or League it's considered a cardinal sin.

  • Starrseed
    Starrseed Member Posts: 1,774

    That's a pretty good description. On killer side I think another factor is that I still haven't found myself a real main character and I think that's important as killer but since I can't test killers I don't own I am extremely cautious with buying them because who has a money trea u know

  • Starrseed
    Starrseed Member Posts: 1,774

    That would be so nice. That's a reason I stay away from movement killer because they are tricky and I don't want to suffer while learning

  • edgarpoop
    edgarpoop Member Posts: 8,363

    If they're intent on not adding that mode, then I wish they'd add a "looking for 1v1" section of these forums. It's something the comp community does all the time and it helps tremendously with killer and survivor mechanics. You get more practice on survivor vs Nurse in 30 minutes of a 1v1 than you get in 6 months of public matches.

  • Slowpeach
    Slowpeach Member Posts: 707
    edited May 2022

    Yeah... the tutorial and starting up in this game is awful and it shows. It really needs a playing for and against every killer in there. Just basic mechanics of how they work and what to look out for such as needing to mend against Legion and it not being a good idea to clump together as well as them being able to see you if they have frenzy even if you go into a locker. This is just an example since Legion is a notorious 'beginner basher' yet seems to be awful higher up.

  • Zozzy
    Zozzy Member Posts: 4,759

    Why would you feel bad for losing in a game balanced and designed against you?

    Just play whoever you want and turn off chat so survivors can't inflate their already bulbus ego's.

  • KerJuice
    KerJuice Member Posts: 1,907

    Definitely not an only you thing. I’m not competitive and I STILL feel bad when losing- ESPECIALLY as killer. It sucks, but as long as we are not raging/getting angry, then we are fine and perfectly healthy (mental wise). I call it: “taking my medicine.”

    As far as comparison to other games, I think it’s the GENRE DBD is in- which is Asymetrical Horror. The same “feels bad” emotion I get in DBD, is exactly the same I got in Resident Evil Resistance & Friday the 13th. I may even go to say F13 is even worse when you lose and none of the counselors grouped up to kill you. They just played well and managed to survive.

    So yea, I know how you feel. You’re not alone. I’m sure there are more players like us. Just remember we game for fun, and to treat this game like gambling- quit while you’re ahead, and quit if you end up on a losing streak. Play something else then return either an hour or so later, or the next day. Hang in there & good luck with your future games.

  • AGM
    AGM Member Posts: 806
    edited May 2022

    My theory is because you usually know you've lost well before the game ends, but can do very little about it until it's finally over unless you want to be locked out of matchmaking for days.

    As a survivor, when you know you're gonna lose, you either get camped and tunneled, or your teammates can't last in a chase/aren't doing any gens while you're getting chased. So you either spend your time sitting on the hook or cursing to the sky about your awful team.

    As killer, you struggle to get any downs or hooks, and 3 or 4 gens get done so fast that, unless you get lucky because the survivors massively screw up, you're just fighting for scraps at that point while it feels like the survivors are taunting you (even if they aren't really).

    Keep in mind I'm only talking about games where you lose, and lose badly, which isn't extremely common.

  • lauraa
    lauraa Member Posts: 3,195

    the game doesnt trigger any dopamine rewards if you are losing badly. It's not because "its only fun if you win" its more that there's no fun to be had in losing. Your brain doesn't release any endorphins by getting pallet slammed at the last microsecond, getting body blocked, your lunge being a hair short of your only down, getting tbagged and gg ez'd

    Survivor isn't as bad at least...for whatever that's worth. It's easier to accept your fate there and move on. Killer games can drag on if the survivors want it to.

    DbD is just an unforgiving game. I place it in the same tier as League of Legends and Overwatch. League gets very toxic for the same lack of stimulation from losing and because matches can be effectively decided in the first minute if poop hits the fan, but yet they are still forced to play out a decided game. it drains you mentally much faster than games like Call of Duty, where you can freely bounce out of bad matches. It's no wonder Killer players get worn out.

  • MB666
    MB666 Member Posts: 968
  • JohnWick1654
    JohnWick1654 Member Posts: 509

    I don't like losing as survivor when we need to repair 4 gens while everyone is on death-hook already..

    If lose in game isn't caused by your own fail in your own skill than that's frustrating.

  • Moonman157
    Moonman157 Member Posts: 102

    I think it’s because the opposing sides are so fundamentally different that you can find a whole bunch of things to blame and be frustrated with. This game isn’t like a fps where you can be like “oh I guess that person has better aim and reflexes than me.” Instead you can blame loops, maps, perks, killers, tactics, game design etc while totally negating your own mistakes and bad plays.

  • Sepex
    Sepex Member Posts: 1,451

    Teabags man, the teabags.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Because you are more emotionally invested in it?

  • BadZilla
    BadZilla Member Posts: 467

    Exactly the same , I never get triggered losing in any game but killer in DBD does that for me it fills me with anxiety and rage so I became a survivor main ... I just can't play killer anymore it's too mentally costing.

  • Hex_Llama
    Hex_Llama Member Posts: 1,828

    Same -- I find losing as killer much worse than losing as survivor or losing in other team-based pvp games. I agree with the reasons everyone else has already said.

