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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Disable Perks After Use

I don't think it would be a great idea and it's probably never going to be added, but what would happen to the game if after a game of using a perk it was disabled for 3 or 4 games?

You definitely wouldn't see the same Perks every game unless it was a perfectly in sync swf.

This isn't a serious recommendation, just wanted to hear others thoughts on what it would be like.

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