http://dbd.game/killswitch
Off The Record is new DS, but better
Since DS is getting big nerfs, then Off The Record is probably even better than the current live version of DS we have.
Also it's free health state at the end game, you can just run to opened exit gate and byeee. It's kinda strange they nerf DS for late game but give this 80 SECONDS extra health state for the end game. I think this perk will probably be new replacement for DS, maybe even more annoying / powerfull than DS.
Comments
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The nerf to DS makes sense considering OTR, you coukd still run both of them, giving you 2 free chance back to back.
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Of all the perk changes they made, Off the Record is the one that concerns me because it makes escaping during the endgame SUPER easy with just the tiniest bit of coordination. Far easier than DS + BT ever made it. We'll have to see how the base kit changes to Killer stack up to that during the endgame.
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I'm already calling that OTR will be stronger than live DS. You get the same protection, no risk of getting slugged, and you can body block for teammates. It's literally better in every way.
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Off the record is going to be the new meta. Definitely
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Endurance for 80 seconds in end game is… well, there’s no polite word to describe it so use your imagination.
Please devs, think about this a bit more would you.
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I was excited about DS endgame nerf till I scrolled down and saw Off the Record
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When the devs detailed the “conspicuous actions” that would cause DS to deactivate and OTR, body-blocking was not included.
So in theory a survivor could take a hit, be healed by another player and then body block again. This is insanely dumb.
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Open Gate is consider Conspicuous Action
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If you are running around for 80 seconds not doing anything, how is that not gameplay sabotage?
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Yeah, OTR is going to be the new meta with the highest usage rate, I believe it may get to first iteration DS usage numbers.
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It's more that this means that the desperation move of hook and camp to get one kill at endgame no longer works, as the survivor will be essentially invulnerable after getting unhooked and can just run straight out the gates.
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I do think in EGC it will be fairly annoying but the tradeoff is it's a pretty worthless perk throughout the entire rest of the trial unless the killer is just assuming BT and counting to 13 or you're going to try to body block with it which could be a massive time waste if you are seeking the killer out for 30+ seconds to make use of your endurance. Like, let's be honest how is this any worse than 4 man swf in todays world where 3 dive bomb the hook and all body block for each other + BT + DH in EGC.
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You don't need to do anything in endgame besides walk out the doors and body block for others
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OTR definitely looks severely overtuned. The massive duration means the toxic players are all going to run it so they can spend a fully minute and a half harassing and bodyblocking the killer until they tank their free extra hit.
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"Open Gate" is conspicuous, but "Go to gate as it is being opened" is not. The person who was using DS or BT to escape before was not the same person who would 99 or open the gate.
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If it gets too bad then just disable the effects when the exit gate is powered.
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OTR will absolutely make the biggest splash imo in terms of joining the array of second-chance perks, but I think it does so in a way that's much healthier.
* If you are a survivor who doesn't trust your teammates, this is the perfect "Well fine I'll protect myself off hook, then" perk
* If you are a survivor who wants to play aggressively, you can bodyblock to your heart's content - but if the killer decides to hit you, that's that. It's also a much more obvious way to telegraph "I'm still in the game! You can chase me!" than DS is. The killer, with the new bloodlust changes, can also elect to just try and ignore you and bloodlust their way to getting at who they want, which means you'll be spending your time unproductively. There's a risk and cost involved in playing this way.
* If you want some late game assurance that you can get out of the gate, this is the #1 perk for it especially now that Decisive Strike decativates when the gates are powered.
If all 4 survivors run this perk, it'd certainly feel frustrating in new ways, but I'm sure that the killers will find ways to adapt to it.
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It does seem weird they nerfed DS because it was an easy escape at endgame but then changed Off the Record so that it''s now an easy escape at endgame.
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BHVR balancing™
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Off the Record just seems extremely busted and weird. First, it completely changes what the old OTR used to do. Not only that, but it makes the base BT and the actual BT pointless. Like, why would ever nerf BT and make part of it basekit while giving survivors a perk that does the EXACT SAME, but with numbers all over the ceiling?
Like... #########?
I am really digging on this update but this OTR update just does not make any sense whatsoever and just seems busted af.
