The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

New Dead Hard gameplay video from today's VOD

BadZilla
BadZilla Member Posts: 467
edited June 2022 in General Discussions

Comments

  • Zwergz112
    Zwergz112 Member Posts: 199

    Just waiting for the complaints about OTR to continue

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    I mean it doesn't seem useless imo but the point was to get people to stop using so it'll work pretty well in that regard

  • InnCognito
    InnCognito Member Posts: 720

    As A killa main. I APPLAUD this decision.

  • Mozic
    Mozic Member Posts: 601

    It seems much fairer, now. There are cases where it's the best exhaustion perk, and many more cases where other exhaustion perks are the right one for the moment. I'm really keen to figure out how it interacts with other sources of endurance per the typical deep wounds restrictions.

  • Advorsus
    Advorsus Member Posts: 1,033

    I think I'm gonna use it more now so that I can teach Ash how to superman that hoe. I'm really hoping they add the Dougie next 😂

  • Hi_Im_Chucky
    Hi_Im_Chucky Member Posts: 366

    Haven’t heard an outcry this loud since the original Hex: Ruin rework. Don’t worry survivors, within a week or two the influencers will ease you into the ‘it’s not bad’ mindset and over an extended period of months we can just say that it’s ‘actually better now’.

    If you didn’t get the sarcasm, I’m saying I miss original Ruin but I moved on with my DbD life and have accepted Hex: Pentimento as my new Shepard, praise the slowdown Hexes!

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,710

    So Dead Hard is no longer Hard, but just Dead?

    Great!

  • Bran
    Bran Member Posts: 2,096

    I don't know what I expected, but dang.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    I'm fine with this change.

    I'm pretty sure they said it can't be used while vaulting or dropping a pallet.

  • cburton311
    cburton311 Member Posts: 409

    Wow, that's terrible. Dead Hard RIP. Throw it in the dust bin of history with no mither and spine chill.

  • Advorsus
    Advorsus Member Posts: 1,033

    I swear if I finally pull off the perfect cross map billy chainsaw and it connects just for a survivor to dead hard and not go down I'm gonna DC and uninstall instantly 😂

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    hahaha its gonna happen you'll be like 5 meters away too close to change directions and the start of the animations gonna play xD

  • Mister_xD
    Mister_xD Member Posts: 7,669

    It's still a completely free third healthstate you get any time you want it, all you gotta do is time it differently now.

    I do not think this Perk is going to be drastically weaker than the version we have now - maybe a bit more difficult to use, but still very strong.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,958

    Haha, excellent.

    But seriously, this will still be quite usable in the hands of players with the skill to utilize it, which is exactly as it always should have been.

  • Mozic
    Mozic Member Posts: 601

    Folks are sleeping hard on the amount of baggage a mandatory 12 second mending carries with it for every successful Dead Hard activation. There's gonna be a ton of folks who run off, start to mend, and then get caught out half-mended and exhausted by the killer finding them again (especially with the upcoming iron will changes)

  • RenRen
    RenRen Member Posts: 1,443

    I still can't tell how good the new dead hard is. Are survivors able to vault or drop pallets while using dead hard? and how long do they have to wait before being able to do any action after using dead hard in the case that they can't do any action after using dead hard?

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    It still looks like a 0 frame startup. Can survivors still use it on reaction to a killer lunge? Will it still be impossible to bait dead hard on those survivors?

  • Chewy102
    Chewy102 Member Posts: 613

    What do you think should be the price of a 3rd health state then? DH needed to have a cost to it, it being a nearly 100% free health state or chase reset is the exact reason DH why is used by 75% of Survivors. The ONLY reason Survivors don't run DH is that they didn't have it unlocked yet or some very rare personal choice.

    DH needed to have a cost. If having to mend is too much for you, then what would you do instead?

  • Mozic
    Mozic Member Posts: 601

    You misinterpret my stance - I think it's a good change.

  • lemonsway
    lemonsway Member Posts: 1,169
    edited June 2022

    From the short clip i'm assuming you can still time a full charge killer swing so not much has changed in terms of DH being used to dodge a hit, which is BHVR's intention. The real change is in fact DH for distance being gone which will probably eliminate 1 rotation around every loop, that is a very welcomed change. Map are already big enough for killers, except Nurse, can't we killswitch her again!?, so that 1 less rotation will do wonders in terms of time for killers. Now let's seriously killswitch Nurse and adress the maps and rebalance perks so that Perks can be good without worrying how strong they'd be on Nurse.

  • Witas
    Witas Member Posts: 477

    We'll have to see for ourselves whether it'll be useless, my money is on no, but even if yes, that's just ... Objectively a good thing dude. It's been 5 years of everyone playing with 3 health states for which, obviously, the game is not balanced. Personally I think it's dumb they're keeping the whole waiting for dead hard thing and I was really hoping they'd just scratch the perk's original idea and rework it completely (5 years was enough to see that it just isn't healthy for the game) but ANY change in this case is good change.

  • HexDevourAvocado
    HexDevourAvocado Member Posts: 95

    Dudes what are you talking about ? New Dead Hard is broken. I can already think of the standoffs you can do just standing on a window.

    Faking a window or a pallet will give you a bigger speed if used properly.Survivors can body block killers on door and take a hit.

    Pretend to get stuck. Like so many mindgames you can do with that and get a longer distance afterwards.

    I honestly like it.

  • BadZilla
    BadZilla Member Posts: 467

    You're assuming everyone has a god tier react time to killer swings ? with all the latency inconveniences most survivors will miss it and get hit instead. What made distance dead hard more popular is that you can use it to reach safety rather than to predict hits which is way harder.

