Is playing like this really necessary?
Just played a match against a slugging God nurse. She ran double range, knock out, the plague slugging perk, and pr and lethal pursuer. Play how you want, but this is just extremely unnecessary. I cheered when the Dwight tbagged on hatch because she 100% deserved it. And then when I went in their stream, they proceeded to insult me and call me "bad", (even though they needed to run the strongest crap to get kills.)
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That's not even the strongest thing a Nurse could run
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It IS well beyond what the normal player can be expected to deal with.
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Yes
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To answer you question: No, it is not necessary.
Although there are some people on this forum who will defend the Nurse at any cost and say it is “a valid strategy”.
That being said: people CAN play however they like.
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There is no such thing as god nurse. But I agree its annoying to play like that especially when my games as survivor are lately 50% and more vs nurses. Hate to see it
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Be about the same as the devotion level 61 twitch flog who proceeded to T bag after a pallet drop.
What a winner.
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Knockout is low-key broken in solo queue, and allows killers to troll hard. It's rough on a Nurse, but pray you never get it on a Ghosty or a Hag - you'll never find the slug.
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Apply that same logic to SWF teams with comms and then we can talk.
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There are several more effective, sweatier loadouts that Nurse could have run, if it tilted you so bad that you cheered for hatch and felt the need to jump in their stream and continue the interaction, then doing 'unnecessary' appears to be a trait you and that nurse share.
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There’s nothing wrong with slugging.
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The Knockout loadout is crap versus SWFs, but people running it will typically lobby shop for groups that look like they are solo.
Eh...
In theory, sure.
In practice, when you're dealing with someone who literally never hooks and just slugs everyone with Knockout - yeah, that's a problem, it's basically a 'lol, enjoy depipping' build.
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At least when you’re slugged you get to still crawl around and maybe even pick yourself up with a related perk. If anything that seems more engaging than being on a hook.
Also I’m not sure what I’m missing but why would slugging get you less pips than being on a hook as a survivor?
P.S. Pips are dumb, I personally couldn’t care less about them.
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Sounds to me like that Nurse didn't need to run that setup, but just wanted to run that setup.
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No its not but when you log into a dbd match as a survivor you have to accept that each killer will have a different strat that may not be the most pleasant thing to deal with. There are perks to deal with slugging but you just were not lucky enough to have them assume
in the end if they were god nurse they wanted the slug build but they probably would have won regardless
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The beauty of only hearing one perspective.
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That 1m BP is a huge deal, especially for those of us who can't play a ton.
Here's the thing about Knockout slugging.
- A lot of your Altruism stat comes from safe unhooks.
- You can always see the person on the hook, unless you are Blind.
- Yes, Unbreakable is a good-ish counter, but the whole point of Knockout slugging is that you'll camp the area where the slug is, so that even if the other team try to find them, you can probably slug them too.
- You can unhook with BT, but there's no way to prevent a slug camper from just bopping the person back down the second you heal them.
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"there's no way to prevent a slug camper from just bopping the person back down the second you heal them."
Soul Guard, but not many run it usually only swf teams, I do on my Nancy sometimes
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Yeah, I don't think I've seen a Soul Guard in ages - it's one of those annoying perks that, AFAIK, require a real money purchase as it comes from a licensed survivor.
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Idk why you felt the need to go into someone's steam just to antagonize them for how they decided to play.
There's nothing wrong with slugging everyone for the 4k and slugging inheritly is a lot more risky since slugging to death is slower and it's easier to rescue a slug vs hooked survivor.
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Yeah, starting beef in streams is never worth it - but this wasn't just slugging for the 4k, this sounds like a deliberate griefing build involving Knockout and just bleeding everyone out to deny them BP and pips.
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SWF death squads are not as common as Nurse players. And honestly, once you learn blinking with Nurse, you way beyond what most players can deal with. Nurse is hard to learn, but once you learn her, does that mean you should just get 4ks all the time.
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- You can always see a slugged survivor too unless the killer is using a corresponding perk. That’s not that different
- Killers can camp the areas hooks are in too. In fact camping hooks might be easier since the survivor can’t move around to, say, crawl under a pallet. Borrowed time protects a bit on a hook but certainly doesn’t prevent a hook trade from happening. And if the killer is simply actually standing around face camping a slugged survivor that takes even long for them to die than if they’re on a hook so face camping a slug isn’t really a viable strategy except in corner cases.
- For reference, Altruism is the old name, it’s now called the Benevolent emblem. And you actually get the most points in that Emblem from healing other survivors, not unhooking them. Unhooking survivors is actually just refunding the points you lost when they got hooked initially. For example, all survivors lose 10 points toward Benevolence when a survivor is Hooked the first time, but they get those 10 points back when they’re unhooked. It’s the healing from dying and injured states that raises your Benevolence.
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No one mentioned "death squads"
SWF with comms are according to devs in over 70% of all matches, its 2022 friends all use comms. What I said still stands, average normal killers cannot deal with swfs with comms and it is well over half of all matches... no one sees nurse in 70% matches, so apply that same logic to both or bias is showing.
