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Should you be able to have decisive strike when you unhook yourself?
I believe that if you manage to get the lucky 4% then you shouldn't be rewarded even more by having DS.
tell me why/why not
Comments
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Don't tunnel people and DS won't be a problem except in EGC.
But if a survivor has avoided you all game and so they're on first hook during EGC and get the chance to kobe why not when you played poorly by allowing that to happen.
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but when the survivor unhooks themselves when the killer is nearby then the killer has 2 choices:
1) risk ds
2) go to a corner of the map where there *might* be survivors
at least when someone unhooks a survivor, the killer is given a choice to either go for the unhooker or risk ds, but this choice isn't there when a survivor unhooks themselves
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Considering it happens maybe once in a blue moon that you get an unhook with the 4% i would consider it like finding a shiny pokemon in the pokemon games. For being that lucky he should get DS,
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Yes.
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Or, and hear me out: slug the survivor.
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true
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What does the one thing have to do with the other thing?
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Getting off the hook regardless if it was a self unhook or someone saving you should activate ds.
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Some killers think both DH & DS should not exist so they could just instant down fresh unhooked survivor and hook again.
Some killers think DS should not active because of 4% luck.
Are the proof that if Survivor meta is nerfed, tunneling & camping still exist.
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I think it's fair that they have DS because Kobe off a hook is so rare, might as well let them have it. You either are away from the hook so they have DS with you not around and they waste a minute not touching a gen or healing or you hit them off hook and slug them.
It's not like they get BT from unhooking themselves, so its easy to just slap them and leave them on the ground. Even with deliverance, deliverance gives you a built in time for when DS is out (unless they have vigil). What if they have unbreakable? Good, they just wasted their unbreakable and you don't have to worry about it later.
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As a killer I have no issue with someone having Decisive Strike if they pull themselves off the hook. The whole point of the perk is that it’s a hedge against getting hooked twice in a row before you have a chance to do anything else. Whether a survivor pulls themselves off the hook or gets rescued doesn’t really matter toward that goal.
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It was proven when they nerfed DS and people stopped using it camping and tunneling became so rampant they had to put an Obsession by default because loading into a game with no Obssession meant no DS and it was a free ticket for tunneling.
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I don’t think it’s an issue.
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If kicking gens was meaningful then killers might be less inclined to tunnel.
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I think you should have it still, the only situation it's gonna hurt you is if you're camping and tunneling, or the EGC, but in reality why shouldn't it activate is a better question? If you're having a problem with DS it's probably you tunneling, if that's your thing I suggest playing a killer like PH that ignores BT and DS and even the 4% all together
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HA, you don't know the pain, I'm at 2400 soft resets and still no shiny
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I'd rather have a natural Endurance effect when you get the 4%, obviously it gets disabled when using Deliverance
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I don’t see why survivors shouldn’t have DS.
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...whataboutism at it's FINEST
I don't see the link at all, I'm not going to lie.
There are a lot of base game changes that could make people less inclined to, or instead it would make it even stronger. People can and do stack 4 slowdown/regression on Nurse/Blight and tunnel the first survivor still anyway.
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I find slugging is a terrible tactic.
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I mean I'll eat the DS because I eat those. But honestly D's is annoying either way so idk. Probably
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I mean yes? You can be tunneled regardless of how you get off
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Why? When it comes to Map Pressure, it is the same as a Hook - two Survivors are unable to do Gens (the one on the ground and the one who needs to pick them up).
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Mainly because in my experience the slugged survivor is rescued relatively quickly, and you haven't even had the benefit of a hook state. Back to square one and another gen down.
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Yeah this is one aspect of slugging that gets overlooked.
When you slug well you want to be chaining downs, hits or interrupts that eventually let you get a hook or 4 downs. Outside of that you'll get short term pressure but if you can't turn it into objective progression, hook or kill, then its just sunk time for no real overall advantage.
I'd say its usually better to eat the DS than to slug and avoid it if your down isn't going to chain you into multiple hits/kills.
In answer to the OP though I don't think DS activation on self unhook is that big of a game influencer that it needs a specific change to remove it.
