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Do you think play with your food need buff ?

Killer should faster.

Comments

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,028

    Movement speed perks/add-ons are not something to take lightly, I'd rather it be given a secondary effect then just buffing the speed.

    Also give a secondary effect to dark theory

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,809

    No I think it needs a rework.

  • Basement_Bubba420
    Basement_Bubba420 Member Posts: 397

    Yes, I think it needs a buff.

    They should increases the emphasis on interacting with the obsession and going for the full 3 tokens.

    In addition to the haste, maybe at 3 tokens Killer gains undetectable for 30 seconds. At two tokens the obsession is blinded until the killer hits three tokens or hits/downs another survivor.

    Hitting/grabbing/being stunned by the obsession should cause the killer to all lose their tokens.

    The linear scaling of haste is okayish, it's just not enough given the time investment and the significant amount of time spent getting up to three stacks. You'll usually just get a stack.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,028

    I wouldn't count any exhaustion perks cause the movement speed is 3-4 seconds tops.

    and I don't think we can really complain about fixated since its just for walking

    id rather them give Boon: Dark theory and Play with your food a secondary effect

  • Aurelle
    Aurelle Member Posts: 3,611

    A perk effecting movement speed is a very delicate thing to balance, so adding anything else to that part of the perk is a no. It could have a secondary effect.

  • Heartbound
    Heartbound Member Posts: 3,255

    This game doesn't even have food in it.

  • TheArbiter
    TheArbiter Member Posts: 2,616

    Tbh this game shouldn't have any perks affecting movement speed to begin with

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,028

    i agree, all movement speed perks are allmost garbage, only decent one is NOED or mabye hope?

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,905

    It could get a secondary effect, but the haste effect shouldn’t be increased. Movement speed bonuses are something you have to be really careful with.

  • Crowman
    Crowman Member Posts: 9,517
    edited April 2022

    I don't think the perk really needs a buff. It's more an issue that many killers just don't have a way to use it effectively. Since dealing damage removes a stack regardless if it's 1 health state or 2. And some killers can't really use it all due to using their powers removes a stack even if it doesn't deal damage.

    So if the perk were to get changes, it would have to be a rework changing how it functions.

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited April 2022

    +5% speed is good on its own. But users' mind is always try to get 3 stacks to get maximum effect. And thats the problem of this perk. You waste too much time with Obsession to down others.

    My idea:

    Abandon chase with obsession makes this perk activated. When this perk is on, your speed increased by 5% until you hit Obsession by anymean.

    Basically you have permanent +5% when chasing other.


    The idea of Play with your food still stand, as you can hit Obsession, disable the perk, then abandon chase and enable the perk again. Unless you try to chase down Obsession.

  • CodeDB
    CodeDB Member Posts: 281

    You take that back! Bubba has delicious chili that he worked very hard on. It even won an award!

  • Heartbound
    Heartbound Member Posts: 3,255

    Oh...oh god Leatherface is upset too. I'm sorry plz don't facecamp me! AaaaaaaaaaaaaAAAAAAAA!

  • dugman
    dugman Member Posts: 9,713

    Play With Your Food might be ok as is, it’s hard to tell though since the effect is subtle. Even a single stack can mean the difference between a hit and a vault or pallet drop though.

    Hypothetically if it turned out statistically the devs decided it needs a buff I think I’d like to see you only lose a counter on a hit as a buff. That would help ensure you get some value out of that 5% before it goes away.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    The Perk is fine, but a buff it could, and in my opinion should, get is that it only loses a Token whenever a Survivor loses a Health State, not when an "aggressive action" takes place. I'd love to try it out on Demogorgon but even breaking a Pallet with Shred wastes a Token

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    Imo stacks should only be lost if you actually injure the survivor

    Maybe then it'll be playable on kpop man

  • jarjargist21
    jarjargist21 Member Posts: 444

    Yes I think it needs a small buff. I think it should lose tokens each time it hit the obsession only. Basically have it work like save best for last.

    Reasons why I think this buff is necessary is because of map sizes.

    Then again survivors would cry because the killer is a bit faster then normal.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    It's honestly a really underrated perk.

    5% extra movement speed matters a lot. The only buff i would give it is that it doesn't lose stacks unless you hit a survivor.

    Losing stacks cause your throwing bottles or traversing the map with a chainsaw really undermines this perk on some killers

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719
    edited April 2022

    My opinion with all boons (wit the exception of CoH) is that the amount of time that they should remain active while being outside of the radius of the boon should increase a lot. Shadowstep 10 seconds more, Exponential 90 seconds total, Dark Theory 90 seconds as well. This allows them to keep their original effect and to have it be more useful too.

  • MrDardon
    MrDardon Member Posts: 4,033

    It's kinda funny how they changed how PwyF works with Blight as you don't lose Tokens anymore while using a Rush.

    1 blade doesn't injure a Survivor but it spends a Token.

    1 Lethal Rush could injure a Survivor, but it doesn't spend a Token.

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    Lethal rush itself cannot hurt the survivor, it lets you swing at them though

    I just want a slight rework so i can make mad grit demo/plague go maximum overdrive

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,934

    Not at all, the effects of PWYF are very strong against good survivors who know the timings to make every pallet and window. Just a 5% increase makes a big difference to an experienced survivor, though baby survivors will be none the wiser.

    I think the perk is fine as it is

  • StardustSpeedway
    StardustSpeedway Member Posts: 882

    It's fine with the current speed bonuses it gives IMO. Underrated perk too.

  • CashelP14
    CashelP14 Member Posts: 5,564

    In my opinion once the obsession dies, this perk should create a new one. That's the change I think would be best.

  • Kira4Evr
    Kira4Evr Member Posts: 2,025

    I don't think you can buff PWYF without making it a bit too strong. Maybe buff it so you only lose stacks when you injure a survivor that isn't your obsession?

  • Viridyan
    Viridyan Member Posts: 78

    All hexes need a buff.

  • Yippiekiyah
    Yippiekiyah Member Posts: 488

    Its mostly fine.

  • ArchAbhor
    ArchAbhor Member Posts: 847

    I think it needs to be more valid on more then just a handful of killers. Thats the thing that irritates me. Trickster for example loses stacks on a knife throw not a damage state. Which is bs. There are other examples of this but the perk is niche and not very good. I'd like to see it become more usable.