Remove MMR, it's punishing good players!
As a killer i am afraid to get 3ks and 4ks because i know that it'll make me reach an mmr where i'll face 4 sweaty survivors (most likely swfs) with the same old second chance meta builds while gens get done in 4 mins. So i have to lose the game on purpose if i actually wanna have fun, or the game is gonna punish me for being good at the game.
Also, as a survivor i find reaching high mmr really boring, cuz then it's just try hard Nurse and Blights. Then i gotta get myself killed on purpose so i can make the game fun again and go against a variety of killers.
Why are you devs so damn egoistic and just won't remove mmr? Did it really cost you that much to implement it? Do you really wanna keep it at the cost of your player base? Those meaningless "matchmaking tests" did absolutely nothing. MMR is making the game unfun for everyone. Sure some people are gonna comment "oh no it's just that you're bad" Yeah right, that's why the game's been bleeding players ever since MMR was introduced.
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Good players should face other good players.
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So you wanna face with only baby players because you can 3K-4K them all time?
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Ehm, every game with a working MMR is build to set you up against player of your own skill and not to feed you easier opponents?
If you want that, play against bots, when they finally come to this game.
That's the reason SBMMR was excitingly awaited by some of us.
The old rank system was only a mix of all skill levels stuck at red ranks.
Sadly they brought those circumstances back in a mild manner with softening the matchmaking criteria due to long queue times.
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So 4 dead hards every game and just Nurse and Blights every game is fine according to you? You just have to mindlessly disagree with everything i say lol, even if it is about something as bad as mmr.
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Dead Hard needs nerf but we are not talking about Dead Hard. You are clearly exp player and you should face with exp players. 4K'ing baby survivors or escaping against baby killer does not make you "good". They are not on your level.
Matchmaking is good. There is balance issues. Maps, some survivor perks, some killers (maybe) etc.
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I think this says more about the state of DBD’s design than it does anything else. Hopefully the 40 perk rework gets us somewhere far, far away from where we are in the meta.
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Don't forget cheaters, you only get them at high MMR, another reason to don't climb
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Stop taking baits please
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You call yourself good but want to face bad players? Wow.
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Don't wanna face bad players. Also don't wanna face full meta build swfs that does all gens in 4 mins, very little a killer can do to compete against that kinda gen speed even with gen defense perks. The old matchmaking system was better, atleast there was a mixture and variety of players. Ya'll are acting as if mmr didn't make dbd lose it's player base lol, the stats speak for themselves after mmr was introduced.
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Yeah speaking about how horrible mmr is, is "bait" right? Even though the game's been bleeding players and they had to run "matchmaking tests" to try and fix it. Go ahead and call everything "bait" when you can't grasp the facts and logic behind it.
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MMR isn't horrible. It does exactly what it's supposed to do. The issue is that a lot of players don't want to face people of equal skill, they want noobs they can beat with one hand and blind folded, so they whine when they actually have to try at the game.
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"If we reverted back to the old system, we would have baby survivors against 10k Nurse mains!"
"Well, it can't be helped that the SBMM wants fast matches so it puts baby survivors against 10k Nurse mains"
Is consistency so much to ask?
The system is a big pile of ######### feeding baby survivors to experienced killers and vice versa, just watch any competent Killer or Survivor player and you'll see that 9 out of 10 matches they could win with barely even trying. SBMM is great in principle but the actual system is literally worthless garbage.
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You're complaining about going against people of equal skill?
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You kinda totally missed a way better argument.
It's not fun to play against people of equal skill when you're good at the game. It is incredibly stressful and taxing on both sides.
Survivors do not like being camped and tunneled. Killers do not like being gen rushed and having super strong tiles chain together.
As someone who has put a ton of time into the game and has gotten appropriately skilled (at Killer), I should be playing against really good Survivors. The issue is that those matches aren't fun for either party and THAT should be fixed ASAP.
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Exactly this.
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It wasn't much different before SBMM and mmr, i remember that once in red ranks you could only find Spirit and Nurse
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say what you want about the playerbase at large (without proof btw) but the Charts show a very clear picture.
People hate MMR and DBD has lost nearly half it's playerbase since MMR was implemented.
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This hypothetically should be the case, however this basically gets thrown out when the game is completely unbalanced when it’s good vs good players. Since they refuse to balance the game properly poor matchmaking is needed to bandaid fix the problem.
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Their matchmaking doesn't even work lol. I'm on console and absolutely blow with Nurse. I got a Nurse daily and got matched against a 4 DH meta squad on Badham. I got 0 hooks and gens done in like 4 minutes. I thought I was supposed to get easier survivors on a killer I suck with. I remember when this ######### was sold as a benefit to killer players lol
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Is that how matchmaking works for you? Interesting
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Its so easy. Remove Deadhard and NOED + slow down the Gen-Speed and its fine. In addition start belancing the map-pool.
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Steam charts are up 6% this month, FYI.
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Facing nurse and blight every game is just balance problem with killers. if most killers were effective and able to play the game with their own skill, than you'd face more variety of killers as survivor. You still face variety of killers as survivor, Its just that whenever its not one of those two killers, the game is tends to not very close for the killer. survivor tends to dominate for most of the match, than killers camp near end and sometimes get kills from over altruism on unhooks or everyone escapes.
Facing 4 dead hard shouldn't bother you as killer. Dead hard has been same perk for over 5 years and it has never changed in functionality since the beginning. BT/DS are the other two meta perks that have received some changes but for the most part, they've stayed close to their functionality. Killers have been facing these perks for years, so the fact that it bothers people suddenly is just way random.
Good players should face other good players. Its just that DBD trash-balance towards casual survivor gameplay interferes with killer gameplay balance massively which isn't problem for matchmaking, its problem of dbd balance. DBD matchmaking is good. DBD balance for killers is not good.
