Buff Ebony Mori to almost where it was?

What is the point of an Iridescent rare offering if it barely ever comes into play and you can't even use it to counter Decisive Strike? Who will ever run Moris if you need to get past a Decisive to use them regardless?

The whole idea of running Mori was that you would be less likely to get BP and pips.

The whole point was that it was a fun offering and punished something that was completely avoidable: getting hooked at all and getting downed. These are not only avoidable but you get penalized for having these happen to you. You need to be quite a bad player at this point to get to third hook and get yourself involved in a chase to begin with.

Comments

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Only point in mori is to do mori daily but I scrap those anyway

  • amazing_grace
    amazing_grace Member Posts: 734

    This post confuses me so much that it made me smile and chuckle in confusion.

  • Icaurs
    Icaurs Member Posts: 575

    Balance wise its bad design for an offering to just exist to give one side a massive advantage.

    Imagine if survivors could run an offering to get a 4th hook state? Regardless so many things for survivors were absolutely destroyed for the sake of balance, keys, toolboxes, flashlights.

    "The whole point was that it was a fun offering and punished something that was completely avoidable: getting hooked at all and getting downed."

    What? Are you serious? That's your counter to ebony Mori, don't get hook? Well then killers better not complain if survivors completely destroy without that offering. That entitlement is insane. Survivors aren't bots for your entertainment.

    "You need to be quite a bad player at this point to get to third hook and get yourself involved in a chase to begin with."

    Man so many amazing survivors. Simply incredible how many forum posts are from the absolute peak of the player base. Seriously though killers are managing just fine. Even if you disagree, your solution is to throw on an offering to lower the hooks form 12 too 4? Fantastic balance, throw on this offering to auto win, cause that's fun.

    Ebony Mori is fine the way it is. It removes the need to do the pick up, carry and hook animations for the 3rd hook, completely negates DS on all survivors and even if you think that balance it gives the killers no actual game advantage, you still get to nifty animation for your kills.

    I don't see the issue unless you just want to able able throw on an auto win offering.

  • Sheridan_LT
    Sheridan_LT Member Posts: 417

    There is literally a score penalty to getting hooked, and if the Killer is running a red Mori which you can guess by seeing that it's hidden, why wouldn't you assume it could be an Ebony Mori?

    It certainly needs a bit of a buff. In its current state it's literally only to counter I guess Killer laziness or a team that somehow took down all your hooks.

  • Sheridan_LT
    Sheridan_LT Member Posts: 417

    It sure needs a slight buff, it's sad to see Moris literally never appear in the game after the change.

  • amazing_grace
    amazing_grace Member Posts: 734

    I'm not sure how you can slightly buff the ebony mori without making it miserable to go against again. The change they made to it was something I think was necessary because it felt horrible to go against, not only because the games were unfun, but you wouldn't get much bp and usually depip (which was frustrating).

    If you want to see more Mori animations in the game. They are releasing the mori rework later this year, so I think they agree with you that the mori animation should be incorporated in the base game. We'll have to wait for more details, but just know they are reworking the mori system again.

  • Ruma
    Ruma Member Posts: 2,069

    Only thing that needs a change about moris is the rarity itself.

  • Tostapane
    Tostapane Member Posts: 1,667
    edited July 2022

    I've a good idea regarding this... If you are against a premade YOU CAN MORI PEOPLE WITHOUT HOOKING THEM (yes, like the original mori)... Since people want to have fun with broken stuff (swf) I don't see problems for the killers to do likewise...

  • amazing_grace
    amazing_grace Member Posts: 734

    We all know you can't balance the game on the small population of premade swfs who want to abuse game mechanics. You can't just punish the "poor" soloq survivors like that.

    Although, I get your sentiment that groups who intend to abuse mechanics and "bully" the killer should have restrictions. It's just too hard to distinguish whether a 4-man group is 4 friends who barely play the game and get each other killed all the time or 4 pro players who will constantly body block and harass the killer. Making more things broken doesn't fix the problem.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,296

    It's 60000 BPs, the double of a normal daily. I'm not scrapping that.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I will never believe any high MMR killers demands the old Mori.

