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Abusing "Borrowed Time" for blatant bodyblocking has no counterplay.
Why on earth are survivors allowed to use the perk in a way which wasn't intended? The perk is supposed to protect from immediate tunneling and yet experienced survivors are blatantly using it to protect their savior(s) while both make it to safe pallet or vault while you're bound to lose by either not acting or giving them that free speedburst. There is no counterplay to this.
The perk needs to be reworked to address this issue, I see no other way to fix this problem.
Comments
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I do my very best to not tunnel in this game
Survivors who purposefully bodyblock me with BT are the one exception. I will just stand there and stare at them (it's funny how many of them realize what they're doing as they'll just stare back at me and either then try to bolt once they finally realize I know what they're doing or they'll realize they've been caught with their hand in the cookie jar and are just ready for their punishment) for the 16 seconds or whatever it takes and then smack them down again. Either they'll now have to burn a DS or they learned a valuable lesson about using a defensive perk offensively.
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You have options:
1) Tunnel the body-blocker and make him regret his life choices
2) Hit the body-blocker and walk through his no-collision ass
3) Play killers with natural circumvention tools: Pyramid Head, Nurse, Trickster, Deathsling & Huntress (to an extent)
You chose option 4), complain on the forums, the only option where your in-game experience does not improve.
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I ignore the unhooked but if they get in my way and block my path like a doorway, I keep my phone on my desk set with a .59 second countdown timer app.... you going back on the hook Bill
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It's annoying, but has plenty of counterplay? Just hug the bodyblocker's ass and count to 12, or hit them and walk through them. If they're both trying to get through the same vault, you can probably get one, if you can't just straight-up grab and ignore BT. If it's a pallet, eat the stun early.
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You haven't fully understood my post, neither option 1 or 2 are the solution to this issue. That person will still make it to a safe pallet or vault while you waste your time staring at their back or smacking them for that free burst of adrenaline. You're not making any progress, the overall amount of pressure on their team remains unchanged. Option 3 is simply cheap, might as well delete m1 killers entirely.
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What do you mean there's no counterplay? Forced Penance is right there.
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this thread also shows why survs want BT basekit.
Has nothing to do with camping, they want to farm unsafe unhooks more and bodyblock away every single unhook
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Forced Penance is not the solution, it doesn't down survivors. You really think the one nuisance who decided to bodyblock would care about being broken for 80 seconds? They're already injured anyway. Forced Penance should be buffed to circumvent protection effects against bodyblockers.
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Lol, my guy. Option 1 and 2 are entirely effective solutions, if the body-blocker isn't packing DS option 1 is not only is it effective but it's OPTIMAL. Either one of them is making it to a pallet or vault, that's how the game is designed. What you can do, for the low-low cost of one weapon swing and blood-wiping animation, is either ensure another hook state or cause the survivors to lose significant time for mending/healing.
Remember, this isn't a 30 second chase leading to a survivor breaking LOS and healing with COH somewhere. This is a 2 second exchange, the #'s are in the killers favor to just start swinging and injuring.
Additionally, if you don't like option 3 - get over it. Players who don't consider the state of the game when making their choices deserve to fall behind.
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It should never be base kit but to say it has no counter play is ridiculous like they said count to 12 then drop them again back on the hook they go, and if you are worried about ds then make sure you don't hook near an exit gate at end game.
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Wait out BT if they try to bodyblock
Chase/down them as they are weaker than a healthy player, stayed in the area, and are already down a hook state
Pick them up
If you eat DS, see point two
Put them on the hook
It's very Important that most people need to realize that the survivor is not trying to bodyblock....they're just trying to jump back into your arms so you can rehook them, but lack the necessary mechanics to do so.
Be a dear and help them out, won't you?
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I get it, you're a metaslave who'd rather see Blight and Nurse in survivor games every single match. Gotcha.
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My friend, anyone who is broken is also injured.
