Even Otz said new Dead Hard will actually be better.
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Back when I was OG Freddy main, ruin was so meta I made it a point to hit rank 1 without ruin on OG Freddy (back in the day not easy) after that I never really put it back on, glad I never relied on ruin.
Had to ween myself off ruin and whispers back then. Never looked back and now with the ruin changes even moreso
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Misunderstand completly what a popular streamer is saying any% speedrun.
Otz didn't say it IS better. Otz said that the information given is absoutely meaningless and that if survivors are able to vault windows/pallets or drop pallets with the endurance the perk would still be capable of creating impossible scenarios for the killer, but the information given about the perk is not sufficient to determine one way or the other
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I agree with him. Let me theorize how it affects certain killers:
Huntress/Trickster: If you're approaching a dropped pallet or window, you are now guaranteed to get the vault without taking damage. In fact, if you DH to a window against trickster before he might get a few knives in you, but here? He could hit the BT and be at 0 laceration again. Same with hunters. You preaim as they approach window at shack, they DH as they vault, now what? Same thing.
For Pyramid Head, it basically means you can now activate Dead Hard and predrop, and if he decides to use his power, now you gained a speedboost while he has to kick a predropped pallet. Awful.
A lot of new Dead Hards issues revolve around the fact that it doesn't even fix "Dead Harding for distance", since you can still use it to gain the distance needed to vault safely, or take a vault safely against a killer that can damage you during or after your vault. I'm not a fan.
On the contrary, against someone like Deathslinger new DH will barely even make a dent, he completely counters it.
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The New Dead Hard is a nerf, it drops it down on the scale below sprint burst and overcome at least when compared to other exhaustion perks. Your average comp player will just shift over to the next thing and we will all be crying about 4 man teams sprint bursting to safety every chase.
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Yes, players here commenting on the new DH and seeing it as positive are either average MMR killers either survivor mains.
It is clear as pure water that the new DH outclass the old one. But well, some ppl needs time to process everything and understand why it is better, they need to feel it cause thinking about it is not enough.
Also, players that have never faced survivors using DH on reaction are clueless of how strong this new DH will be for those survivors.
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Nope, comp players will all use DH. You are so wrong...
Where is it a nerf ? Use it in reaction of a swing = invincible + longer speed boost than the old DH animation
Where is it a nerf ?
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For everyone saying it may lock you out of vaulting and pallet drops here are some points to consider. Activating it when the killer lunges is very feasible. It lasts twice as long. Unless they have said otherwise you have full control of your character.
So. You go to lunge, they activate it, they get a free third health state and a sprint burst. So you walk up and basic m1. Now you have to give them several meters of extra distance in which case they still get their extra distance which means they just predrop the pallet or vault the window or predict you and activate it.
Even if they're locked out during the animation what exactly is stopping a survivor from just camping the pallet and dropping it on you the moment the effect ends? Keep in mind the survivor now has 4 meters of free movement since it lasts an entire second.
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Its stronger vs killers that have to commit to a swinging animation like demon rush, chainsaw sprint, nurse lunge out of blink, etc. But weaker vs basic m1 killers as its basically impossible to use for distance unless you're already licking the pallet.
Also DH will have a 1 second animation that was confirmed on their twitter so you wont be able to throw a pallet or vault a window mid DH.
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Considering how bad this perk was by every metric and how it is used 75% of the time at high mmr? Like consider how many choices there are and 75% of people still pick ONE thing and the only other things that are 50% are anti tunnel/camp perks? Dead Hard does not have this excuse, it is simply just absurdly strong.
Considering this it should have been utterly nuked from orbit into tiny unrecognisable pieces. There should have been absolutely zero doubt this perk was nerfed. Yet instead they do this to Iron Will, Self Care and Spine Chill. Like what the hell? I really hope I’m wrong but by how it sounds Dead Hard is not going anywhere.
