BHVR, is Facecamping Insidious Bubba healthy for the game?
Seems very interactive.
Comments
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This is why Insidious should get a rework into an actual perk worth using and no I'm not listening to arguments it has usage outside of camping purposes you see that every 6000 games
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EGC
Where would you have him go?
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It needs to do something to undetectable, or apply it somewhere meaningful
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Would you prefer deadlock bubba?
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He did that when he still had 3 gens.
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Disregarding the nature of these sorts of arguments, you could've at least picked a better picture for evidence to support your claim. As Mr_K pointed out, EGC is currently active, so what exactly do you want Bubba to do? Go find one of the other survivors while another teammate comes and gets the rescue turning a 2K into a 1K?
I'm aware Claudette is the only one left but the point still stands. If he leaves, he's risking an opportunity to safely secure an additional kill.
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Is healthy for the game DeadHard abuse on 95% of games to extend a chase and correct your mistakes as survivors? No, It Isn´t
Is healthy for the game playing as 4SWF knowing how imbalance is voice communication ? No it isn´t
Is healthy for the game tons of second chance perks ? No it isn´t
Is healthy for the game getting rewarded for loosing chases as survivor? No it isn´t
But, you know what? Is on the game, why shouldn´t facecamp bubba be a thing with all this stuff ? No reason
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Yeah. This game has so many ways to piss of another team. It cant be fixed, its part of the design. And either you adapt or find something more suitable.
Amount of suggestions to disable Bubba's chainsaw near hook is immense atm and always will be. And I don't think this crap would work. But what came to my mind:
What if bubba near hooked survivor and shortly after unhook could not chain several hits. So he would be basically hillbilly in terms of damage output.
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Devs don't care. They see this as a skillful killer getting their kills.
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No, it is not healthy for the game and anyone who says otherwise is quite foolish.
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Uhhh. Grats on your three man out. You won. What's the problem?
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Can't say I ever had an issue with facing him or playing him.
I've played some really interactive games, playing around the hook to get people out of the basement. When a bubba is good at it, it can be hard but a lot of people can't steer him very well and end up clipping something giving you the window you need to get away.
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I dunno, I think it can be fixed or at the very least acted on but what's disturbing here is the general indifference and mentality of the devs. The 40 perk change and potential rework of mechanics has promise but I am not getting my hopes up. Like why didn't they say what they were doing? If it was guaranteed to be positive they'd share and hype things. I just get the distinct feeling of being strung along and they know that they don't honestly know what they are doing and unsure of the returns. Despite this though, they know the potential of vague promises so rely on that. You are never going to make everyone happy but imagination is a powerful drug and when you say something vague like that, everyone can imagine how they'd do it and that makes them happy. Then reality hits.
If you simply addressed face camping and second chance perks saw where things went and made further changes or retractions as necessary at least that'd be seen as doing 'something' rather then letting long standing problems just sit there unaddressed. I really hope I'm wrong about this and ultimately I'm still able to enjoy the game on average but I think in terms of addressing the grievances of many it's just not going to happen.
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You do realize that in hockey there is a dedicated facecamper that guards the net right
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There's nothing wrong with camping during EGC. There's also nothing wrong with camping to secure a hook state. If a Bubba decides to facecamp, you can easily get 3-4 gens done in the time it takes 1 survivor to die on hook from first hook state. And even then if you have BT and you're sneaky enough, you may be able to get a trade going if the Bubba isn't playing smart.
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This is premium gameplay right here. You were unlucky enough to get caught. Loop better I guess.
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As I continuously say, its not camping they hate, its the fact Bubba can secure that hook. All killers can camp, but Bubba make em cry on the hook and THE FORUMS
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To be fair it is endgame but at 5 gens it’s so unhealthy for the game.
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Well said.
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He's just immersing in the Leatherface lore accurate experience, bro.
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Camping in general is not healthy for the game. I personally know 4 people who stopped playing because of that.
Post edited by Rizzo on1 -
Survivors will never accept the hook securing of Bubba. They rage, slam their keyboards and run to the forums.
As Bubba, had a match last night where I had 0 kills when gens were finished, but I caught one at the 99ed exit gate as they opened it. Hooked them about 20m from open exit gate, I stood right there. The rest could have just left, in fact the reason I caught one was they 99ed the gates instead of leaving.
