BHVR, is Facecamping Insidious Bubba healthy for the game?
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Yes, but my main focus is on not gutting his entire power just for him not to camp. I'm not advocating for it in any way, to be clear. I'd much rather it be gone, but normally these types of fixes are done quickly and leave the killer in a garbage state for a while. I don't really think there's a way to fix his camping ability without an entire change to his power.
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I disagree honestly I think it's possible
The leading cause of the problem is that Bubba's chainsaw sweep can hit multiple people at once. While it's an insane lethality option it's 100% what makes trading and exchanging against bubba impossible
You could change that aspect of his power while maintaining what makes him so scary in chase.
Oni has a similar issue with his power being able to hit multiple people but the difference is, his power is on a timer so the counterplay to a camping Oni in blood fury is to wait it out
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I mean all those things still take skill though you have to know when to dead hard you have to know how to communicate we need second chance perks because you have add ons and a power and for the majority are faster. Camping bubba takes 0 skill and if your not in a swf will more than likely end up in a 2k or better hell even in a swf it will probably be a 2k or better why because there is a 0 percent chance to unhook unless you bring bottled time and borrowed time and even with that still someone will go down most likely. Easiest way to fix this is make it where his chainsaw loses hit detection after a down.
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Is healthy for the game tons of second chance perks ? No it isn´t
Just gonna highlight this one, but... Yes, it's healthy for the game. The game is designed from the ground up for survivors to have THREE chances. The fact there's this barrage of complaints about -second- chances is honestly quite telling.
Without DS/BT/UB, this game would be in so much worse of a state. BT bodyblock you can argue against, you can argue against EGC DS, you can complain about DH, but 'second chance' perks in general have been required to make the game functional.
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Blocking the hook prompt is no different than blocking unhook prompts.
Yes it is. Killers can disable survivor hitboxes, but survivors can't disable the killer's hitbox. Old facecamp made it physically impossible for survivors to get the unhook because they can't manipulate the killer's collision.
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Exactly, so Devs made "Swivel Hooks" to make sure that survivors can get unhooks now.
Which highlights my point, devs wont change hooks to allow killers to hook if being bodyblocked by 3 survivors and no, you cannot hit all 3 unless you run Mad Grit so stop with that. You proved my point for me.
Survs want to be able to bodyblock hook prompts but oh no, a killer is standing too close to a hook.
The game is about denying the opposing side unhooks and hooks, thats what the game boils down to so it is the EXACT same thing imo. Survs would be able unhook from back too, but you dont want that, you want to bodyblock hooks like a facecamper does, as I said, imagine the irony.
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Which highlights my point, devs wont change hooks to allow killers to hook if being bodyblocked by 3 survivors and no, you cannot hit all 3 unless you run Mad Grit so stop with that. You proved my point for me.
But then you've also got literally no progress being made on the survivors' objective. They're not coming out ahead on this.
The game is about denying the opposing side unhooks and hooks
No it isn't. Those are side points. And killers are still perfectly able to deny unhooks. Just not by just AFKing on top of a hook. Now they actually have to put in effort.
And before you try to go in with a 'well the survivors can AFK on hook!', again, no they can't. Because they'll get smacked down and then the killer has free access to the hook again. That's the critical difference.
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Not sure how much killer you play, but according to the in game tips: hooking survivors is killers #1 objective/goal.
By default, since a surv goal is to escape, the main goal is to stay alive whicvh means dont get hooked. Or die on hook, hence the importance of unhooking. To deny a killer a hook, is to deny his main goal, to deny a surv an unhook is the same.
hooks and unhooks go hand in hand, generators are just time dump for the game loop. The rest is managing hook states.
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I don't know about healthy, but it is hilarious.
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Exactly. It's the equivalent of spawn killing. It's frustrating, boring, and trollish.
There are times to camp, but not after the first down a minute into the game.
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It was half joking :p. I know a couple persons who actually do enjoy to just chill on the basement.
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