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Not what he said at all. I'm a killer main and for years have wanted Dead Hard nerfed, and quite frankly, this is the exact nerf I wanted it to get. Otz said there are situations in which new DH may be stronger, but he did not say it's stronger overall. IMO I think the only major problem with the perk rebalancing is Off The Record.
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Who gives a crap what Otz says.
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People saying "who gives a crap what Otz says" are the same people that say "well if Otz can get 4ks and win streaks, so can all killers"
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or simply people that don't really give a crap about what some streamer says...
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A speedboost when you get hit or when you press E to use it? Baiting will still be the same as before given you will see an animation of them using it, only this time they won't dash forward doing so. So i would say thats a nerf, but lets just wait for the ptb to actually try it
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I just find it assuming I make a post about the DH change and how if it works how its worded it's still a very strong perk and everyone was calling me crazy...
Dont understand why people only believe streamers lol
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Eh I don’t think that’s true. I think a lot of people thought Otz was crazy for saying what he did. Granted people tend to absorb YouTube or whatever better then forum posts and Otz especially is quite good at getting his point across and his concerns, it’s just on Otz videos especially there’s going to be more of an echo chamber,
However I made a thread when the changes came out before the video came out saying exactly this too. It will get necroed if I’m proven right. Honestly Dead Hard I’m fairly sure unless the changes are poorly worded will still be the most used perk by a mile.
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What he said was that it could be stronger in certain situations, but couldn't be sure until he can play test it, which seems to be a common sentiment.
If that proves to be the case, it'll almost certainly get tweaked. They're not going to unintentionally make it stronger and then just leave it.
Heck, I'd bet at least a third of these get tweaked before they go live.
Also, while I respect Otz for his consistently informed, analytical and level headed takes, what he says is not gospel. Lots of prominent content creators have really awful takes from time to time.
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Can you people please stop using Otz to prove your points? Have some self respect for your own game knowledge.
Post edited by Cybil on3 -
When you get hit. Baiting works against bad players only.
Good surv use DH on reaction = better than the actual DH for them
It is a nerf for low skilled player, a buff for good survivors.
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It's obvious just from looking at what they wrote, 1 seconds of endurance without any restriction will be 100% better than old deadhard.
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And on top of that, good players can also use dead hard to secure a pallet otherwise not possible to drop.
In other word, to make distance while killers can do nothing about it.
Oh wow, it's like deadhard, what a surprise.
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Happy to disagree with you, especially since we haven't seen it in action yet
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Lol.
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As far as the vaults go it sounds more situational. If a killer has to lunge then it may let the survivor escape. If the killer doesn't have to lunge then either just wait for the vault and perform a grab, or wait for the vault and try a swing. Maybe the one second will be up by the time they are on the other side of the window and it will still be a down.
No one really knows how it's going to be until we've tested it
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Situational? yes, uncounterable? also yes.
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Ppl using DH in reaction almost never fail.
The new DH will be the same. When getting the hit, endurance will the ntrigger, granting the survivor with a normal after hit speed boost, it is way stronger than the current DH.
There is nothing to agree with, just read how the new DH works, if you time it successfully, it is way stronger than the old one.
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Until I've played it I can't say it's uncounterable. Dead Hard for distance to a window was uncounterable.
With this new change at least I have the chance to grab them instead. Making the perk completely useless in that situation.
I do think it forces a mindgame that isn't great though. If the survivor uses Dead Hard and the killer has no way of knowing, it makes baiting it out kind of impossible. There should be a quick action or something that a killer can see if they are paying attention. It is only a ptb though, they may reduce the numbers on it if need be.
Actually upon thinking about it, it's more in line with how the servers act. Grabs only seems to work part time as it is. So that would never be 100% reliable either.
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I have read it mate.
Old Dead Hard had 2 uses, 1 to dodge a swing and 2 for distance. 9/10 it was used for distance not to dodge.
New Dead Hard has 1 use, to take a hit and then have to go mend.
The perk is not stronger at all give me this version every day of the week over the old one, I'd much rather hit someone forcing them to mend for 12 seconds than to have to continue seeing loops extended because they could dash for distance.
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