Solo q is going to be a massacre after the changes go through
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Dying constantly in solo q then seeing the devs talk about how the killers are too weak is hilarious. The devs are so out of touch with the swf vs solo q issue, they just look at them the same even though the difference can be as big as 50% escape for solo q and 85% for swfs (that's what it's like for me obviously it will vary for different people). I really can't even imagine what solo q is going to look like at lower mmrs. Good luck solo q players, I guess I'll be forced to do swfs only and sweat it out.
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You really think devs dont know who is solo and who is swf?
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They do. They just don't seem to care.
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I dont think that the escape rate is that different. From what I remember, they once said that the escape rates as SWF are higher, but not by that much. So 50% compared to 80% is too much.
However, they dont really care about SoloQ and their latest Dev-Update shows it. I am surprised that they did not nerf Kindred as well, because they claim they know why some Perks are used, but this does not really reflect in their decisions.
SoloQ will be more frustrating and I am at the point where I think that anything below a 4 man-SWF is not really worth to play as Survivor. I can just imagine how frustrating it will be that a Gen was kicked with Overcharged and you have no way to tell others to stop it regressing...
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Iirc swf escape was about 15% higher.
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In high MMR solo is fun and balanced, that is something at least. I do think they will give solos more information in the game soon, they have to after these changes that I think is good because killer really needs buffing.
Many of us have said "play survivor" for a few years now when killers have complained, so now..play killer perhaps?
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Are you actually talking during your swfs? I kept track of my stats but my squad does a lot of communication. We coordinate where to look for totems, what direction the killer is going etc. It's pretty hard to get 4ked while gen rushing with comms unless the killer is getting insta downs.
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DEVs once showed us stats where the difference was around 8%, but to be honest that seems to be too low. Two years later I heard they said it's 15%. But that includes 2-man and 3-man SWFs teams without comms too and most people play 2-man and 3-man SWF, so they make that difference not as noticable.
If we take an extreme case, the difference between solo and 4-man SWF on comms is huge.
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No worries, kill rates against solo q is already 99% and making it 100% doesn't change anything.
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Yes, this sounds about right.
Yes. But not very efficient to be honest, more like chatting. Playing in a 2 man SWF and we will probably more efficient once the Update drops.
Sometimes we play 3 man-SWF with a friend of my SWF-Mate (a Streamer), but without Comms with the 3rd person. But this does not matter that much, since this person knows what they are doing.
In general, comms are not the strong part of SWF, but many people just dont understand it. The strong part is to have reliable teammates who have awareness. You dont need to tell those that a specific Gen needs to be done. Or to split up. So a 4 man SWF without comms is almost as strong as a 4 man SWF with Comms, if they are all good players. And 4 Solos which are as good at the game would also be as good as a 4 man SWF without Comms.
So, yeah. The main strength is that you filter out the Claudettes who heal against a Legion in the Corner of the Map with Self-Care or the David who farms you off the hook for the WGLF-Stack.
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There's 2 possibilities.
1. The amount of SWF is so high, that it drags the kill rates down, even for solos.
2. Solos aren't as bad as you wanna make them.
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I'd like to see the possibility 3, which would be the devs showing the most recent stats showing that kill rates are low. Why did they not show those stats? They have shown killer kill rates before, they showed stats for most used perks on both sides... so where is the graph with the low kill rates?
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I look forward to dying because my teammates are Self Caring in corners against Sloppy. I really hope this change doesn't go through; it will punish people not running it for getting stuck with those who are.
At least basekit BT means teammates will have a harder time getting me killed at the hook, but not sure it'll be that much harder given it's only 5 seconds.
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Basekit BT = Always attack after 5secs. If the unhooked surv has "normal BT" or "Off the record", fine, i didnt wasted much time, if not: hell yea, slaught-festival. Is this the new Killer-Gameplay? We will see.
Im a bit worried.
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I wanted to see killrates as well. Especially since they say that they are low. I remember Pinhead got add ons nerfed because he had high killrate, which was like 58-59% ?
I want to know what do they consider low, maybe below 50% ?
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Yeah, that's basically what I expect. But even that's better than what I have right now, which is a lot of survivors who will save me without BT and then body block me so I can't move and I get downed less than one second after being unhooked. Sometimes I wish the game were balanced around one hook = death, since the match is so often over for someone the first time they get hooked.
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Basekit BT alone will make soloq more hook farming.
Prepare to get farmed more bois.
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Yea I just find it kind of weird how they make a statement about rates but this time dont provide any stat image, specially considering that most killers if not all had kill rates above 50% already and now out of the blue they dont anymore? kinda sus
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Cleaning the table and exposing SoloQ like this is good, cause then BHVR can take action in making the game better for SoloQ.
like for instance, symbols that show what the team-members are doing.
