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How WOULD Nurse be changed?

Putting personal biases aside, if Nurse was to get nerfed/changed in some way, what would even be the best way to go about it? Feels like most suggested changes I've seen just wouldn't work.

I know many say that they should make her blink attacks special attacks instead of M1s, which certainly would dial some things back, but ultimately would barely leave a dent in competent Nurses who can function just fine without them, at worst maybe adding an extra minute or two to their games. This is of course disregarding other concerns people have with this (namely how this would impact perks that aren't related to the Exposed status effect, the intended reason for this suggestion).

I've even pondered about it myself before. I'm sure someone else has had a similar idea, but I've thought of reworking her so she'd have a power similar to Oni, collecting survivors' "breath" to charge her blinks. My main concern with such an idea though is Nurse would have to be a 115 killer to compensate, otherwise obtaining that power would be nigh impossible, which might make her even stronger than current.

I'm curious as to what others have thought of. What sort of changes would impact Nurse to make her less oppressive while keeping her a relatively strong killer instead of nerfing her into the ground?

Comments

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    I would agree with all of this. Any compensation for these changes would be fine by me.

  • BabyCameron10
    BabyCameron10 Member Posts: 950
    edited June 2022

    I would maybe start at making her blinks a “Special Power.” The fact that her blinks get away with being a “basic attack”, is insane. So I agree.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    Doesn't nurses power recharge during her fatigue? Why not make it so that it doesn't do that anymore?

    Would that be bad?

  • brock
    brock Member Posts: 305

    Blink hits should be counted as a special attack and her blink range add-ons need to be changed. Other than that maybe make it so she can't lunge on follow-up blinks? I'm not too sure what else you could really change to make Nurse less oppressive.

  • ARatherStrangeKiller
    ARatherStrangeKiller Member Posts: 101

    Aside from a few tweaks, feels like this is the general conclusion I run into. Nurse just feels so rooted into the game at this point that trying to make certain changes to her base kit, short of a complete rework a la Freddy, more often than not would hurt her to a point she's unplayable.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,934

    Yes and I wouldn't take that away either. Base recharge is fine as it is imo

  • brock
    brock Member Posts: 305

    I don't want Nurse to end up getting nerfed into unviability. Don't get me wrong, she does need nerfs very badly, she's just too strong, but she's also very high skill ceiling and one of the few very powerful killers in the game, and I'd like to see her stay that way, just in a more fair manner.

    Honestly you can't really drastically change her because she's one of those characters who is either extremely strong or terrible depending on how they're balanced. (look at release Legion for example)

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    Nurse needs an Add-On Pass that dials her best Add-Ons back and buffs her weaker ones to be usable but not OP, or make them all side-grades, like Plagues "new-ish" meme Add-On

  • RenRen
    RenRen Member Posts: 1,443

    Change most of her addons and maybe change the attack after blinking into a special attack.

  • Reign225
    Reign225 Member Posts: 31

    Tbh I wouldnt mind either way as long shes not very hard as it says in the game. The devs probably will rework her if they see many players voting for reworking her. Otherwise they mostly might change her add ons to buff her little more. Fatigues is a bit annoying. But the part that I hate the most is that shes very slow on chasing survivors without using her blinks.

  • Raccoon
    Raccoon Member Posts: 7,719

    I see people suggesting this all the time...

    No one ever mentions that it would lock her out of using a huge number of perks that rely on basic attacks.

  • Alphasoul05
    Alphasoul05 Member Posts: 601
    edited June 2022

    That's the point? If you were going to nerf her with no touching on her main power, which is what most people would prefer, then you have no choice but to go after addons and perk synergy, and her ability to use ranged addons + take advantage of some perk combinations only she can really use/abuse.

    Personally I think a lot of people who don't know what they're talking about having nothing to suggest that doesn't end with her not being totally worthless, hence the one new Nurse thread per day thing.

  • Seraphor
    Seraphor Member Posts: 9,421
    edited June 2022

    Any attacks made within 1s of her Blink should be classed as special attacks, similar to Blight, and her really oppressive expose builds won't be as powerful.

    That really would make a big difference. It would mean she would have to score two hits for every healthy survivor, which should not be hard considering she can ignore all obstacles, but it would prevent rapid instadown slugfests from Devour or NOED, that can't be avoided because she ignores all obstacles.

