Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

About Bloody Coil for the Trapper

At the moment an injured survivor is able to disarm all the traps without punishment. What do you think about it? Should multiple disarmings of the traps give more punishment, like broken status for a brief time to counter this?

Comments

  • brewingtea
    brewingtea Member Posts: 785

    I think the traps should be impossible to disarm! Also, you should trigger them by walking anywhere within 3 feet of them, they should be pitch black (without having to use the Tar add-on) AND they should be zero height so they're impossible to see, they should change the survivor camera angle so people can't run away, they should instantly teleport you to the trap when it's triggered, and you should be able to carry 10 of them from the very start without having to pick up any during the match at all.

    But I guess that would be over-powered (if one killer was able to do all of that)

  • edgarpoop
    edgarpoop Member Posts: 8,778

    I tend to build around it if I'm running it. Bloody Coil = Thana. It's always rough because it's Trapper.

  • Huge_Bush
    Huge_Bush Member Posts: 5,483

    It would be funny if they implemented this and you could use Merciless Storm on them.