  • Alionis
    Alionis Member Posts: 1,025
    edited June 2022

    Are we being a drama queen much?

    You keep calling anything that's not meta "useless" and I firmly believe the main problem here is not the perks being useless, but you and other survivors with the same complaint lacking imagination. As far as I'm concerned, the amount of objectively useless perks can be counted on one hand per side, not more. And none of the reworked perks fall into that category.

    Nearly every perk has some use and can come in clutch in various other ways than blocking a killer's hit or gaining enough distance to go for a pallet or window. Just because something might be niche or you just don't like using it, doesn't make it useless. I don't have a single survivor with a full meta build, never did. Each of my survivors has a set of perks I picked at random based on their lore or personality. No two of my survivors are the same and hence I don't play them the same either. I enjoy all my survivors, because I don't let meta restrict myself to a specific, usually boring and unimaginative build. I suggest everyone else, including you, try the same and open up their minds to all the possibilities there are with the over 200 perks we have.

    But seriously, stop with the drama, it's unwarranted. They didn't gut anything, they made it work like it was originally intended again. The original Dead Hard was meant to work exactly one way: dodge a hit. It was never meant to be used to gain distance, that only became its main use when dedicated servers started making the perk work unreliably at best when it came to the invincibility frames.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    IMO for Survivor, only second-chances or Perks which speed up the Objective (Main and Side like healing) are worth running.

    And sorry, but the goal for Perk Nerfs should be that players think if they still want to use the Perk OR go for another option. And not "The Perk is dead". This happened too much on both sides with the upcoming Update. Like, Killers should consider if they want to ruin Ruin OR Overcharged with the next Patch. But this is not a question with how bad the Devs made Ruin.

    Same goes for Survivor.

    And for DH - personally, it does not affect me. I dont run it as Survivor. I will have less DHs as Killer, and this is whatever.

  • HexDevourAvocado
    HexDevourAvocado Member Posts: 95

    Well yes it takes time and practice to get good in any game.On DBD it's the same,it takes time to become a good huntress and it take time to become better at looping or using any kind of perk at it's best potential.Is not about god tier.Is about learning the game the way you want to play it.If dead hard doesn't fit you, you can try perfecting sprint burst or any exhaustion perk.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,028

    That nerfed speed boost makes me really worried

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Preach. There's so many perks that give useful info, a nice unique ability, or will win the game for you completely -although only in specific situations, not in every single match- Which is the level perks should ideally be at. But a lot of players on each side demand nothing less than a full set of perks which largely play the game for them.

  • Neamy
    Neamy Member Posts: 359

    My favorite thing as killer is it looks like I get blood points for a dh hit, as well as counting as a hit for challenges

  • Sally_S_gay_son
    Sally_S_gay_son Member Posts: 285
    edited June 2022

    wait but it looks good? The smaller dash is pathetic obviously but the endurance it gives is actually OP in my opinion, you get hit and get a speed boost, you just have to time it properly which is not even that hard if you are a DH user

  • Grigerbest
    Grigerbest Member Posts: 1,703

    While you in animation from new DH, you obviously can't use windows or pallers, with that being said... You're probably go down, coz there is no "DH for distance". It's a HUGE nerf. As others said, probably is a "bin" situation. xD

    It's good tho, now survivors will have at least some variations with 1 slot of other perks to use. -_-

  • HexDevourAvocado
    HexDevourAvocado Member Posts: 95

    I do think that people will still use it. Killer knows you can't reach that window,if you succesfully DH you get a speed boost which will safely move you on another,safer,loop.

  • aHateLove
    aHateLove Member Posts: 6
    The game is becoming less and less interesting to me. these constantly serious changes to the perks to the detriment of the surv and to the advantage of the killer are just annoying. Generators then have to be repaired longer, self-care takes even longer, the strike is changed again, and and and. Imagine you take your car to the shop for an upgrade and you get it back worse than before, with less power and only three tires instead of four. but guys, as long as you're still playing the game... you have to boycott the game, don't buy anything from the store anymore.
    


  • drsoontm
    drsoontm Member Posts: 4,903
    edited June 2022

    The animation looks pretty ridiculous xD.

    Killers may miss just because they are laughing.

    In about five hours, we'll see.

  • Triplehoo
    Triplehoo Member Posts: 664

    Ok. Killer hits, Overcome activates, then Lithe after vaulting a window and after that, DH. Survivors: "SEE YA, BABY KILLER!"

  • anarchy753
    anarchy753 Member Posts: 4,212

    And the point of exhaustion perks is that they're all meant to compete for one slot in the survivors' build, and having one that was outrageously better than all the others broke that whole system. Maybe now we'll see some variation.

  • Akumakaji
    Akumakaji Member Posts: 5,458

    See? There are this people that consider only the very upper crust worth of running, and for them everything else is "worthless junk belonging to the trash bin".

    The other school of thought considers the survivor game very skill based, ie an experienced and skillfull survivor can loop nearly every killer perkless by running their loops perfectly and greeding pallets just enough to make the whole thing not worth for the killer. In this scenario perks become more like flavors of what you wanna play today.

    There are much more viable builds, especially fun ones, as survivor beside your usual "pick any four: BT, DH, DS, IW, CoH, Proof, other exhaustion perk", but if all you care about it "running the build thats mathematically the most effective/efficient", then yes, the new DH, while having a niche in which it perferms its thing, wont be your cup of tea anymore and belongs to your personal trash bin of non-meta-perks. I for one might try DH out now that I don't have to feel cheap and shameless anymore.

  • anarchy753
    anarchy753 Member Posts: 4,212

    These are the people that see a new and interesting survivor perk come out that opens up new builds and interesting ways of playing and go "it's not a free health state, it's garbage!"