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Pallets are not that valuable any more here's why

Let's start from the beginning. Tiles with double pallets used to be a thing in 2016 and 17. There were literary 2 pallets at every tile. Just imagine 2 pallets at every jungle gym, ik crazy. Well pallets back then where not valued too much because there were so many. You may of heard "camping pallets like it's 2017" before because back then looping wasn't really the thing at people just camped pallets.

Double pallets where removed in 2018 and they became more valuable then a stash of gold. That's also when looping a pallet became a real factor amongst everyone. Whenever someone pre threw a pallet or camped it and was just chucking wood everywhere people would absolutly rage and you would see salt messages after the match for throwing pallets like a mad man.

To this day pallets are 50/50 with value. I would say mostly veterans of dbd (2016 and 17 players) myself included value pallets the most, but shouldn't necessarily. Here's why.

I find myself not throwing a pallet every in the match because I want to "save it" but in reality you don't need to save pallets. Honestly go ahead and throw shack pallet early. Crazy right? Yeah imagine if someone said that in 2019, you would be hunted down and booty smacked 154 times by survivor mains. The reason why pallets arnt valuable is because of how fast dbd matches go now a days. It used to be 30-45 minutes a match back in the day, now it's like 15 to 20 because of all the changing game mechanics and strategies over the years. Overall don't sacrifice a pallet for a hook stage, in the end you won't ussaly find yourself needing that pallet that you threw again because you wouldn't (shouldn't) go back to that same time and truly, there are plenty of pallets.

(This is not an argument about gen rushing or if survivors have to many pallets, just how valuable pallets are) I would rather not see a whole nuclear argument about gen rushing in a pallet post

Comments

  • xBlitzAce1989x
    xBlitzAce1989x Member Posts: 336

    Flip-flop, Power Struggle, and Tenacity. You're welcome.

  • RiskyKara
    RiskyKara Member Posts: 804

    I like being able to make a chase last without using a pallet. It makes me feel so skilled to look back at 2-3 pallets I could have burned but didn't.

  • KateMain86
    KateMain86 Member Posts: 2,374

    Pallets felt like they were losing their value as more killers were being added that could damage or down you on the other side of one you threw to block the killer to begin with.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    I would like to see reputable data that most matches lasted that long back then. That’s certainly not my memory. I only recall waiting for lobbies that long sometimes.

  • Brimp
    Brimp Member Posts: 3,086

    As long as map sizes and gen spread are ridiculous, pallets will never be a precious resource.

  • MrPenguin
    MrPenguin Member Posts: 2,426
    edited June 2022

    Yes games are fast enough where you can safe drop all the pallets and probably be fine.

    There's 2 viewpoints you can take, either games are too fast, or there's too many pallets. That just depends on how long you want games to be. Changing either would make pallets more valuable again.

  • StarLost
    StarLost Member Posts: 8,077

    It's a different game now. People understand how to run loops and structures a hundred times better than they did back then.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,124

    Matches up to 15 and 20 minutes? That's optimistic. Most matches take from 6 to 10 minutes.

    Overall, I agree that pallets simply aren't that much of a valuable resource on most maps. You can just throw most of them and since most of them are safe the killer just has to break it and if they stop to break every pallet in the game then all gens will be done before such a thing becomes impactful.

  • anarchy753
    anarchy753 Member Posts: 4,212

    The only real reason why pallets aren't that valuable any more is because the more of something there is the less valuable it is considered.

  • toxik_survivor
    toxik_survivor Member Posts: 1,184

    They were much longer. I can prove facts about how urban was meta (stealth), which makes gens go slower, self care (people healing in the corner of the map because of nurses being meta), and old sabatour which made it where it took like 1 minutes to Sabo 1 hook so it would never come back leaving hook dead zones and people just running to where they can't get hooked. Matches lasted for ever.

  • Blueberry
    Blueberry Member Posts: 13,671

    Yeah gens are so fast you can literally just pre drop them all and if your teams efficient on gens have the gates powered before you run out. That's why ironically if you watch top tier swf squads they tend to pre drop a lot because they know how fast they can pop gens especially when you aren't getting any regression perks activated from all the pre dropping denying early hooks.

  • Plsfix369
    Plsfix369 Member Posts: 566

    I did that recently and I posted a rant about how my soloq team just rolled me over four times in a single match. It's not viable in SoloQ.

  • xBlitzAce1989x
    xBlitzAce1989x Member Posts: 336

    Ahh yeah SoloQ is a different matter entirely... That build has saved me in SoloQ but it depends on whether or not the randoms decide to drop the pallet to save themselves.