Know what happened next? Instead of leaving, one by one they kept trying to unhook... got the 3k.
Why? They simply cannot accept the fact Bubba can secure hooks, its not camping they hate, they hate Bubba, period. Many other killer they could have unhooked right there and BTed to gate. Not Bubba
They expect you to leave the hook during end game, sure thing man let me do that
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That's an incredibly disingenuous way to represent the gripes reasonable people have with Bubba. The real issue is that the moment they lose a chase VS. Bubba that's decided to run Insidious, the game is over for them and everyone is starved of altruism.
You can make the argument of 'don't lose chase', but that should not be possible with MMR. So inevitable horrid gameplay is imminent.
Securing a kill in the circumstance you've presented is normal and more than one killer can do it near perfectly: Trickster, Billy, Myers, even Dredge with right positioning (You won't escape him with lockers between you and the door). Survivors that complain about endgame camp are entitled jokes that nobody takes seriously. But the killers I've mentioned aren't nearly as disliked in the camping department as Bubba is.
It also makes no sense that a killer can completely counter an anti-camping perk by camping. They removed Freddy's and Stealth killers' abilities to do so, why not Bubba?
I agree with buffing him for chase if his camping gets hit, by the way. He's a killer I actually enjoy playing.
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"The real issue is that the moment they lose a chase VS. Bubba that's decided to run Insidious"
I dont really run Insidious unless memeing Chest Protector, but Bubba can do what he does without Insidious, Insidious has nothing to do with it. Insidious was used back in the days to get around BT, now BT works without terror radius. Which BTW is "devs addressing camping patch #1987356458397456"
"It also makes no sense that a killer can completely counter an anti-camping perk by camping."
Bubba was given to us by the Entity when Borrowed Time still protected both the unhooker and hooker, he was designed with the ability to chop through that because at the time hook camping was even worse than now because everyone was hook rushing with BT that was OP and protected both the unhooked and unhooker. Also why we got BBQ, to encourage killers to leave hook during that time.
he literally was designed to counter the hook rushing meta which still exists. PLay Bubba I bet they unhook before you even get 3 steps away. They always do.
Its THEIR fault.
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It is not healthy because it is winning the game by not doing anything.
Bubba is a major problem because can end chases extremely quick with 1-shot and then prevent hook saves.
Why is Bubba and Hag able to secure killers when other killers can't use their power around the hook?
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Yet another post complaining about how camping Bubba is unfun, but ignoring the many elements of the game that make playing killer unfair and unfun. Let’s first address the reasons why killers are often forced to camp (gen speeds, SWF coordination, 2nd chance survivor perks, etc).
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What is up with this stupid whataboutism? Great job, you listed other stuff that aren't that healthy for the game, though not nearly as unhealthy as a game mechanic that literally prevents a player from playing the freaking game. Some of which will probably be addressed in the upcoming updates.
Also, rewarded for losing chases as survivor? What do you definie as losing a chase? If the survivor ran the killer for a while, and then gets downed, that's more of a win for survivor, because they wasted quite a bit of time from the killer.
SWF is also not as much of a problem as some like to pretend it is. Of course it would be nice if the game was balanced around it more.
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Not true. The devs have explicitly said a couple of times they consider literal face camping to be something they’d like the game to be able to steer killers away from doing and have experimented with possible mechanisms to mitigate it. But so far none of the things they’ve tried internally have worked, they either weren’t effective or broke something else.
The question isn’t whether the devs would like to see people not stand around a hook doing nothing, it’s the details of how exactly can the game actually mechanically make it seem like a bad option for players inclined to do it? For instance:
- Some people face camp today even though overall in most cases face camping is a bad strategy, so clearly it being a poor tactic alone doesn’t work.
- Face camping is worth less points than more active playstyle so bloodpoints aren’t the answer.
- Same with emblems and pips, you already are penalized in pips if you stand near a hook too long.
- And my guess is they tried doing something with hooks moving around similar to the system Pyramid Head’s Cages use but didn’t like how it worked for whatever reason.
So what precisely should they put in place in the game to further discourage face camping? They know it’s an issue that can make for a bad gameplay loop if it happens a lot, but finding an actual solution is the problem.
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Lets highlight some of the things the devs have done to combat camping:
Made BT no longer need terror radius
Made hooks swivel to allow survs unhook from multi angles.