  • Tostapane
    Tostapane Member Posts: 1,667

    If you apply what I said based on people being in a premade, only premades will suffer for this (if survivors will queue as solo survivor the killer shouldn't be able to use it). In that way people will get more incentives for playing solo survivor, otherwise if they think that going against broken stuff is funny I'll just give'em what they want...

  • amazing_grace
    amazing_grace Member Posts: 734

    You see that's the problem I tried to mention. It could just be a chill 4-man of friends who just want to run meme builds or people who like to just play games with friends instead of being left on hook to die by randoms. You can't treat every premade as a group who's out to get the killer because most of the times, this isn't the case, they just want to play the game.

    You also wouldn't be able to tell if it was a premade or just solo survivors in the pregame lobby. You wouldn't know if you should run a mori or not, and even if you did, you have no idea what they are going to be like. So creating an overpowered item that just makes the game unbalanced wouldn't be a solution for you to "punish" others playing the game.

  • dugman
    dugman Member Posts: 9,714

    I use the Mori offerings because I like the animations, simple as that. 🙂 That being said, the Red Mori does offer a small benefit in that it can't be stopped by stuns or Decisive Strike. If you are next to the survivor when you down them after their second hook you are guaranteed to get that kill (barring maybe some oddball shenanigans I'm not thinking of at the moment.)

    And that's fine! The most common offerings for example are bloodpoint bonuses which have zero effect on the match itself. A mori is just a fun animation offering plus the minor bonus of perfectly safe kills.

    If I was going to change one thing about the mori offerings, it would be the whole "secret" part of it is kind of dumb. If a killer runs a secret offering there's only two options - Moris or the offering that separates the survivors. And I'm pretty sure the general consensus among killer mains is that the offering which separates survivors is actually really bad for the killer, the last thing you typically want as a killer is all the survivors being spread out all over the map doing gens solo. So there's not really anything "secret" about a mori offering, other than which rarity it is. Plus, unlike the much older versions of the moris, these current versions don't offer any really major benefits that need to be kept hidden from the survivors.

    If they really want these offerings to be Secrets, just don't show them at all on the public offerings screen, or show a random fake offering instead. There's not much point to an offering being face down when everybody either knows what it is or has no reason to care what it is.

  • WeenieDog
    WeenieDog Member Posts: 2,187
    edited July 2022

    Hopefully the devs see how much of an advantage map offerings give and axe those too.

  • oxygen
    oxygen Member Posts: 3,383

    Moris were along with keys a relic from a time of far more unrestrained "rarity = power" philosophy, that quickly became a complete meme as the "rare" things aren't actually rare at all when people play for hundreds if not thousands of hours, and dump millions of BP into the same character.

    Do you know what era first-hook moris are from? Or to be more precise, what exact patch they're from? The same patch that """balanced""" BNPs by making them the "rapid skillchecks until the gen is done" version. The version where with great skillchecks you could complete a gen with one in 20 seconds, and the survivors could bring 4 of them. BNPs going from literal "press m2 to instantly finish the gen" to the skillcheck spam version and moris requiring 1 hook instead of 0 both happened in patch 1.5.3.

    They're in the past now, and they should stay there along with that era's BNPs and other wacky stuff. They have no place in current DBD, and the devs pretty clearly want them to be more of an optional fancy alternative to the final hook. Which isn't fully cosmetic by the way, it still allows you to bypass DS if a survivor on death hook has it active, and lets you save a hook from being broken by the sacrifice too (on top of the immunity to flashlight/pallet saves, sabo plays, bodyblocks and whatever else).

  • Tostapane
    Tostapane Member Posts: 1,667

    Perhaps but you forget a little but crucial detail... This game wasn't made for being balanced with comms. You should let the killer player to decide if going full tryhard and use the mori or not... In that way even the typical toxic swf will think twice before mocking the killer... You see, I've a lot of hours in this game and the time that I found premades who were here just to memeing around can be counted with a single hand...

  • MilManson
    MilManson Member Posts: 939

    No thank you I don't miss the days of Billy zooming across the map getting lucky and then getting an instant mori.

