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Getting rid of Dead Hard

Mekochi
Mekochi Member Posts: 942

I don't use the perk much myself, mainly for archive challenges when they're there. But okay sure, let's say Dead Hard was removed as a whole or just nerfed cuz it rewards bad gameplay. Then remove/nerf NOED as well, because it does the exact same thing.

And don't pull the "just do bones argument" because some (not all) killers get pissy at survivors for making the same argument of "Just bait it out"

It's fair, remove the two perks that reward bad gameplay, everyone wins.

Or how about we all wait til' the actual rework! That's a better solution, because honestly, Dead Hard was already said to be getting a rework along with other perks on both ends, they're going to be changing the meta. I've only seen a few good solutions for reworking DH.

Ex; Make it to where survivors can't use a pallet for 3/4/5 seconds after usage.

But then you have others wanting to just completely get rid of the perk, so just wait it out, it's a waste of breath, it's not something that needs immediate action, because it's not game breaking, just like NOED isn't game breaking. Neither need immediate action unless people's games are crashing like with the old COH bug.

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