    If they can't do that, then she could do with (slightly) more fatigue for missed hits so she's blinking less frequently, or (slightly) slower blink speeds, so survivors have more chance to feign movements and dodge her blinks. But both of these would make her much harder for low-skill nurses, widening the skill gap even further. So the special attack thing is much more preferable, it lowers the ceiling instead of raising the floor.

    That's the point. She then falls into line with every other non M1 killer, of which she most certainly is not one of. She is in no way comparable to the likes of Trapper, Clown, Doctor, etc. She's far more in line with rapid movement loop denying killers like Blight, Legion, Demo, etc.

  • Raccoon
    Raccoon Member Posts: 7,719

    I can almost all but guarantee you that they'd never restrict a killer's access to perks like that.

    I'd be interested to see a Dev's opinion if someone asks them here/in a Q&A.

  • Seraphor
    Seraphor Member Posts: 9,421

    You mean like Blight, Demo, Pyramid, Nemesis, Huntress, Trickster, Deathslinger, Legion, Billy, Bubba, etc.? All killers with special attacks that don't proc perks that rely on basic attacks, or exposed status.

  • Raccoon
    Raccoon Member Posts: 7,719
    edited June 2022

    Yeah - all those killers that can still use their M1's in an effective manner with or without those perks because they can win chases/get hits with their movement speed alone, while the Blink is effectively Nurse's ONLY method of obtaining damage due to her low m/s?

    I 100% you know this.

    Please try to respond in good faith.

  • Seraphor
    Seraphor Member Posts: 9,421
    edited June 2022

    You realise that Nurse has a functionally different attack immediately coming out of a blink right?

    Different speed, different hitbox, different animation.

    That is the attack that should be classed as a special attack.

    If you wait a second and then attack after the blink, before the fatigue hits, it's a regular M1 attack, and those attacks are still perfectly reasonable hits that land all the time. But there's at least a chance of dodging them with a DH or a 360. The blink-attack, where you hit M1 as you're blinking, virtually undodgable, unless the nurse messes up the blink or you pre-empt a DH while she's blinking.

  • Raccoon
    Raccoon Member Posts: 7,719

    In all honesty, no, I didn't.

    Can you link me to something that demonstrates/explains it?

    I'll definitely read up on it/watch it.

  • TheLastHook
    TheLastHook Member Posts: 495

    It becomes a M1 Killer that gets fatigue after hitting an enemy and wears a clown mask. Cannot longer blink and the weapon is clearly cheap plastic.

    Survivors happy.

  • Raccoon
    Raccoon Member Posts: 7,719

    If anyone else can confirm/deny the previous Nurse Blink/M1 thing posted above with something I can read/watch, I'd appreciate it.

    Just trying to educate myself on the matter.

  • Little_Kitten
    Little_Kitten Member Posts: 871

    "It's mostly low-IQ shitstorming from people who refuse to learn how to play against her."

    Exactly.

    All of you, survivor who are complaining about the nurse: show us on video how you play against her, for starters.

    And then we'll see what it's really like.

    We'll see if the video shows an omnipotent nurse able to roll over expert survivors, despite the fact that they don't make any mistakes ... or if the video actually shows us players who know nothing about her , and are unable to play her without crying foul.

    No. She's not too strong.

    Survivants are not good enought. That's all.

    If you want to prove to me that it's too strong, show me a series of videos where we see a nurse doing 4K with no problem against EXPERT survivors.

  • Pepsidot
    Pepsidot Member Posts: 1,662

    Years ago when they changed Nurse so she could blink from a lower height to a higher height and vice versa, this also introduced blinking down at the ground to reduce/alter the blink distance (not sure if this was intentional). If the devs make it so Nurses can't readjust her blink she'll have to go the distance she actually held her blink for (like Nurse used to be like).

    This would buff double backing. Nurses would no longer be able to hold their blink, they'd have to commit.

    Yes this would reduce her QOL.

    Although even after writing all this I'd much rather a full rework.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    I would definetly want to keep Nurse around. There need to be at least some feared killers.

    Only possible changes I saw:

    nerf long range addons -> they are really broken on some maps like Saloon.

    Maybe make her blink special attack? Problem is that it's her only attack mostly, so that would nerf her hard and makes lot of perks useless. Blight has it as special attack, but blight also can play as m1 killer if needed.