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Don't pull a muscle reaching too hard, I didn't even mention Blight and Nurse was barely an honorable mention in my post.
But while you're sulking in the corner - I run Alert, Detective's Hunch, Sprint Burst and IW. I must be such a meta slave.
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I did that to a bodyblocker once. It was the best feeling ever :D
PARRY THIS YOU FILTHY CASUAL!!!!!!
*Choking and weak punches and Stabbing Noises*
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I’m a killer main and I do agree slightly with this. BT should technically only effect the saved, but they will gladly take a hit so the savior can book it. Making it feel like both are getting it. My big issue is that they can get it off via ability hits. Like Huntress’s hatchets or Billy’s Chainsaw. I feel like it should only apply to basic attacks.
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I'm a survivor main(ish) and I want BT's endurance to remove collision with the killer for the duration.
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What is ironic about what you posted is that Bubba was given to us when BT in fact gave both the unhooker and unhooked the Endurance status, Bubba was designed with the idea of being able to chop through multiple survivors because BT in fact protected two at a time when he was released. At the time he was sold to us as such and to combat the hook rushing meta.....Bubba is sold and marketed as being able to hit multiple targets.
From the store page on Bubba DLC first sentence describing his power:
"An incredibly powerful and heavy Chainsaw which sank its teeth in countless victims. A suiting birthday gift to The Cannibal. The Chainsaw is Leatherface's most deadly weapon. He can use it at will, doing devastating sweeping attacks with it."
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I really hate this, but on the other hand I think that a lot of charm in this kind of games derives from this "thinking outside the box" and not just use stuff upfront but come up with clever ways that are still within the ruleset provided. Obviously, sometimes something comes along that totally breaks the game balance because of an oversight and needs to be changed, but I guess this here is not that big of an offender.
Every tool you take away from either side just narrows the options down to "predrop and hold W" or "tunnel and camp everyone into oblivion".
By always crying "nerf nerf nerf" we would eventually arrive at a very bland, barebones game that's super dull, because everything's the same.
We all obviously enjoy playing with different builds, uae different killers and different tactics, so just try to sometimes suck it up and just nuke DH from orbit with as much firepower you can muster.
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I don't think you're understanding my point. The person who is bodyblocking is ALREADY injured, applying Broken on them makes no difference whatsoever. Infact it's even worse since they get a free speedburst off it. Meanwhile the person they're protecting (the one who unhooked them) is getting away scott-free. This is downright messed up.
Waiting 12 seconds isn't the solution, they can use these seconds to get to a strong loop while still protecting their pal which results in a brandnew chase which might eat up another minute. This is unacceptable.
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That would be terrible
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What happens when a Survivor that is full health body blocks for a Survivor that is injured?
Another post here?
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That's fair play since the killer would still apply pressure even if it's annoying. However applying grievous wounds/broken on someone isn't good enough, especially if the affected person was supposed to go down if they decide to offer themselves up for another pal.
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This is just dumb whining.
There's nothing wrong with Borrowed Time being able to be used like this.
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When did the devs say they didn't intend BT to be used like this?
Post edited by brokedownpalace on1 -
It's a pretty dumb thing to do. I was playing sadako the other night and this surv was trying to bodyblock after BT and I furiously shook my head at them. I don't wanna tunnel you off hook bud, go elsewhere. They didn't, I counted to ten downed and rehooked them. Got them out early and won handily with like three gens left. All because they wanna do some dumb stuff when I'm going out of my way to play fair. Annoying.
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"I run Alert, Detective's Hunch, Sprint Burst and IW. I must be such a meta slave"
Yeah, you just proved him right! You're running DH!
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You could quite literally just make it so they have no collision during those 12 seconds and the majority would be fine with it.