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The stun duration nerf and the Off the Record changes are the dumbest thing I've seen in DbD patchnotes yet. Why fix one problem with DS, then nerf it outright without fixing the other problem, then introduce a new perk that doesn't have the DS problem you left intact, and reintroduces the DS problem you fixed!?
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Reminder that they buffed killer base mechanics too. They get a small STBFL base and survivors sprint for less time. Yes this is an extra health state but killer recovers faster and survivors do not get as much distance.
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I'm not worried about Off the Record being OP, but it's just dumb to double nerf an already bad perk, only to then mega-buff another perk to exactly take its place.
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Anyway, new drawing.
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I actually double-checked, Off the Record deactivates for all the same reasons Decisive Strike does. I'm no longer worried about this lmao
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It has a bit of a different usage.
What makes OTR attractive is that you can bring it yourself, and won't have to rely on the chumbawumbas in your group to bring BT.
I predict a lot of OTR survivors teabagging for minutes in the exit gates is going to be a thing though.
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I'm not talking about OTR replacing BT, I'm talking about it replacing DS.
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I disagree on a couple fronts. What you described is exactly what they’re trying to do: Knock players off the most used perks and entice to new ones.
Plus, I think the chase is the most fun aspect of the game. Making a tunneled player being chased a longer duration is a punishment and also keeps the fun going. Much better, much preferred to the current five second bop on the nose that DS represents.
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There is another problem. This, a defensive perk, will be used aggressively from now on. You could theoretically bodyblock with BT before, especially on maps with a lot of doors like RPD or Midwich. However, waiting 12 seconds was absolutely manageable and then you get a slug right after. For this new OTR you would not be able to do that since waiting 80 seconds is not manageable and you would get no benefit from hitting the survivor.
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But if the new one is functionally identical to the old one, just with a new name and a new flair, it doesn't accomplish anything. It's just a waste of dev resources. Old DS made the killer waste extra chase time if they tunnelled someone off hook. New OTR makes the killer waste extra chase time if they tunnelled someone off hook. They both last 60 seconds (OTR going up to 80), activate off being unhooked. There's some subtle changes, but really, OTR serves the exact same function as DS, with some minor changes.
But most egregious of all is that OTR reintroduces the problem that DS is getting nerfed for.
It's just baffling to me.
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Is there any link or url to perk change descriptions?
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You'll find it here: https://forum.deadbydaylight.com/en/kb/articles/337
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Thanks I'm on my work break now so I'm kinda out of the loop.
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I don’t disagree about how the perks have a similar purpose, but I think you are undervaluing the basekit changes to killer attack and survivor sprint burst. It may very well stack with STBFL as well and reaaaaally shorten chases.
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Off the Record is the new BT.
You have to run it because nobody will run BT any more, because having 4 OTR is infinitely stronger than having 4 BTs now.
If the whole team has it, everyone essentially has BT for 4 times the duration it has now. No more waiting out BT to hit the obnoxious player bodyblocking you after they've been unhooked, because they're protected for 80 SECONDS. It completely takes away the killer's agency in countering off-the-hook bodyblockers because now you're forced to hit them or they're a pain for a minute and a half.
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"A survivor might bodyblock me" is so much more manageable in terms of a defensive perk being used aggressively than the previous garbage with Decisive Strike. Endurance doesn't protect anyone from being grabbed out of a locker, for starters.
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I hadn't even thought about this, but you're right: If they don't implement 'Endurance = no killer collision', then OTR is going to massively exacerbate the BT bodyblock.
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I view OTR as the new BT. Calling it the new DS seems a bit wrong, for lack of a better word. DS only gets value if the killer picks you up. Whereas OTR gets value regardless.
I cannot fathom why they gave us a light version of BT as basekit but then make OTR a significantly improved BT.
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Don't forget rescued survivor has 7% Haste effect for 5 seconds. It is insanely easier to bodyblock.
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Hope it will get nerf.
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It's really not. You can elect to ignore a survivor that keeps baiting you in lockers. You can't ignore the Jill that keeps getting in your face and blocking doorways while you're trying to chase the Meg.
It was super easy to tell when a survivor was baiting DS and you could ignore or slug depending on how they played it. Survivors with 80 seconds of Endurance can harass you until you're forced to give them what they want for no value to you whatsoever and give your target the chance to disappear.
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Exactly. This is why OTR is going to be an actual problem, compared to DS, outside of EGC.
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