  • Sheridan_LT
    Sheridan_LT Member Posts: 417
    edited July 2022

    No you don't get to avoid a DS, because by the time you get them to second hook stage and they get rescued their DS is already off.

  • Omans
    Omans Member Posts: 1,081

    Why do so few players only care about one side? Wouldn't it be more fun to have both sides be as equal as possible? Then you can actually feel some sense of accomplishment for winning?

    All I see on these forums is whining about one side. I almost never see discussion about how to fix both sides. It's so selfish.

    Both sides have things that are so broken that when you use them you are telling the other side you are not interested in a fair match, you only want to win because you used something so much stronger than the other side can reasonably put out against you. Ex: Nurse, SWF.

    Using either stacked nurse or full SWF is not fair to the other side. Period.

    And asking for moris back the way they were...? If you can't recognize how unbalanced moris were, honestly you should think twice about making posts.

  • amazing_grace
    amazing_grace Member Posts: 734

    I also have quite a bit of hours in this game. Balancing this game isn't a thing that's easy to do and nearly impossible. That being said, introducing elements in this game that would make the balance worse is something that shouldn't be done. Just because there's a handful of full premade swfs that want to make the killer have a bad time, doesn't mean that you should introduce an offering that ruins the game for everyone else.

    I'm not sure how you can tell if you're going against a full premade swf at all times or not, but you also have to remember that there are other players who have less experience than you. Introducing this item for lowering MMR killers to use against people who just downloaded the game would not be the best interest for BHVR to do. You wanting to kill a bully squad in higher MMR is not an excuse to create a broken offering.

  • Sheridan_LT
    Sheridan_LT Member Posts: 417

    If I'm talking about something that affects one side pretty negatively and one side VERY VERY positively, why would I randomly bring up the entire dynamics of the game? How is it selfish to wanna see fun offerings like Ebony Mori come into play more? I play both Survivor and Killer, I am by NO MEANS a Killer main or Survivor main and I think Moris were sick.

    They were a good way of punishing poor plays and taking huge, unnecessary risks.

  • amazing_grace
    amazing_grace Member Posts: 734

    I wasn't really responding to you specifically in that reply. I was mostly responding to the other user because they were bringing up a point to make Mori's stronger against premades, which I don't think is good way to solve the swf vs soloq unbalance. (You can't determine what the swf is intending to do based on only that information).

    I agree with you that seeing a mori rework would be a good idea. I enjoy the mori animations as well and think they should be in the game more since they're a fun aspect to see a cut scene, with the small benefit of bypassing ds/pallet save/flashlight save.

    I can agree they were good at punishing poor plays sometimes, but a lot of times they weren't that difficult to get value out of. If the killer stayed close enough to the hook to tunnel the person who got saved, then it became a 3v1 very easily. Especially getting saved by teammate who didn't have borrowed time or if it was a killer who denied borrowed time. I can't deny that there weren't any counters to this, but it was incredibly difficult to play perfectly so that the game didn't end immediately. Back at the time when moris were 1 hook and then kill, I was probably the skill of a mediocre survivor, so most games with a mori was usually last survivor might play for hatch. I just remember that some days I would get so many games with moris and it just felt so bad depipping and getting no points. I'd rather not have that mechanic directly reintroduced into the game, but I'm open to having moris in the game more often in some other way.

  • Laluzi
    Laluzi Member Posts: 6,233

    God, no. The game is balanced for survivors to have 3 hook states each, not 2 or god forbid 1. Older iterations of moris were busted, and while the current iteration is too weak, the older versions are not the way to go to fix that. Anyone who thinks they were fair has either drunk way too much "killers are oppressed" Kool-Aid or is being dishonest.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    No. It was stupid that they existed like that in the first place. Moris should have never even been an offering tbh.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,180

    I thought they said they were removing mori offerings. I don't remember

  • dugman
    dugman Member Posts: 9,714

    What are you talking about “their Mori has already run out”? If I down a survivor 10 seconds after their second unhook then DS will not prevent me from using a Mori on them.