I'm not sure how much 40 changing perks is going to improve it, but I don't see it doing all that much since most of the survivor's strength comes in base-gameplay of looping, not perks and most of killer problems comes from their weak powers & corresponding add-ons to said powers. so really they should be changing killer powers to accommodate higher-level play and loops. I guess we'll just have to see what changes after the 40 reworked perks.
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Some people wanna play a casual match, not the final round between Oracle and Evil Geniuses.
Wish there was a Quick Play mode where add-ons, items, and some perks are not available. I would be fine if MMR would still be in this theoretical game mode, as I do not mind facing off against other good players. However, I do mind playing in an unfun (i hate to use the word sweaty or tryhard-y) match.
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Thats what the perk rework is for.
We have to wait and see if they can shake things up to be more fun even at higher MMR. Cheaters sadly will stay there.
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Sometimes, it's not really about the 4K so much as the objective that I am trying to get.
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wouldn't it be the opposite. It's effecting bad players. Good players should go against good players. Bad players should go against bad players. Simple.
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That some people get a reality out of their heads once and for all: we don't all want to be "good". Some just want to play original builds, have long games, not have to sweat and especially not to be bullied by the winning side. We don't all have a "problem", so to speak, with the hard-earned victory. It's a game. A GAME. And the MMR prevents this view of things.
My best memories in this game are from low MMR or old green ranks. As soon as we climb, it's just hell and I don't want to play this game anymore. I have NOTHING to gain from being a God in this game. No money, no reputation, no title.
So yeah, without going to wish for "baby" opponents, I want opponents as casual as me. What MMR definitely does not offer me.
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Players that play to win and are good should go up against players of equal skill. The old matchmaking was horrible. I remember when I was still new to the game and I went up against a rank one twins on midwich. I got destroyed.
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This is my gripe with MMR. It’s for the no fun competitive gamer. The casual gamer who is in it for theme just gets chucked under the bus every game once they have a few wins.
High MMR competitive games play out the same every game. Its very underwhelming and often not that rewarding to play.
I don’t want easy games, I want thematic games which aren’t about squeezing every mechanic to its upmost in a 5min comp mode setting.
MMR fails to make that distinction, the rate you derank is definitely not proportional to the rate you rank up.
Its why I’m looking forward to custom mode bots, I want to just play for fun. Most other players aren’t much fun to play with and MMR is for them.
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I'm glad it's doing better.
They also announced a whole host of highly requested changes this month and it's Anniversary
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I would put it out of your mind and just take things as they come. Stop fighting it and just go with the flow.
Choose your own victory condition no matter what happens. Mine is to do my best. If I did my best what else can I ask of myself?
Some matches are just bad RNG with tiles and the little decisions each player makes.
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Anyone who tries to use Steam Charts as evidence of anything has no idea how ######### works.
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We have nothing else to go off of.
The people who ignore evidence are quite foolish, in my opinion.
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People who ignore evidence are foolish, yes. But Steam Charts isn't evidence. Resident Evil was a huge chapter that brought in a lot of people who were never going to stay. But the total player base is still UP from before RE. There's 43,000 people currently on JUST on Steam, and Steam is less than 1/5th of the player base.
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The steam charts are also always come with an explanation that the thing the poster dislikes is also the reason the game is dying, whether that's MMR, boons, killers being OP, survivors being OP, teabagging at the exit gates or Feng not having enough cosmetics.
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Steam is less than a fifth of the total platforms, yes.
I HIGHLY doubt that Steam is not the biggest individual platform. PS4 could maybe challenge that and certainly Xbox, Playstation and Switch together are larger, but individually, Steam is likely the largest but we literally do not know.
The only thing we know for sure is that the player counts have dropped drastically since August when MMR was introduced. I don't feel like it's that hard to put two and two together and realize that MMR was the last straw.
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We absolutely DO know. You just have to look at sales figures to figure that out. Plus the fact that the game was literally free for a month on PlayStation and is part of Game Pass on Xbox. The game's sold over 25 millions copies, and it sure as hell didn't sell 5 million of them on Steam.
And correlation ≠ causation. I burped when I loaded this thread, but I'm pretty damn sure the thread didn't casue it. You are just using confirmation bias to see what you want to see. If MMR was legitimately the issue the current numbers would not be better than last year's numbers.
Post edited by Xyex on1 -
Oh?
Show me the sales figures for Xbox, Playstation and Steam.
Go ahead.
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Wow, we're already to the "I don't have an argument so I'm just going to say stupid #########" phase? That was fast.
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The problem is that in a high rank match of equal skill, the killer can’t win. The game needs to be balanced to have MMR, but the devs refuse to balance for anything other than scrubs.
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The Killer CAN win, it's just way harder than it should be, I'll agree with that. But that's a balancing issue and not an MMR issue, specifically. And we're apparently getting a huge balance patch soon, with base game changes and perk reworks. So we'll see where it all stands after that.
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You've already said you refuse to believe the numbers we do have so 😐
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Yeah, looking forward to the changes! 🙂
I always say this, though, but honestly considering the game is six years old it’s still doing extremely well. Attrition is its main enemy at this point, eventually they’ll probably want to do a DbD 2.0 on a new engine to keep its technology relevant and work out kinks they’ve talked about wanting that aren’t practical to do without starting over (e.g. an automatic replay system).
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I literally never said that, lmfao. But thanks for proving my point~
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I think it's both.
DBD is not a balanced game and that's part of it's draw. It is a party game for fun at its core. Throwing a competitive MMR system into an unbalanced game is not going to go over well.
If you play well, you get punished by having less fun matches. If you play poorly, you get punished by having less fun matches.
There are certain times when the system might as well not even exist for how little it does.
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