But notice they wont make hooks allow a killer to hook from the back, you know allowing survs to bodyblock and deny unhooks. Blocking the hook prompt is no different than blocking unhook prompts. Facecamping and bodyblocking hooks are basically the same thing
Maybe one day devs make hooks so we can hook survs from the back too, but we know that wont happen, survs would cry they couldnt bodyblock the hooks anymore.
Talk about irony
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And two got out doing what your supposed to do against a camping killer.
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“If you make a skilled play but you die, was it really a skilled play to begin with?”
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What about right here?
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We all know it isn't but the devs and MMR say otherwise.
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Yeah, and the trade off was that BT lost some of its activation duration with the change. That was real nice. And it only makes sense a killer can only hook from the front of a hook. You can’t bodyblock a hook from the back either?
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Short answer is no. But I don't think there's a way to nerf bubba camping without hurting his actual gameplay. Plus how often do you actually get face camped by a bubba like this?
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The better question is, how often are you not facecamped by Bubba like this?
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It's more so that if the Bubba does decide to camp you for whatever reason
There's nothing you or your team can do about it aside from gens. His power makes unhooking physically impossible if they just refuse to move. You can't even exchange with BT bc it doesn't do anything since his speed beats the damage speed boost
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BHVR has stated in the past that they are trying to balance 2 Sacrifice 2 Escape. (at least in the Q&A for Japan).
The perfect answer to this balance is CANIBAL, with the following composition and playing
Perk:Iron Grasp/Bitter Murmur/Hex:No One Escapes Death/Free slot
Playing:
1. find the first person quickly, hang him on the hook, and wait until he is sacrificed.
2. the average survivors should have either finished repairing the generator or have one left. Find another and do the same.
Unfortunately, there is nothing wrong with this, as this is the perfect form of game balance that the management is aiming for.
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I think it’s fun to play against a basement bubba. For the memes lol. Most do it for the memes. Just stick on gens. 3 out is better than none
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You got flashbang and blast mine on. Maybe you blinded myers and pissed him off.
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Why would you squander your talents making good points when you could be posting about how we should nerf sadako and buff nurse
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Nah I only had like 30 percent on a gen. And he moried a feng on the other side of a wall from the gen I was working on. Once he finished the mori he went for me and I jumped into a locker. He hooked me and then he facecamped for some reason.
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Baiting the others to build up EW? Idk, killers are weird.
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Yeah my point is killers camp and tunnel even when the game is basically over. Not just when it’s a swf, or survivors are running second chance perks or gen speeds. I have a video of an Oni smacking me on the ok because I picked up and item in his face lmao.
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Its god damn tradition as old as time the bubba insidous camp is a foundation of dbds identity to rip such a foundational pillar down would be to undo the very fabric of dbd. I'm obviously joking around a bit it would be sad to see the old traditions die but it does get a lot less funny after 3 straight games of it.
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Bubba insidious gamer are not fun to play against, insidious should be delete from the game, and bubba should change is mechanic ... bubba insidious is toxic for Dbd
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I think it is kind of a killer mental Healthcare thing. You know how after a day's worth of hard work you just want to sit down for a while and enjoy a cold one?
I think it's the same. After a few rough matches, some killers just want to put some classic music and chill on the basement, sharing the moment with their new friend as he slowly wastes away on the hook.
You probably should not go down there. It would be rude and interrupt the tranquility.
As survivors you should appreciate that the killer is even kind enough to bring insidious so you don't have to listen to the heartbeat the whole time.
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Bubba doesn't need buffs lol
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Hook camping even with bubba is no more unhealthy for the game than so called bully squads who load up with stun builds to play obnoxiously.
It’s more zero sum than most playstyles because it’s about objective denial at the expense of your opponent but it’s all just gameplay.
A large portion of DBD gameplay is about objective and participation denial.
What’s really unhealthy for the game is the army of people who think there is only one way to play and that their version of fun should dictate everybody’s version of fun.
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While I know you joking, I actually do a Chest Protect Bubba every night as my last match just to chill. Usually they just do the gens then come vault shack window a few times, but it is a nice relax at the end of a couple hours of SWF battles. Survs are usually wholesome about it, I get lots of thank yous, and ttvs love it and so do their fans.
I dont insidious facecamp as a tactic, but definitely chest protect meme at end of the killer-work-shift to let the adrenaline drop from the sweat matches
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