  • Raccoon
    Raccoon Member Posts: 7,719


    I'm still trying to find some sort of data/explanation of the difference in hitboxes based on when you press M1 after a blink if anyone can help me out with a link?

  • Zozzy
    Zozzy Member Posts: 4,759
    edited June 2022

    IF a survivor is touching a rock, their hitbox becomes said rock, fence, wall.

    Nurse also seems to record whatever she is looking at the moment you start the lunge. So if you are facing a wall and the survivor spins, then it will hit said wall.

    Survivor hitboxes have also become super sensitive after the update and will block the nurse, even out in the open or during drops if you blink where the survivor is/ will be, the game will force you to blink in place. Especially near rocks and boxes for some reason. I tried to overblink a survivors dead hard out in open space and just stayed in place because they E buttoned exactly where i would have landed.

  • Raccoon
    Raccoon Member Posts: 7,719
    edited June 2022

    To clarify:

    The quote:

    "You realise that Nurse has a functionally different attack immediately coming out of a blink right?

    Different speed, different hitbox, different animation.

    That is the attack that should be classed as a special attack."

    is what I am looking for info on.

  • legacycolt
    legacycolt Member Posts: 1,684

    She shouldn’t be able to one hit with her blinks. That’s the first step in a good direction.

  • WingManning
    WingManning Member Posts: 12

    Nurse getting an Oni style treatment could be cool. Make her movement speed a bit higher out of her special phase, but be unable to blink until you do enough.. whatever it is.


    Basically to limit her powers availability to limited periods of time, so she would have bursts of strength.


    Course she'd have to get retuned in other areas but I think starting from there would be a good step

  • Raccoon
    Raccoon Member Posts: 7,719

    Last attempt for some kind of info/source on this, after which I'm just going to assume it's inaccurate.

  • LiunUK
    LiunUK Member Posts: 944

    maybe make her blinks start to recharge after her fatigue ends not as it starts but increase her fatigue movement speed a little to counterbalance it

  • Shooby
    Shooby Member Posts: 226

    Many games do indeed have high skill ceiling characters that have high returns in performance if you master the character.

    Nurse is a poor example though. Lowest kill rate but most effective by far is variance that presents a problem to game balance.

    The only thing saving Nurse right now is that her pick rate is pretty high.

  • Raccoon
    Raccoon Member Posts: 7,719

    Yeah....that puts her blink attack in line with normal attacks.

    I'm 100% in agreeance with you.

    I'm looking for info regarding what was stated in this quote:

    "You realise that Nurse has a functionally different attack immediately coming out of a blink right?

    Different speed, different hitbox, different animation.

    That is the attack that should be classed as a special attack.

    If you wait a second and then attack after the blink, before the fatigue hits, it's a regular M1 attack, and those attacks are still perfectly reasonable hits that land all the time. But there's at least a chance of dodging them with a DH or a 360. The blink-attack, where you hit M1 as you're blinking, virtually undodgable, unless the nurse messes up the blink or you pre-empt a DH while she's blinking."

    I personally can't find anything on the topic.

  • fulltonon
    fulltonon Member Posts: 5,762

    She won't get a change, fundamentally not possible to work with more nerfs.

  • LichQueen
    LichQueen Member Posts: 45

    No longer blink through pallets and windows, so she can finally not ignore basic defenses.

  • Raccoon
    Raccoon Member Posts: 7,719

    At this point, I'm forced to conclude evidence does not exist/will not be coming.

  • SkeletalElite
    SkeletalElite Member Posts: 2,709
    edited June 2022

    for simple changes:

    Well for one her blink attacks should be special attacks. In addition to that her addons should be nerfed. 3 blinks and range should all be dumpstered. Cooldown should be a little less good.

    Another small change would be to make the recharging more like blights where her cooldown doesn't start charging until AFTER her fatigue ends.

    For more complex stuff:


    make it something like oni/plague, she is a 110 move speed killer but she has to do something to get her lethality with the blinks. Perhaps she can't actually attack after blinking unless she's in her "more powerful" mode or maybe doing something earns tokens and you have to spend those tokens to actually perform blink attacks, but otherwise you just blink without attacking.

  • Shroompy
    Shroompy Member Posts: 6,703

    The only way I see it working, is having an ability similar to Oni's where she needs to absorb energy to have access to her blinks

  • Mazoobi
    Mazoobi Member Posts: 1,566

    This will cause the nurse mains to raise their pitchforks and torches :O