Why do killers hate bt, ub, and ds so much
Every time I see a post about a surv complaining about a killer perk like noed, I always see killers bring up the same four perks as a counter response. Ds, bt, unbreakable, and dh. Now I definitely see how dead hard is a fair comparison or at least understand their pov because it does deny fair hits most of the time and overall I can see why they argue that if noed is unfair so is dh.
I, however, cannot get how bt, ds, and ub are in the same realm??? They’re always brought up when killers discuss unfair perks as counter points but I genuinely don’t understand how these are unfair. They always call them second chancey and a back up for bad plays, but the perks are made to counter otherwise highly difficult situations to escape from.
They’re in the game to make a certain game play style more fair for the other side bc other wise being tunneled and camped would have no legitimate counters, and this is even more true for solo que. It would be nearly impossible to get saves and escapes semi regularly if they weren’t in the game.
And all of these perks can be played around as long as your play style isn’t hard tunnelling and camping. And even then a good bit of the time they don’t help much depending on the killer. Ds? Only used once with a short timer and if you go for the unhooker you don’t face any consequence. Same for bt. Go for the unhooker and you’re fine? Also, on highly mobile killers these counter perks do not do very much to help and only become majorly viable in endgame. Plenty of blights and spirits have still mowed me down a few seconds after a ds stun before I could get to a gate, and fast killers like that can tank a bt hit and down you right after with little recovery time. On slower killers who can’t shoot projectiles I can understand the annoyance at end game more, but it still isn’t very difficult to avoid those perks if you don’t aggressively tunnel and camp. I’m not saying those strats aren’t fair or are toxic, but I am saying they only should be allowed because counter play exists against those strats within these perks.
Same for unbreakable. It doesn’t stop you from slugging, it only stops you from slugging for an immense amount of time before you face consequence. What reason would one have to slug for approx 25+ seconds when objective is to get hook sacrifices? That’s plenty of time to chase someone away in case of a pallet or flashlight save. It stops killers from bleeding out lobbies or preventing the other side from having no counter play for killers refusing to hook and denying saves.
If all of these perks were gone, what would you recommend to do to escape a face camping/hard tunnel situation? Or even have a CHANCE to escape? Letting the others gen rush while someone takes the L and dies because there’s no chance of a save isn’t fair at all.
Yes it’s true they can be abused, but a lot of perks can be abused. Star struck on nurse with infectious can easily give a good player a three man down because of her speed if she felt like it. Make your choice on a hag makes camping so rewardable especially with the add on that allows her to chose where to teleport without having to have traps triggered. Depending on the player and the build and the map many perks can be abused.
My point is these perks are always called unfair for killers during any discourse about broken or cheap perks when they have counter play and, depending on the killer, hardly work.
I genuinely don’t understand why these are always brought up as stupid and unfair and on par with cheap perks like noed and dead hard. They aren’t there to reward mess ups and bad plays. There are hook states in the game for a reason, survivors aren’t expected to never get hooked. So why should getting downed once automatically mean they shouldn’t have a way to avoid getting targeted immediately after a save? Why shouldn’t teammates have a way to ensure someone getting saved can last at least 10 seconds afterward?
I hear stories about bt saves with ds in the killers face to be annoying and all of that, but I rarely see this in my games? Survivors usually don’t do that unless the killer is actively camping, because our whole objective is to survive and willingly getting those saves just risks dying.
Plus you don’t get any points for unsafe rescues? There’s no real motive to do this besides being toxic, but that doesn’t tend to end well on our part anyway and because of that I don’t see any of that “oh well they unhooked in my face before I could even leave the area so I downed them” nonsense. I’m sure it happens and plenty of lower rank players have probably done it out of lack of experience, but in my mmr it doesn’t happen commonly at all.
The only answer I could think of is that the people who hate these perks are people who solely play with a camp and tunnel style. But I don’t wanna assume all killers who say that only do so bc of that play style, because it seems unlikely and that’s a narrow minded view to have. Surely there’s more reasons. So if any killers who don’t tend to play like that have an answer for why they hate these perks anyway I’d be happy to try and understand. Sincerely.