ds deactivation requirements are weird
So ds needed the requirements and stuff.... but why isnt being healed a disqualifying thing? if you get fully healed then youre either already safe or the killer will have to chase you healthy which is basically a DS anyways?
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So you get unhooked and the unhooker taps you for .01 seconds of healing and you lose your DS?
If it required a full heal then any survivor who uses For the People or a syringe would deactivate your DS. Other survivors should not have the ability to deny your perks like that.
I don't understand why people will never, ever stop complaining about this ######### perk. It's been heavily nerfed. If you are not tunneling you will be very unlikely to be affected by this perk and on the off chance you stumble upon a survivor and get hit with their DS at 59 seconds, it means that survivor has spent the last minute contributing nothing to the match.
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I mean full heal tho...XD
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imo DS is completely fine where it’s at
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Keep reading.
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Good point... losing the perk due to others is bad
But being struck by DS after 59 seconds still sucks... even though I have chased, hit and hooked other Survivors
Right now DS is an Anti-Tunnel Perk and that's what we all wanted
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Because the intention was never to allow other survivors to take your DS away from you.
DS is fine where it’s at until we get the meta perk changes soon.
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it works and is fair i just think its weird to only specify one way of healing which is self heal
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yeah it is good where its at, its just weird that it works that way where only self heal deactivates and also why can people still have ds when someone else is hooked, like im pretyy sure if they can make scourge hooks affects people and gens that they can figure a way to make it where if you hook someone the ds deactivates as long as they arent slugged
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I think hooking other Survivors should count to deactivating DS... but then DS would be useless
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They're not weird, they're perfectly consistent.
Every single condition is something the player with DS in question has control over. They can't be screwed out of their DS by teammates or be too encouraged to screw their teammates over to keep DS. Of course some people still do, but at least we don't have stuff like the guy with DS refusing the juicy We'll Make It heal or holding shift/console equivalent to not get picked up as a slug because they don't want to lose DS.
It's set up so if you deactivate your DS, you basically told the game "I no longer want/need DS active". And no one else can "say" it for you.
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If you have time to heal someone then you clearly arent being tunneled.
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sorry but if you have a teammate heal you then you can bodyblock 2 times for someone and then still DS someone. thats not a good thing, especially when the locker ######### still works
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It isn't anti-tunnel; it's a one-time chase extender (that The Killer can easily circumvent) assuming you are downed, picked up, AND succeed the Skill Check within the 60s of being rescued. Most of the time, the tunnel resumes, and then nothing for the likely second tunnel on your subsequent rescue.
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I just think you should be able to unhook someone without losing your ds, otherwise its fine
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I agree with you in theory, but I think the bad of losing your DS due to actions of other survivors outweighs the good of a bit more consistency. I think it’s a sensible trade off for better-feeling gameplay.
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That was one of the worst things about previous DS. Too many times, four survivors left, one on a hook and one with active DS, and the one with active DS would get healed and go for the unhook because the killer couldn't stop them. Just thinking about it brings up that horrible feeling of I'm-about-to-quit-this-game-forever frustration. The killer is hooking multiple people in this situation, wanting to keep DS while making hook saves basically punishes the killer for not slugging everyone instead. Those days were not fun.
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True if you think about it that way... there are no Anti-Tunneling perks
Just like there are no Anti-Healing or Anti-Looping perks
It's up to the Killer to decide if it's worth going after someone whom used DS
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Yeah but now people will let you die on hook instead of losing their ds
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The fact is most refer to DS as anti-tunnel and it isn't, yourself included. This isn't about any other perks as that would be a separate conversation. DS is in a good place as far as the killers experience, but it doesn't go far enough for the survivor. However, we'll see what happens with the big balance shake up coming soon.
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Fair enough...
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DS comes into play automatically if the killer outright tunnels. If the killer doesn't tunnel, then the survivor has to choose between being an absolutely useless sack so they can get a chance at stabbing the killer, or being useful to their team. If they choose to be a useless sack, then they're a bad teammate.
Playing solo survivor, I'm often left on the hook to die for no good reason, no DS or anything at stake. Some teammates just suck. The theoretical pro of bad survivors with DS being more likely to farm a teammate off the hook is outweighed by the con of the killer stuck in the no-win situation of being punished whether they go after the unhooker or the unhooked. Getting stabbed by an unhooker with DS was more common than now being left to die because of DS.
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If you manage to down two Survivors in around a minute, you will probably manage to get hit by one DS.