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I'll say it again..im not sure what kind of potatoes you guys play with, but 7/10 matches i escape easily with 3-4 escape rate with solos. Not even lying.
This is why killrates are down because survivors can play well in soloQ as well.
I have such a chill time as a survivor, sometimes even giving a hook or 2 for the killer so they can get bloodpoints.
If people play well they play well in solo and in SWF if they hide and self heal in the corner they will do that with friends too.
You are not supposed to escape every single match you play nor is killer supposed to win every match they play.
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They already know that solo q is awful, they just dont care, that's why they nerfed perks that also helped mostly solo q players like self care.
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So what is it, that you´re implying? That kill rates aren´t low?
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I'm implying that every time they state something about stats they show a graph, and this time, they did not.
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It's the exact opposite for me, I will play soloQ more thanks to BT basekit and the new OTR.
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They usually hesitate to show any important stats to us for some reason.
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Maybe the stats are so bad, that they prefer to not show them, because they would cause a major uproar.
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Trust me bro moment. Maybe stream for us as "solo survivor" and we can learn how to play from you.
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My guess is it dipped below 50% I predicted between 40-50
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Good for you, then you are lucky that you can continue playing.
I had a "get chased for 120 seconds" daily today. As I had finished this challenge after the match, I can say for sure I did (at least) the full 120 seconds in a single chase at the start of the game. At some point the killer gave up and left me.
What do you think how many gens were done in this time?
Zero.
And it didn't even take half a minute from there until the first survivor was on hook. From then on there was basically no time to do gens, just unhook teammates or they would have been left hanging there. I finally let the killer down me and suicided because I got bored since the game dragged on and there was zero progress on the survivor side and I just wanted to get out of it. Would have been fun to run the killer around a bit more, but I don't see a point if nobody's doing a gen.
Yes I do get good games as well but those are more the exception. When I get one of these I always expect a popup, "we're sorry you had good teammates, but matchmaking screwed up. Don't worry, everything will be back to normal next game."
So I hope this sums up what life in low MMR is if you only know high MMR. Or would you say I don't have to worry about the changes because once mid chapter drops, my teammates will suddenly be productive?
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It's not luck it's skill. My friend did an experiment and got insane results too in soloQ over 20 games. Around 80% winrate. The only times he died were when someone was hard throwing (suiciding on hook) or bad luck (getting rancored.).
"I finally let the killer down me and suicided" and then you complain about no escaping and bad teamates ? Seems to me you are the bad teamate here.
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Just play with your sweaty friends and stop crying. Alternatively, BHVR can add voice chat for survivors to help a bit.
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Probably even lower. I mean, they didn´t had an issue with showing the stats, when they were around 60-70%.
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I play solo quite a bit off stream or with 1 friend only. I'm not saying there arent troubles but i feel like you are making it sound like soloQ is unplayable which it isnt. Both sides have issues. You cant boost soloQ to SWF status without breaking the killers completely. They are already struggling against solos and SWFs. I have matches where i run the killer for 3-4 gens and the killer gets 1 hook in the game and i have games where i run and no one does anything. I like the harder games better myself though so i can push myself and learn.
SoloQ survivors are supposed to get those pictures to help them see what their teammates are doing which will hopefully help but this will still not remove the self carers and urban evasioners from the game. You can't do much when MMR matches you with this 2 hour survivor that is too scared to do anything. Same goes for killers. Sometimes you only get these scaredy cats and it feels like a massacre for sure, but then in the next you get very good competent survivors and you get that 1-2 hooks in that game. Had those quite a bit lately and heres the shocker...a lot of them were soloQ players they just knew what to do.
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In a previous comment, you say you main Huntress but it's too hard for you to get kills with her. Who are you to call others "potatoes"? She throws beach balls. I used to main her, too, until she got too easy and boring. That's on PS4. I don't understand the killer mains on this forum. This game does not require enough skill to justify the imbalance going forward between killers and solo survivors. Are you going to say Legion and Plague with Thana are still "low-tier killers" against solos while gens take two minutes? Is Deathslinger with 10 stacks of STBFL going to be fair? Too many of you argue in bad faith.
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You know potato is the common word for a bad play...i dont take it personally i call myself a potato sometimes if i play badly, but sure lets make the word potato bad now :D Also have you tried playing against super good survivors with huntress? I doubt she gets easy ever i see people who have thousands of hours with her struggle against good teams, but goodjob on being good on huntress
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Yea it doesn't make sense, any good killer can already 3-4k consistently, and very good killer mains honestly win 90% of the time just watch some streamers, if you suck at killer then you deserve low kill rates .
I don't know it's almost like the devs never played solo Q, or maybe they're balancing the game for console killers ?