    I will also add that, because it's an aysmmetrical game where people aren't forced to play both sides, the culture around DBD is kind of shame-y and us-versus-them. So, when you play killer and you lose, not only do you take the loss alone, but you can end up getting shamed by the other four people, as if you did something wrong by playing a different character than they did. So, there's losing, but there's also ostracization from the group.

  • mustdogen
    mustdogen Member Posts: 373

    It's a balance issue.

    When you lose as a survivor, most of time you will feel like you deserve the lose .

    But in other hand when you lose as a killer, you will feel like you have already do all you can do but still not only losing but even so so far from winning.

  • Leatherface1990
    Leatherface1990 Member Posts: 718

    Because there is no communication in solo-q and the realism sucks because of it.

  • Brokenbones
    Brokenbones Member Posts: 5,169

    It has a lot to do with two things: Agency and Environment

    When you lose, in the moment it can genuinely feel like you had no chance - that your chances of winning were doomed from the start or something particular happened in the match that cemented this loss of agency. It could be something as simple as a survivor using DH or a killer hitting you with noed. Sure you can argue that oh but you can do xyz but in that very moment, it does feel like you're hit with something that you couldn't do anything about.

    On reflection, there is typically always SOMETHING you could've done. Even if it's something as simple as 'Shouldn't have gotten caught' or 'Should've tunnelled a dude out'.


    Now the other part is DBD's environment, or rather how the hostilities between players of both roles of the game form.

    Whenever you see a survivor being annoying, be it clicking, tbagging and so on - for a lot of people it's like this switch gets flicked and it's taken personally, like that particular survivor is out to ruin your fun. This goes for killer as well, if a killer starts tunnelling some dude a lot of people take it personally and think the killer is doing it to spite them.


    The word 'toxicity' has lost all meaning and I think we should really refrain from using it to describe actual game mechanics and behaviours for the most part. The stuff people spew in the EGC is fair game though.

    I also think people need to let go of the negative connotations people associate with tactics and strats in the game. Tunnelling & Camping are the main two that come to mind. Some people genuinely go out of their way to do these things out of spite or for reactions but it's not inherent to the tactics themselves if you see what I mean.

    I've tunnelled and camped as killer before, did I do it because I hated my opponents and wished them a bad time? No, majority of the time I just think it's my path to winning.

    One final point, the reason I think we might hate losing so much in DBD is because when we win, we essentially avoid any sense of bad sportsmanship we might have seen if we lost. Only a small factor though, but it just occured to me that you can't be bmed/tbagged in the exit gate if you don't lose for example.

  • xTalon32
    xTalon32 Member Posts: 413

    Because as survivor you don't have to survive to "win". You just need to help at least some of your team get out, and that FEELS GOOD.

    As killer, the game is now against you, and you have to work hard for your hooks. Only to have 2 or 3 survivors get out. It doesn't feel good because your goal is to kill EVERYONE (regardless of what others say). Anything less than a 4K feels like a loss.

  • Brokenbones
    Brokenbones Member Posts: 5,169

    I dunno, I'd argue part of it is down to your own personal standards and criteria

    I've had games where I 4ked but I still felt crappy about it - mostly because I don't think I won on my own merits but rather the mistakes of the survivor team.

    And on the otherside I've had really good games where I felt I played well and only got a 2k out of it but I was satisfied because I felt like I earned those 2 kills through skillful use of a power or perks for example.

  • xTalon32
    xTalon32 Member Posts: 413

    Fair point, I've definitely had games like that too. But I find those less common than what I mentioned before.

  • Aurelle
    Aurelle Member Posts: 3,611

    Because most of players of DBD are petty and/or toxic and go out of their way just to tell you how bad you are at the game, along with many insults and threats. That's just my experience from playing killer, anyway.

  • Brokenbones
    Brokenbones Member Posts: 5,169

    I'm sure it's different for everyone of course

    I go by the criteria that a 3k is essentially a win, mostly because final survivor endgame is a snoozefest and I'd rather just let us all get onto the next game.

    You are 100% right though, as Killer it does always feel like the odds are stacked against you. That's why a lot of people like killers such as Nurse and Blight because they give you much more control of a match if you are good enough. It takes a lot for, let's say, a good Trapper to feel in control of the match but not as much for a Nurse/Blight that is good.

  • DyingWish92
    DyingWish92 Member Posts: 775

    Losing a game of killer in DBD feels like you are the QB in the Super Bowl and you threw the pick 6 to lose the game. Its feels pretty damn atrocious and I'm not really sure why either.

  • starkiller1286
    starkiller1286 Member Posts: 889

    The thing that really eats me about this specific issue is that they uses to allow "naked" test runs of characters you don't own with splinters. However due to their infamous spaghetti code they removed that ability ages ago because people who owned the character would still find their splinter taking a slot in the bloodweb.

  • Starrseed
    Starrseed Member Posts: 1,774

    If the problem was my ego wouldn't I take a loss too seriously in every game tho? I mean you are right in every game you can find people that act like they should every game and they get overly angry when they lose and that's definitely an ego thing

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    honestly map rng is largely a reason

    dying because map rng with giant deadzones is unsatisfying as survivor for example

    Or map rng is extremely survivor favoured then the loss feels unsatisfying as killer