Also according to devs, nurse has low kill rate ;)
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His argument still stands, a good swf, not a death squad will stomp the average killer player, because if you are using death squads as a metric, they are as rare as god nurses, a good nurse may be uncommon but very good ones are pretty rare, same with swf, both of them sharing that when you get good enough there is nothing that can beat you aside from one another.
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You are wrong on the emblem thing. Any unhook gives back the points loss for being on hook, but specfically safe unhooks award points.
From wiki:
20 points: awarded to the Survivor who performed the Unhook action if the unhooked Survivors is not downed within 10 seconds post-rescue
You also lose points if they go down within 10 seconds.
But it's 20 for safe unhook vs 10 for a full heal.
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Well the problem is not the nurse winning in this case I think but the way how she does it.
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Thanks for the clarification, you did though miss this line
- -10 points: deducted from all Survivors when any Survivor is hooked (refunded if the hooked Survivor dies within 10 seconds)
- 10 points: awarded to all Survivors when any Survivor is unhooked
That’s the section I’m referring to.
Also I’m not positive but I think it’s 10 points per heal from one state to another, not for a “full heal”. So if you revive a survivor from dying to injured that’s 10 points, and if you heal them from injured to healthy that’s also 10 points. And you get partial points for partial heals. So you actually get quite a lot of emblem points from heals over a match, especially if the killer is slugging and people keep getting revived.
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No, it is not. To be fair, how often do u meet a four men slugging god nurse? I cant remember when I played last time against a slugging killer with knockout.
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I didn't miss it. Your post was saying you only get refunded for unhooks and no actual gain. And you are still wrong that you get more points for healing because safe unhooks award 20 whereas a full health state heal is 10.
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You get 10 points per heal, but you heal more often than you unhook, especially if the killer is slugging. (Keep in mind reviving a dying person is technically a “heal”.)
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A good SWF does not have what it takes to deal with a good Nurse. A good Killer can deal with a good SWF.
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If a Nurse player can reliably down people to slug them, then she doesn't need to rely on immediately hooking to get kills.
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That's not balanced if a Nurse is getting 4ks all the time. So No, they shouldn't.
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Unnecessary? Depends on survivors who verse.
But I wouldn't say it matters.
I understand it's annoying but also it's just different play style and viable strategy for Nurse.
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Someone has never played Nurse before
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THIS!!!
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How is a Nurse getting 4k all the time balanced. Because that is the original argument.
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I honestly don't know how there are SWF teams that are actually good at describing their exact location. Like, if I'm not at killer shack, main building or a specific landmark, I cannot describe where I am and neither can my friend.
We kind of just wing it and hope for the best. 😂
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Is it necessary to bring 3-4 Brand New Parts on your SwF match, along with 4 Dead Hards, 4 Decisive Strikes and 4 Borrowed Times? No, but some survivors will do it anyways. So yeah, this Nurse build was unecessary, but I hope that anyone who's complaining about it doesn't have double standards about how other people play.
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I love the "play how you want" statement followed by the but I'm going to denigrate you and believe you deserve to be denigrated by others if you do play how you want.
If you're gonna pan people for how they play you can't qualify that statement with a "play how you want" its obvious you don't believe that so why say it?
Are strong builds necessary? no, are they fun though? yeah they can be... so play them if you want.
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OMG I PREDICTED IT
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What
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whataboutism
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Wow how killers dare to have fun by runninong somthing different
How do they ? They only exist for our fun, us survivors. They should only play m1 killers without power nor perk so we can tbag and click them easily
Did you report this fellony to the devs ? You should because in the ToS it has to be mentionned that survivors fun is above all else.
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Runninong
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Its called a typo, because you know, phones keyboard
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Maybe if you stopped making silly contradictory posts people would have something else to say.
Its hardly clairvoyant to say hey if “I post something dumb I’ll probably get called dumb” you nailed it Nostradamus. LOL.
Edit: It is a little weird that you are thinking of me before you post something though. Creepy.
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Where? I don't see you posting anything in that regard?
Was their comment addressed to you or had they quoted someone completely different? /S
Good job not addressing the argument but focussing on one typo. Hint they also forgot the "e" in somEthing in the same sentence 😱🤦
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Could you cite your source on that, please? The last thing I saw was that soloQ made up about 50% of all matches (and full 4 mans only made up a tiny proportion of the remaining percentage).
I'm also curious to know how the claims about comms are made, given that DBD itself offers none and would therefore have to be doing some pretty intrusive system monitoring not only to see what other applications you're running, but what they're actually doing (i.e. running Discord doesn't mean you're using voice comms with a SWF).
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source: the devs post graphics with stats
hint: they stopped posting them because it always shows swfs are in majority of your matches, either 2 man, 3 man, 4 man, but you basically have swfs almost every match. Not saying its 4 mans every match, but over 50% - 70% of your games are definitely swf in some form.
older graphics showed 70% one can only assume its more now because comms are more common.
If solo makes up 50% what you think is the other 50%
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