POV: You lose and mindgame tunneler multiple times in a chase:
1 character
Comments
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I don't get it
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he disconnected
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I'd be more inclined to believe they got disconnected or timed out then rage quit if I was the survivor.
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That's what I'd assume, though obviously, seeing game footage would provide more insight.
I've seen survivors rage-quit in 5 flan lobbies when they're the first one downed, and I've seen killers rage quit in similar 5 flan lobbies when 4 gens have popped and they haven't gotten a single down. But someone rage-quitting in a 4 flan lobby (where they brought one) AND where they've already gotten two kills (and presumably, a ton of BP at that point)? That looks like a technical issues disconnect, not a rage-quit.
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He had 2 kills, and than hooked me, and than I unhooked myself with Deliverance after he stopped camping me, and than it was a chase..
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And ... ?
I get one of two things out of that endgame screen. Either that player lost connection, or they DC'ed in what was still a very winnable game for either a 3K or a 4K (even if all the gens were done at that point).
I'd say because of the sitiuation (2 dead), the former would be more likely than the latter, as the latter is incredibly idiotic -- but the number of rage-quits I've seen from survivors (only 1 from a killer, since the BP totals, even in a game you're losing badly, are still pretty good) during the event means the latter IS plausible.
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Enjoy Iron Will while you still can. (For the record, I disagree with its nerf.)
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Why would the former be preferred? The guy was bad and clearly got mad that I was better,
I have no idea what they are doing with IW but I thought it was pretty ballanced perk
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Destroying it. 75% quieter groans at tier III, disabled while exhausted.
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Unless you have telepathic mind-reading capabilities about someone who might be half a continent away from you, or unless your opponent was in the same room as you and tantrum-throwing their mouse or controller across the room, you have no way of knowing what they were thinking (and unless you have a video of the match, all we have is a screenshot and your interpretation of it).
The only thing anyone looking at your screenshot can take from is that a killer with a flan in the lobby and two kills in the bag disconnected. The inference can come from looking at context. If no one was dead, or if there were no flans in the lobby, then there would be more reason to presume a rage-quit (though, again, the only thing we have is your take on how and why it happened), but it would be more plausible that what the in-game contect suggests as an alternative possibility.
I stand by what I said already, It's possible they rage-quit because you were "clearly better", but it's just as likely they lost connection, if not more so likely given the situation in-game at the time of the DC. Without anything else other than a single screenshot, there's no way to know. To be fair, the entire thread seems like a "pat-myself-on-the-back" vibe to it, but to each their own.
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oh no, what a tragedy to me, a non exhaust user xd
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You really don't expect a DBD player to ragequit regardless if they are winning or not?
Never saw a person DC in the middle of a death hook animation?
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It's not completely useless, but it got heavily gutted, and I'm guessing a lot fewer people will be running it -- which is what BHVR wanted, I guess?
If they had left it at its current 100% reduction, but had it inactive when exhausted, that would have provided a greater skill use of the perk and would have been an interesting way to rework the perk. But the changes to both elements seem to relegate it to not worth using now.
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75'% is still good, it means if you are slightly far away from killer he probably can't hear you
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Sure I have, more times than I can count. But those players are rage-quitting when they've already lost. That's certainly not the case here -- if the screenshot showed everyone still alive, that would be a more plausible explanation, easily, than a disconnect for other reasons.
But the number of times I've had a killer rage-quit in the middle of a winnable match, I can count on one hand and have fingers left over. If they did, it was idiotic, as they had racked up a substantial BP total, in the middle of a Bloodhunt and with that many flans, including their own, in their game. As I've already said -- more unlikely, but still possible.
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To be fair, I've almost never run the perk myself, but when I did, I found I got insane value from it more often than not. I have a friend who runs it on every build -- he's constantly able to hide right under a killer's nose while injured and goes unnoticed. I'll be curious to see if he still will after the change.
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Here's a way to tell if it's internet or a ragequit. Internet issues are usually a killer walking forward continuously like they start walking into walls and just keep going forward, or a survivor running or walking slowly in one direction only to disconnect. Ragequit the survivor or killer has to stand still to open up the menu button to quit. Don't know how this information will help people, but hope this is informative to some of you lol.
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I didn't have the line of sight to tell if it was DC or DC
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Due to my iffy internet connection (thanx, Comcast!) and pre-war computer rig I often get DC'd or have a crash and then some bufoon with a manure-eating grin drops by and leaves a taunting self congratulatory on my Steam profile gloating about how upset their outlandish looping skills made me that I'd ragequit.
Yeah, I call major bull on that, tbqf.
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Huh, if there is only two people left and gens are not done, I'd say it's pretty much 4k game no matter how long it takes to the chase.
There is extremely low chance that it is rage quit.
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