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I would say take the ds as much as possible, it sends decent stats to the devs so that the perk can be nerfed. I mean it's been nerfed like 5-7 times lol, its been babying survivors since its inception let them have it until its gone lol. Not my fault survivors can't correlate their efficient play to what efficient killer play is.
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Thanks for the comments. Makes sense what you are saying.
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Well if you don't think meta is meta for a reason, and just refer to it as whataboutism then thats your loss.
If you do X ill do Y, and that goes for both sides, as as for specifics killers then they obviously need changes to their kits, but trhe majority of killers could be buffed by making a simple game change like that without having to through 40 perks.
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Yes, you should
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Yes not only should self unhooking activate Decisive Strike, but it also grant Borrowed Time, Guardian and any other unhooking perk to those who have such perks equipped. It's ridiculous how these effects haven't been implemented for self unhooking after all these years. This means that the mechanic of someone automatically dying on their 1st hook if all other survivors died or left the match should be changed to give that player a fighting chance if they bring BT, DS, etc.
Also, I think it's BS how Deliverance gives the broken status when a survivor has to use up a slot for it. Why is someone who earned the right to unhook themself after unhooking someone else while having that perk equipped being punished? Especially when that perk becomes useless if a player bringing it is hooked before unhooking a team mate? And even more so with the garbage matchmaking there is now where unless I'm SWF'ing, I end up playing with players who let me die on 1st or 2nd hook in the solo queue while they just stay on gens because they're new players and don't like sticking their necks out? How much more BS punishment should players who bring Deliverance get when nowadays it's a necessity for those in the solo queue?
Furthermore, players in the solo queue should be getting a 5th perk slot that is automatically filled with a Deliverance perk that does not make them broken with all the new/bad players they get teamed with these days. How hard would it be for the game to detect that the players you're playing in a match lobby with are not on your friends list, thus confirming you're not on a SWF team and granting you that 5th slot? Not hard at all, just requires some time and coding.
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That's simply not true. It's just a disingenous view that tries to sell the illogical point that players would willingly forego their easiest path to victory just because something else became available, or out of kindness, or honor.
Camping and tunneling always existed. Back in the days when there wasn't an obsession by default, if you loaded into a trial without the Entity's tentacles around any of the survivors' icons in the hud, then the first person found could just kiss themselves goodbye, because they weren't either getting off their first hook, or they were going to get back on it immediately.
Same a couple years ago, when the DS stun was bugged on a few killers and, surprise surprise, those were the only characters you would see played in that period. And by pure chance they all happened to tunnel the ######### out of every soul.
It's wishful thinking to think that camping and tunneling wouldn't happen if we let that be enforced by a sort of inexistent honor system, or worse by increasing gen times without any other stipulations.
See what happened to DbD derivative Deathgarden, that had no effective remedy against those strategies.
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Sure. But you shouldn't have Decisive Strike after entering a locker, or touching an exit gate.
Also make it 40 seconds instead of 60 seconds.
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Well Boon's disagree with you, Survs quite happily forgo a major objective to do a side objective.
I wasn't saying it wasn't going to happen, but in today's meta if a killer wants to win they need to nuke as hard and fast as possible.
If there is other options rather than just a straight nuke the games may be more engaging for all rather than gen rushing and tunneling.
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If anything, you need ds even more if you 4%. ‘I couldn’t find the unhooker’ is a common tunnelling excuse/reason.
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But what stops them from kicking the gens for more slowdown AFTER tunneling the first person out then? It would still just be easier for the killer to tunnel someone out and enjoy the benefits of more base regression for the 3 remaining survivors for an even easier win. I just don't see the correlation between how kicking a generator makes spreading hooks be the more optimal playstyle.
As for boons, good survivors only do the side objective if it ultimately makes their main objective easier. That is why people complain about Circle of Healing, as it allows for survivors to remove pressure from hit and run killers or allows easier resets which in turn gives the survivors an easier game while not being a risky decision to do so.
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Deli DS is a stupidly strong combo but really only in sweaty matches. So while it wouldn't be a bad thing I think other changes should be done first.
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