http://dbd.game/killswitch
mmr for survivors should be based on how many survivors escape, not just if you escape
What player is better? A player that hides the whole game, doesn't touch a single gen, not a second of chase and escapes through the hatch. Or a player that runs the killer for 5 gens and goes down from noed and gets camped while other 3 escape? According to mmr the first player is better! I know people have a hard time understanding dbd is a pretty standard comp multiplayer game because that wasn't how it was designed, but that's how it is and how it's being treated.
Imagine if in halo your mmr didn't work based off team success, it just worked based off your kills/death? How would that affect the game? That's basically how dbd works. If there's a risky play that will get everyone out but might kill you, right now you are punished for making that play instead of rewarded. If you made mmr work based off of team number of escapes and how the team does (you know like how basically any other game I can think of with mmr works?) then it would be a lot less toxic too. People would be trying to help each other more instead of just trying to get themself out.
And for all the people that are going to disagree because you hate change, are you saying that really mmr in other games should work based off just how you do instead of the team?
Comments
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Yeah, it was suggested many times already. I think it makes sense. Except for SWF again. If you always play with the same team and escape because they are so much more skillful than you, your rating will be the same as theirs. And when you decide to play solo, your rating will be skewed. It will adapt itself after some time, but still... Maybe a combination of several criteria is needed.
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That's...sort of a 'you' problem though.
If you win a lot, your MMR goes up. If you get carried to those wins, there's a price you pay for that.
Different games are different.
The thing is that you're looking at MMR as some sort of rewards system. It's...not.
MMR is there to hopefully, over time, give you fairer matches. Whether your MMR is high or low is immaterial rewards wise.
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The swf "problem" exists for literally every game with mmr and is totally fine. Of course if you play with comms you will have more info and do better so your rating goes up. That's not really a big issue. There's no way to make it so swfs (in any game) will not have an advantage. Just make it so you care about the team instead of just self caring and hiding so maybe you escape. And that same problem already exists in current system. If you play with swf you will survive more so your rating goes up. Then if you play solo q you will survive less. So what's the issue?
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Hell, EVERYTHING should be based on team win and team lose.
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No, it's not "you" problem. You will punish other solo survivors on your team, because the game will assume that you are better than you are. And if you are a good survivor, but you play with potatoes in SFW and then decide to play solo, it will be Killer's problem, it will match you to a weak one.
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In which case your MMR will become volatile and will pair you against a wide variety of opponents until you resettle.
Plus, if you're that bad that you can't even slightly hang at a higher MMR, you're talking about a team of absolute monsters that brings along a complete newbie and is somehow able to carry them - which, as someone that plays a lot of killer - isn't something you'll see much.
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Considering that at least 50% of survivors switch back and forth from SWF to solo it can be a problem. Half of the player base will have rating that doesn't reflect their real skill. Even one survivor potato can screw up the game for other survivors. But that being said I still think that a team-based MMR is worth a try, it solves some other problems that an individual MMR can't. If it will be better for DBD considering it's asymmetric nature and the fact that in DBD you profit more from SWF than in most other games, we can only find out if we try it.
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This already happens. If you currently play in a swf you will survive more and your mmr goes up so whats the problem again?
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50%...okay, now I really need a source on that one.
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