Grim pantry Windows gone
Honestly this is a really good change that one variation god loop is gone since windows are gone and the pallets are still there so it aint a deadzone good job bhvr!
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I understand removing one.. but both? The main building is one of the few saving graces for survivors on that map... well, and the moronic two dedicated totem spawns by shack.
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that has to be a bug without those windows the top is kinda useless
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Yeah This is a garbage change. Remove one of the windows sure. but now the top of this area is very unsafe
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it probably is a bug for some reason the past year it seems like it's common for maps to have removed vaults or added vaults for some reason
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with the new chapter devs have been making tweaks on various maps it seems with this it was a problem area that didnt sit right with them
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I've seen removed walls or pallets.
But I've never seen removed windows. this unfortunately lt looks like it was on purpose
Very gross
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it still has two pallets on each side?
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So does this include the aforementioned two dedicated totem spawns on the rocks by shack? Because those need to go too.
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If this is intended then I don't understand why the windows aren't particularly omg ######### bbq god windows
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Two very unsafe pallets. I don't know why they don't disable this map and give it a rework already
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it seems to be intentional other Windows are the same
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You sure this is intentional? I had Grim Pantry yesterday and it was business as usual up there. They didn't announce anything as far as I know.
Having no vaults at all doesn't seem right and turns that loop from good-to-OP-depending-on-RNG to pathetic.
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I mean... it being the most busted main buildings in the game is well deserving of no windows on the side.
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This was on PTB. so I do think it is intentional. I don't know how you would remove whole walls non intently
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If they did it would probably be more unsafe
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I mean the only rework that really sucks is Haddonfield. most other maps have improved
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were you on the ptb?
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Given the times we've seen maps lose breakable walls creating infinite loops causing the maps to be kill switch'd until fixed, I'm going to say that this likely is just a bug.
People should really calm down about this being intentional.
This is the ptb since the new killer is being played.
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But have you seen a bug remove whole windows
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I dunno, BHVR manages to do a lot of crazy stuff unintentionally. Remember floating hatch?
PTB makes way more sense, and there's grounds for them messing around with Swamp - next map they rework is either going to be Red Forest or Swamp, after all, and I remember textures and hedge generation going strange on Haddonfield about a month before they killswitched it. But yikes; for all the problems that loop presents, gutting the whole thing was not the way to go. I'm going to assume this wasn't intentional until further notice, if only because I feel like it would have been in the patch notes had they meant to do this.
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Honestly id be happy if the single window is gone, that one can be chained as an infinite pretty easily, the double windows are fine tho
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Breakable walls is one thing but whole windows? Thats a crazy bug then wen will it affect shack lol
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Yeah i would assume a vailt in not just an object like pallets breakable walls and totems. i would assume the whole structure is built in one piece and they can decide what you can vault
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It's a bug, there's an acknowledged bug report on this already.
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How is a bug report confirmation its a bug?
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Because the report is marked as acknowledged, which is done dev-side.
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Hm all right thats good. i would be fine if they removed one of the windows but all 3.. nah
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I mean the map is overdue for a rework anyways. That double window setup shouldn't exist
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Oh agreed im glad they decided to start adding new maps but
Red forest, Lerys, and swamp still need a graphical rework
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Poor JRM, half his content is gone, now.
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Oh great, my most hated map just got worse.
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Good, I hope it's not a bug, one of the most strong main buildings currently in the game.
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BHVR already slightly nerfed Haddonfield main building's vaults. (before graphic rework)
And Badham Preschool. No pallet to the building's front door.
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Thank god they got rid of Myers House god windows.
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@MandyTalk is intended or just a bug?
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those windows created very powerful god loop for against most killers. Looks like they're finally balancing that map. one less infinity/god loop window in the game.
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