And well, I would not say that DS is an Anti-Tunnel Perk. It is the best we currently have when it comes to Anti-Tunneling, but it is not good in that aspect.
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Trust me, this is a bad idea. Pre-nerf, a survivor would go for a hook rescue in your face, get grabbed, hit you with DS and get the rescue. It genuinely felt awful.
This could happen several times in a single game since it's not uncommon to see all four survivors running DS.
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It is no accident that "getting healed" was left off the deactivation of DS.
Anyone with a brain can understand that if you can get healed by someone, you aren't being tunneled at all.
Just another little thing in there that shows the imbalance hidden in the design
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I disagree. I can unhook someone, heal them with We'll Make It just in time for the killer to hit them again and then proceed to chase them for around 40 seconds.
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It's so weird that someone else healing you doesn't deactivate DS, but if you heal yourself it deactivates - I wish they'd change this.
Arguably, you're much more likely to be able to heal yourself within the 60 seconds than someone else (unless they have a rescue build/perk like We'll Make It or We're Gonna Live Forever). If I feel comfortable enough that I'll be able to loop a killer, I will heal myself throughout the chase, so my argument is you can still heal yourself whilst being tunneled.
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DS is mostly fine. Only thing that you can't do anything about it's when survivors hooked while endgame and they just crawl and escape or stab you and escape. But at this point game is pretty much lost so it doesn't really matter.
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The only change DS needs is to be disabled once the end game collapse happens. It's a lose lose situation for the killer so there's nothing you can do. Other than this, it's fine as it is right now for me
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Being healed isn't progressing the game. The survivor who has ds active cannot really do anything except mend, take chase, go in lockers.
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For every instance a killer gets DSed when they weren't tunneling there's a survivor getting picked up 1s after it desactivated when they were being tunneled, it's unfortunate but it happens and there's not much we can do about either of those things without nerfing DS to the ground or making it op again.
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I still support turning off DS permanently once the gates are powered in exchange for not making DS single-use only.
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As a killer main, I’m like 95% with happy with how DS is right now. No where near as bad, and DS isn’t as ubiquitous as it used to be. 95% happy is probably as good as I hope to be with BHVR. I’ll take it.
DH, on the other hand, is just plain annoying.
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Maybe at mid level gameplay, at high levels is still a free escape from the killer grasp (mostly in the final phase of the game, where being at this point the killer isn't tunneling anymore, yet survivors can still use it and even do one of their goal, such as opening the exit gates, without having this perk disabled)
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Yea... maybe
I haven't played the game in like 2 months so I don't have recent experience
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Goalpost moving. Happens on both sides and should be called out.
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if only but i feel like thats not needed now
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Given how the devs are about to drop a bomb on the meta perk-wise, I'd say we'll have to wait and see what happens after the smoke clears.
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DS will never be fine because it shouldnt exist to begin with, a lazy solution to a deeper problem.
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It’s the best anti tunneling mechanic we’ll probably have.
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DS is in a terrible state for solo que players, it's essentially mandatory to bring the perk because tunneling is so wide spread due to killers being oblivious to any other playstyle or even more likely good killers realizing it's the best strategy so they tunnel the same guy out of the match as they are powerless to loop them for more than a gen because that would require perfect movement and wall hugging while also memorizing every single loop on the map and how to run them perfectly, can't do that? You're getting downed. It's honestly sad to see some ######### noob get tunneled off hook and go straight back on it, I'm sure they're having a great time playing the side that's way more susceptible to bullying styles of play.
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No way that was one of the major problems of it is to begin with.
It left you with the ability to unhook somebody without any fear especially around endgame.
If the killer chose to chase the person who got off work they had to deal with a possible borrowed time and potentially another decisive however they chose to not tunnel and go after you instead they still got punished with decisive strike.
It made endgame saves way to save as you could basically just play play trade until decisive saved you both
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Well yes it's a smart idea to tunnel during certain situations to get the advantage I feel like people tend to forget that survivors are also a good chunk of the reason why tunnelling happens.
Farming teammates off hooks
I've seen and and have been saved only to have the saviour completely cut and go stealth mode which means when the killer might come back to check I'm the easiest to track because of bloodstains and potential well noises so of course I going to come after me rather than spending time looking for the stealthy healthy person.
I have seen survivors who have gotten off hook running around like headless chickens and then get surprised when the killer bumps into them again and goes after them.
Tell that I have had survivors who have just gotten off the hook with borrowed time I'm running up in me trying to body block for their team made which only leads into me waiting and then Downing them after borrowed time is done and they complain that I tunneled
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