For killers mad about gen rushing
For any of the killers out there that are getting frustrated with gen rushing during the event its really bhvrs idea for this since we have to finish the gens to get our rewards survivors will try to get them done as fast as humanly possible. If we were to get them just like the killer does I'm sure you would see a lot less of it not 0 but a lot less. When I do play on a swf we literally wont do anything but gens till they are gone and then try to look for the invitation since they are impossible to find.
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Meh, it depends on your killer too. But you can't really expect good results with killers like Trapper / Pig. Those are just for fun thing.
Edit: gen rush can be a real thing, but same as tunnel / camp it's very overused term.
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It seriously depends also on your killer choice. Unless you are playing top 5 killers, idealy just Nurse or Blight then you will have matches where you will lose no metter what you do. Bad map + decent Survivors + good tools and loops = "gg ezi killer".
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Those are not made up terms, they're genuine tactics. People get frustrated over them because they're extremely unpleasant, but they're legitimate and viable tactics used. To disregard them as 'made up' is being a killer equivalent of Sluzzy.
Gen rushing isn't truly the issue, it's the map layouts and how easy it is to just pre-drop everything against more than half the killer roster and still win. You can deadzone a whole area early and still lose due to W gaming + strong gen efficiency. And I definitely blame this on mapping over actual gens.
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Why are we acting like this is unique to the event?
As far as I can tell neither side is playing differently much it's just more annoying cuz of the event.
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Tell that to the killers that get to go against survivors with 2 Prove Thyselfs + 4 Green Toolboxes + 4 Brand New Parts. I literally had that happen to me 2 days ago.
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The best are those killers that camp their 1s hook, so people do gens and then in endgame chat the killer complains about gen rushing - will never not make me laugh.
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Tunneling and Camping is a Made up term. if the survivors are pushing gens in a reasonable timeframe and has a anti-tunnel perk or two they are always going to have the potential for at least 2-3 escape, If you have 3+ Anti-tunnel perks then it's just them playing poorly, Survivors who rage they can't 3-4 escape every game are just entitled imo,
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It's obvious that generator speeds aren't balanced around survivors who glue themselves to the gens until they get chased. They're balanced around immersed survivors who spend 3+ minutes in every game doing nothing.
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Genrushing is a construct of not very good killer players. In my whole experience, I've met only two true genrusher teams and only one got away (by genrushing I mean 4 toolboxes with BNP and Proove Thyself). Usually by genrushing means "I failed at macroplay and chased one survivor for 5 minutes".
Funny thing, not long ago one pinhead accused everyone at genrushing, but match took almost 20 minutes, all totems were cleansed (Plaything), cube solved 5 times, tons of heals and unhooks.
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I never heard of a person get a 50+ winstreak since mmr started.
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doing gens fast has been a thing before the event and will be a thing even after the event depending on what they do in the 39 perk change.
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I don't think you're entirely correct here. Gen rush has a meaning, or rather had a meaning that's been distorted. When the term first emerged, it meant the survivors brought a bunch of fat toolboxes with BNPs, or the survivors completely ignore hooked survivors or healing in order to slam gens - like they'll let someone sit on hook for 100 seconds in order to pump gens and only swoop out to unhook once they're done. Neither of these things are particularly common, though, and the term's morphed into a general complaint about chase speeds or lack of pressure.
It's sort of like how camping and tunneling get misused - people will cry about being camped in endgame/because the killer stopped to break a pallet and kick a gen/because everyone was swarming the hook, or tunneling because they got downed a few times in quick succession or because they got unhooked in front of the killer and there was no reason not to down them again.
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and you can watch streamers to get high streak too as survivors, your point?
Ayrun has something like 30 as soloQ. Lose by default right?
SWF escape record is in hundreds and they didn't lose, they just gave up.
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No one is going on a 50+ win streak with Pig unless they're hard tanking their MMR and lobby dodging like crazy. Don't be absurd
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And yet we get a perk specifically designed to counter one, yet not the other :)
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if it happened 2 days ago then it didnt do much since brand new parts arent working.
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That bug? It seems to occure only some times. Other times they finish the gens so fast you know for a fact that these BNPs did work. That match in particular went on for a bit more than 4 minutes. I got 3 hooks in that time and they also healed. Pretty safe to say that should not be possible with the BNPs not working.
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I mean I've used at least 5 a day to see if it ever changes and they never work for me or my team mates they just aren't working in any games maybe they just prove thy self on you but no they don't work. I suggest trying it for yourself.
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For survivors mad about Tunneling and camping.
It is Behaviour idea, to get the mask I have to finish the game, so I use the fastest way to end it :)
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One of the most famous streamers to do this is Otzdarva and even he struggled with a few killers and only had 30+ winstreaks with certain ones, once MMR dropped. What he tells you here and there during the longer streams, but isn't always upfront is, that he has to scrap a lot of material and start runs anew, ie when an organized SWF group gives him a very hard time and he loses. He did a very hard challenge lately, the "all killers and every perk only used once" challenge, and even though its "just" 28 games, he needed over 500 attempts and probably grew a few grey hairs over this. So even the very best of the best can`t walz in there and do their magic and the game is always just automatically stacked in their favor. They train very, very hard and even then they need absolute luck on their side, in order to pull this massive winstreaks off. Thats why its so entertaining, because its something you wouldn't experience ever.