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Good for you on escaping 70% of your solo matches. But the stats are what they are. Killers have a 55% kill rate according to the latest figures. SWF escapes at least 15% more than solos. Being able to aim with Huntress does not mean I am outlier. You escaping 70% of your solo matches does mean you are one, though.
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The devs had an entire section of their January 2022 Developer Update blog dedicated to how they were working on adding additional icons to the HUD to help solo survivors because the escape rate difference between solo and swf survivors was as high as +15%. I have no idea what happened to the HUD icons they were working on in January, if it’s still something in the works or if it got postponed or cancelled, but they made a really big deal about it in that state of the game blog.
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Yeah again i never said there isnt issues but are you supposed to escape every single match as a survivor? Are you supposed to win every match as a killer? Was it that soloQ was around 50% and SWF was 15% higher. Isnt 50 % enough?
This topic makes SoloQ sound like its IMPOSSIBLE which it isnt. Its all about luck what teammates you have and RNG MMR
Biggest issue in this game is the gap between SWF, SoloQ and Killers. SWF is heaps above anything else and im guessing they have some issues trying to balance around that.
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The kill rate is 55% according to the Dec-Jan figures. Survivors escape at 45% rate, but SWF boosts that number because they escape at a 15% higher rate than solos. If the proposed changes go through, it's going to drop even more, especially for solos.
Against solos, Blight and Nurse are even more OP. Spirit makes a comeback. Oni and Huntress become S-Tier. Plague and Legion, just suicide on hook, etc.
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My biggest issue in soloQ is the insta rage quitters lately. Happens way too much that someone gets caught and insta dces, or they get a killer they dont like or want to bother with and poof they goes.
That kill rate seems little high to what they said that the kill rates are too low.
Blight and nurse are only OP if the killer knows how to play these killers. If you get lets say me who is super bad with both of those youll get an easy escape since they are both very hard to control. Sure Strong killers are stronger against SoloQ since there is no communication.
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they do care.
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Yea, the new patch def shows they care a lot since they nerfed solo even more.
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While this is true, them going silent about it might mean that it is scrapped. This happened in the past that things got scrapped at some point without any notice.
And well, Icons dont put Brains into Survivors. Sadly. I have had situations where I reached second stage despite the Survivors knowing that nobody came for the save. (Survivor A being chased (got injured AND Obsession) and Survivor B and C on the same Gen.... All information available...).
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They also showed the perk usage per MMR rank, I would like to see the same graphs per killer and per MMR rank. I'm sure most results won't surprise me
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I really don't understand how basekit anti-tunnel measures and more perk viability translate to solo queue nerfs.
Even if the anti-tunnel measures don't go far enough, that's still a net neutral, not a nerf. They didn't nerf any of solo's more heavily incentivised tools like Kindred, and the perks that they did nerf have clear alternatives, so where exactly is the nerf? What, exactly, is going to lead to a "massacre" in solo queue?
To be clear, while I still play killer most, I've been getting more into survivor recently for archive challenges and the like- I play solo, and I'm going to do it more after these changes hit, because the experience should improve. I'll certainly be testing survivor on the PTB.
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Three stacks of Thana is now stronger than Pentimento. Against randoms, any decent killer should 4k without too much effort. It's not fun gameplay, either. Deathslinger with 10 stacks of STBFL is not going to be fun or balanced. It's all sweat, no skill.
Just to add, the bubble that appears when a survivor is hooked has been blocking the killer's aura on Kindred for about a month now. I often pair it with Open Handed and you still have to wait too long for the killer's aura to appear. I'm guessing it's a bug. Who knows, though? Knockout was buffed in this update, and that's only used to grief solo survivors.
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Pentimento is 30% slowdown and four stacks of Thana is (going to be) 22%, so where on earth are you getting that from? Thana got buffed by 2%, I don't necessarily agree with it but it's also pretty laughably small.
The only thing that changes in regards to solo queue being made weaker is that Knock Out got buffed, that's it. I still don't think many killers are going to run Knock Out, but in fairness, that one thing does make solo queue weaker.
Basekit anti-tunnel and more perk viability still works out to a positive.
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What kind of logic is this, they are never allowed to do something about overpowered use of perks because it may nerf soloQ players?
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This upcoming update surely has some serious issues, but I do find it interesting how much people can exaggarate things as well.
The devs definitely also care about solo survivors, people that jump to the conclusion they don't care after some changes are announced that aren't good for them need to grow up.
Some of the perk changes are very bad for the game. Self Care, Spine Chill and DS nerf are horrific. The Overcharge and Eruption buffs are too much, and Thana definitely doesn't need a buff either.
The big problem is the lack of proper anti-tunneling and camping measures, now that killers are getting some great basekit buffs.
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Oh now it's ok to do overpowered changes? I thought everyone was against overpowered dead hard. Seems things being overpowered is only ok when it's against soloq
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