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Leatherface can negate borrowed because he doesn't slow down after hitting you and can keep going, better question is why are you standing next to the hook for this to affect you? They can't make it across the map to take a hit with borrowed it's gone by then , camping may be a valid strategy but it also has valid counterplay with borrowed and that shouldn't change because you want your hand held
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That's barely an abuse, but it's really annoying,, if a survivor aggressively bodyblocks me like that I might throw just to W8 their Ds out and force them out of game
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It makes it super obvious they have Borrowed Time when the person who was just unhooked basically offers themselves up on a platter, So you can either take the hit and force them to mend, or you can try to ignore them, or alternatively, you take the bait, and chase them for 12 seconds, then hit them.
All viable counters.
The really irritating part is when you go to the hit the survivor who is unhooking, and your attack whiffs and hits the unhooked survivor instead, or they move in front at the very last second and eat the hit, it's unintentional. One thig that could prevent this, is if a newly unhooked survivor has a few seconds of no-collision, as if they had just been hit already. Then if you're going for the hit during the unhook, you're not going to whiff and hit something you didn't intend to.
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Thats why BT should have been loss of collision instead as then it would protect them but not be a usable as an extra health state for their team. I try not to tunnel but if they abuse BT to body block when I’m trying not to tunnel them they are absolutely now getting tunneled out and have no rights to complain. You can try and wait it out before you smack them as some have mentioned but that’s not always doable as 8 seconds is a long time in dbd. This is similar abuse of anti tunneling perks as when you’re in endgame collapse and the unhooked person body blocks you from not targeting them because he knows he has DS and puts you in a lose/lose scenario as well.
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This. I'd also be fine if weapons did not hit that survivor at all during that time frame so you can't hit them by mistake if they do try and block that way. I don't know if they can do that without the game have a heart attack with the spaghetti code but one can hope.
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Some killers can hurry back to hooks. Or a Survivor can lead you back on accident. I think our friends big issue is that Deep Wounds is kind of a lack luster thing now a days.
Even Legion whose whole thing is that status effect doesn’t fully benefit from it. Since there are like five survivor perks that can easily negate it and it heals them to full. If BT did something like apply broken to the hit party while also giving them the speed boost then it would be fine.
A big thing to remember is that killers have a anti pallet stun perk courtesy of Spirit. Sadly it runs on a damn token system. they could just give BT the same type of system. “After unhooking two survivors the next survivor you unhook is immune for 15 seconds”.
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People that use their "anti-tunnel" perk in that way obviously want the killer's attention. So who are we not to grant them their wish and spend some time chasing and tunneling them through DS and whatever else? Honestly, I always try to wait it out, if they go for a bodyblock and then eat their sweet sweet second anti-tunnel perk and continue to shower them with attention until they get taken by the entity.
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No counterplay? Are you kidding?
I make a point tunneling out any survivor trying this. Of course the first hit is a down since I can count.
If they have DS, it's only a few seconds respite.
And if they cry about it on the chat, all they get is my indifference : if a survivor runs to the killer, he is obviously asking to die.
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Just count to 13 then slug or risk the ds either way always works out well for me
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Well regardless of how it happens BT shouldn't change it's the only real counter to a camping killer besides rushing gens, at some point instead of complaining people should look at what they're doing wrong and try to become a better player from it instead of immediately rushing to the forums to make a "nerf this because I got outplayed" post
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Here's an in-game gif of what to do when someone with bt blocks you. Sorry I recorded this clip at the lowest in-game settings
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Okay no more save pallets make pallets u van mindgame and BT make surv untangible for 12 secs that means that if I attack him it will be bypassed like no one would be there also he is unable to interact with ambient.
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Its things like this that make me want a killer that can literally grab and throw survivors
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God tier animation. And a accurate way of dealing with it.
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I agree but if something is constantly used like BT and DH they need to try and augment them so not everyone is running it. Same thing with BBQ and OG Ruin.
Doesn’t have to be a nerf, just adjustments.
also camping killers are a problem, just like pallet camping survivors. It’s just something those people do because they can.
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Literally had someone try to blocked me and I tombstone them.
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