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The thing is that most solo survivors aren't just in there to do their gens, loop the killer a bit and then leave someone on hook to die while they leave. They are still streaming to entertain people. As DaddyMyers explained, there are those streamers with very good escape rates, but a "just leave" streamer, how could probably pull this off, wouldn't be the most exciting to watch, as daring escapes are the most fun part of survivor gameplay. Holding M1 (or letting the system do so) isn't.
And same rules as with killers apply here: you probably need lots of attempts, some luck and play the killer equivalent of being ruthless, ie just leave once the exit gates are powered, then I see no problem in someone doing this kinds of 50+ winstreaks. But this is the absolute upper crust of skill and performance in this game, this proves nothing for us regular joes and jills.
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Gen speeds need looking at imo
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Uff these stupid arguments again.
Do we have to take comp swf against pubs or streamer swf against pubs for comparison?
What you compare is a person that plays this game 5-10 hours a day vs randoms. The problem here is not the killer characters power but the extreme difference in experience between the players.
I would expect to get creamed by a streamer in their signature game 9/10 time or more.
And as someone else pointed out, the same streamer can also go on a several dozen escape spree solo and in the hundreds when in a premade swf.
Arguments of professional vs casual are worthless "lmao"
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This reminds me, some days after Dredge was released I saw a guy claim he was a C/D tier killer. He elaborated later and said he was on a 30 game win-streak (so 30 games of 4k in a row with Dredge) when he went up against a 4man swf and got demolished. So he claimed Dredge isn't balanced because he can't 4k a coordinated team at high MMR.
I have full sympathy for the issues faced by a lot killers in games, but I worry sometimes that killer mains like the aforementioned guy can skew feedback in a detrimental way. If killers were balanced around 4k'ing 4man coordinated swfs at high MMR then new and solo players would stand no chance.
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You know Solo Q does win alot of games....I don't get the whole game is Killer Sided? Most maps are too large, too many safe tiles spawns, totem placement is a joke, even Survivor spawns are not how they are supposed to be. Until the Meta shakeup the game is more Survivor sided and still is until map layouts are fixed.
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I dont do swf but if I did we wouldn't stack meta with insanely fast toolboxes.
I'm use to fast gens and good players but I dont need to see multiple BNPs in an event so the games over within 3mins, it's just boring...
The game already favors survivor if you all play well, bo need to exaggerate it further lol
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Killer streamers? i havent seen anyone even get over 50+ wins ina row, let alone 10..
there might've been acouple but they cheated it by lowering their MMR to get very new players,
This game is still survivor sided, lol.. even in soloq its not hard to hold w and prethrow.. even against m1 killers,
Yes. Just purely and Strictly. Yes
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I´m honestly curious, how the kill rates look during this event. When survivors show how fast they really can repair the gens.
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https://www.youtube.com/watch?v=TED3PYlLrDQ&t=1762s
Otzdarva earned his streak fairly with Bird Lady with MMR On. (Granted this was during the MMR Tests) but still 50 Wins is 50 Wins
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This is me on Solo queue, getting 4 Gens to Pop in 3 Minutes. In the clip there's at least a 30 secs timeframe of us just walking around finding gens and Meg atleast did 1 bone.
I guess if Gen rushing isn't real, this footage of us getting 4 Gens in 3 Minute is equal to the footage of Bigfoot.
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Yep, I have been bringing Prove Thyself every match to max out objective points. Not because the gen speed. Bhvr should nerf it so it only gives you the bonus bp, its ridiculous
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There is no need to "rush" when it only takes 400 seconds ACROSS all survivors.
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That's MMR test though,
It obviously wasn't giving him actual decent survivors enough to put more pressure on him as it is,
He wouldn't be able to try that again with today's MMR given how bad it is rn
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If you actually watched the videos, the survivors were pretty competent plus he showed in some other videos where he had to sweat so hard to continue the streak.
Besides you also missing the fact that there's a portion of Survivors getting carried by their SWF and Perks in High MMR.
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If you have watched him play during his challenges, he tunnels and camps pretty hard to win. Is that something survivors want everyone to do?
I thought survivors hate tunneling and camping /proxy camping. Sure we can win by using those methods but SOME of us actually want to play the game fairly and make it enjoyable for both sides.
I don't enjoy tunneling but lately i have to.. i dont have the time to be nice to survivors. I kill whoever i see nowdays and if you just got out of hook ...well better for me.
Those win streaks or challenges dont come playing nicely.
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This is exactly how most of my matches play out (with the occasional dc/suicide on first down): 2-3 gens done by the time the killer gets his first hook. 3-4 hooks in total, by the time the gates are powered.
Yet, when i point that out, people call me a biased killer main.
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I agree that most gen rushing gripes are just sore losing. That said, hypothetically there is one form of actual gen rush which does occasionally happen, namely survivors doing generators at the expense of rescuing each other. If the survivors become so focussed on doing gens they let each other lose hook stages or die in the process I think that’s reasonably called a gen rush. Whether that tactic is a good idea for the survivors or not depends on the situation but it can happen sometimes.
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Why is this event being used as an excuse for gen rushing? survivors have been gen rushing just much as killers have been tunneling and camping games since I've played it? I don't know why this event is being used as an excuse for it?
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The way I see it is that if the killer is hard set going to tunnel someone off your team, you have to sit on gens and hope to finish them as quickly as possible to potentially get that survivor out alive.
I had some really rough games yesterday as survivor where I was hard tunnelled in the game and I was just telling my friend (in duos) to sit on gens and please get them finished in hopes that my adrenaline will pop and give them enough time to open exit gates for us all to escape. If a killer is set on camping and tunnelling one survivor to try and win, then yes the gens will fly because that's all the team can do.
Same from killer side, I know if I proxy camp the survivor too hard at 2 gens left, there's going to be a high chance that the survivors will just sit on the gens and save after they finish them. It's to be expected.
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It only takes 80 seconds to finish first gen, considering (without perks) it takes like few dozen seconds to find first survivor, finishing 3 gens on first chase would be literally usual.
Like, people don't even need to "genrush", just play like normal and if they are fairly competent enough gens will be done in extremely quick.
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Aw man Sorry that you were getting tunnel I don't personally ever play survivor, so I don't know the ratio of killers tunneling to survivers gen rushing but I'm sorry that that happened for you and your team. Yeah, that's a great way to see it, though I was just wondering because I've been seeing people talk about it on other discussions, trying to say that it was all because of the event and I was a little confused
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I think the event definitely exacerbates it because survivors really want to get the gates open for the mask rewards and killers feel the pressure to get control of the game so they don't get stomped with no bp. I honestly think that in general, most players aren't doing it maliciously, everyone just gets stuck in a loop where they had a sweaty game and now feel like they have to play sweaty or they'll get stomped.
I think also people expect that since there is an event going on, then both sides should be playing "nicer" and not as sweaty, but the problem with that is that some players don't really care if there's an event going on. I personally try to maximize bp on both sides when I'm playing. I try to 2 hook all survivors (if I can) and as survivor I'll do chests, totems, sabos until I get my points high enough in each category (if I have time). I've had games where I try to be nice and not kill a survivor if I haven't hooked someone, but usually I lose because I can't find the survivor I need. Same thing with survivor, I'm not going to cleanse dull totems if I see my teammate in trouble.
Most of my games survivors will be getting at least 20k points, but if I keep running into the same person, I can't just keep giving them a freebie after the first 2 times. If there's 5 flans though, I'll definitely be going hard to get my initial 2 hooks on everyone, but once I reach that point, I'll ease up. I had a game last night where I had 3 survivors on hook at 5 gens because they just misplayed very badly and Claudette was sitting on a gen when this was happening. She blew the gen and I rushed over to here and just swung at the air in hopes she would save her team. I then let them do a full reset and eased up so they could get some bp (it was a 5 flan game).
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I can definitely understand why survivors are gen rushing when killers are saying they're playing sweaty to get 2 hooks on everyone. Survivors don't really know that's their plan so when they see a killer play like that I'm sure they're thinking that the killer is just trying to kill everyone as fast as possible and the only way to counter that is to try and escape as fast as possible.
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If i see dh on all survivors, then they're automatically carried by said perk and need to take it off to reliably loop better imho,
It's boring to not be able to hit a survivor due to the fact they got Dh and uses it to get to a pallet / window, extending the chase..
and don't say "JuSt BaIt ThE DeAd HaRd" Can't bait the hit if they LITERALLY use it for that sole purpose,
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My definition of genrush is prioritizing gen repair over:
- healing,
- totems,
- safety (e.g. popping in front of you or jumping on gen right after unhook removing possible DS protection),
- unhooking survivors (first they finish gen and then go for the unhook).
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I beg to differ. Just watch SupaAlf on youtube. Nurse main, currently on a 200+ winstreak
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Because survivors won't touch killer to get an easy mask..
Also gen speeds isn't the real issue, it's map design allowing for long chases unless you pick Nurgle.
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I totally understand this all now, I've been seeing that's survivors are pretty screwed on this event so I can see the general idea of what going on now. Thinking about it now it all kinda all makes sense, I just wish the devs made it better for the survivors to enjoy this event like the killers can
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I love to watch Ayrun, but it's true that he makes it more like a highlight than gameplay, so that's probably why.
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I don't really wanna have secured 4k each game (that would be boring), but I would like to have at least a chance with any killer. Right now you have killers, where I just know there is no way I can win against decent team and they don't even have to be full SWF.
It's not about winning / losing for me, it's about how I lose / win. I usually main Oni and I usually get 4k, but then there is that 1 in 10 game where everyone drops pallets asap and I get first hook when there are 1-2 gens, which just sucks. (Oni is fine killer tho)
but same can be said when there isn't any pressure at all and I just casually kill everyone at 5 gens, it's boring.
Lot of players hoped MMR would fix this, but that failed hard.
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